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atlien51, do games w 70% of games that require internet get destroyed

Good.

RebekahWSD, do games w Warhammer 40,000: Dark Heresy - Announcement Trailer
@RebekahWSD@lemmy.world avatar

Hmm interesting! This was the setting I’ve played the most in the tabletop game. Fun times.

CubitOom, do games w 70% of games that require internet get destroyed
@CubitOom@infosec.pub avatar
Quacksalber,

Two more months to go and more than 50% left to reach 1 million signatures. It’s sad to see that with how many people game, this petition has so little reach. I guess we’ll have to wait till Fortnite is shut down, then suddenly many more will care that their childhood game is gone forever.

ProdigalFrog,

Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn’t have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could’ve pushed it over the edge.

tal,

I don’t know if I fully agree with the petition, but I do think that there are some real problems with the status quo.

I also think that either a legislature or courts need to provide legal criteria for the good or service division with games. I think that there probably need to be “good” games, "serviceʾ games, and possibly even games that have a component of both.

But I’m not in the EU or UK.

I also am kind of puzzled by this:

www.stopkillinggames.com/faq

Isn’t the law on this already settled?

A: It mostly is within the United States, but not in many other countries.

It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:

carltonfields.com/…/youve-been-served-legal-effec…

Of course, case law has never really been settled on whether games are goods or services. Right, Steve?

Steve Blickensderfer: No. No, I haven’t been able to figure this out one way or the other looking at the cases.

A few quick searches haven’t picked up US case law, if it’s out there.

ProdigalFrog, (edited )

It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:

The creator of the Stop Killing Games campaign did a segment about the viability of fighting it in the US in a segment here: youtu.be/DAD5iMe0Xj4?t=1097

tl:dr, the motivated lawyer he talked with on it eventually found a court case that set a precedent that would be extremely difficult to fight in such a pro-corporate court system without extreme amounts of legal funds. This is why the Stop Killing Games campaign is focusing on implementing laws in the EU and other non-US countries.

GammaGames, do gaming w Non linear documentary about mastering Earth bending and it's variations in Rumble

I should try this again. The bending was super fun, but I couldn’t figure out how to move faster than a snail’s pace

ICastFist, do games w 70% of games that require internet get destroyed
@ICastFist@programming.dev avatar

Gotta save up for some hard drives to download and keep my GOG games, plus some pirated totally legally acquired titles

Fiivemacs,

I call em full version demos. Specifically because I buy when it’s good. The 2 hour steam thing sometimes, just isn’t enough to really know. It usually is tho.

EvilBit, do games w Warhammer 40,000: Dark Heresy - Announcement Trailer

Excuse my ignorance of genre names, but isn’t Rogue Trader a fully blown Warhammer CRPG?

GlockenGold,
@GlockenGold@lemmy.world avatar

It is. Made by the same devs as well

Seefoo,

yea I think people where expecting a new DLC for it, but it seems they were also cooking up an entirely new game. Should be good, their CRPGs are always worth it (so far), even if they are not perfect.

SpaceDuck, do games w 70% of games that require internet get destroyed
@SpaceDuck@feddit.org avatar

Yeah, trusting that anything Internet connected keeps working is a pipedream these days unfortunately.

Hardware and software.

Quill7513,

I don’t even trust non-unlockable bootloaders. There’s so much planned obsolescence everywhere

cheers_queers, do games w 70% of games that require internet get destroyed

Im honestly so sick of online games that should be offline. I just got a few switch games to pass time on my breaks, and half of them require internet access. One of them is literally a bubble shooter.

redhorsejacket, do games w Warhammer 40,000: Dark Heresy - Announcement Trailer

And it’s pretty good! I had fun with the time I put into it, though it did feel a little bloated in the same way their Pathfinder RPG did. I think it’s a consequence of their Kickstarter success for these games, which just kept talking on more stretch goals.

The good news is there is a LOT of game present for those that enjoy it.

secret300, do games w The Witcher 3: Wild Hunt — 10th Anniversary Trailer

After cyberpunk CD project red can go fuck themselves

TheFriar,

Why’s that? I enjoyed cyberpunk. I mean, of course it was released with a fuck ton of problems, but that’s not on the studio, it’s on the money people behind the studio forcing them to release and start making their money back.

secret300,

It should’ve never released the way it was and the fact the released DLC for that broken mess is disgusting greed on their part

simple,

the fact the released DLC for that broken mess is disgusting greed on their part

They released DLC for it after fixing and overhauling the game.

secret300,

Mostly fixed the game didn’t feel complete without the DLC

simple,

Now you’re just making it clear you’ve never actually played the game. It’s very complete without the DLC even with multiple endings.

secret300,

I haven’t but that’s what I’ve heard from reviews. I’ve watched gameplay and long playthrough for the game on YouTube and it seems good… Now after all this time, with the extra money spent on the DLC. Which is why if I ever do play it I’m going to Pirate it because they don’t deserve my money. They should honestly go out of business

simple,

I haven’t but that’s what I’ve heard from reviews.

Then stop commenting like you know what you’re talking about?

secret300,

Bruh that’s literally what reviewers are for. They tell you if the game is worth it or not and I did my research. I also watch long playthroughs of it and saw how bad it was

TheFriar,

lol oh okay so you just have no idea what you’re talking about.

secret300,

Sorry I just don’t support companies that release broken mess on release. If I ever play the game then I’m pirating it because they don’t deserve any money

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

I’m playing it for the first time at the mo, seems great to me.

secret300,

That’s good for you a lot of people still enjoyed it. I’m just saying if I ever do play it I’m going to Pirate it cuz they don’t deserve my money or anyone’s

ramble81, do games w The Witcher 3: Wild Hunt — 10th Anniversary Trailer

I really had trouble getting in to that game. May try it again but it seemed a bit too… generic?

winety,

I really enjoyed that the setting is more grounded than other games. Personally, I wouldn’t describe it as generic.

Gameplay-wise it doesn’t do much interesting.

BleatingZombie,

I know exactly what you mean. I started it 3 times before I got into it

In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human

It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts

Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires

Hadriscus,

Wait so you can let yourself be bitten in order to slay the vampire ? I played it in 2018 but never really did the oils and stuff

BleatingZombie,

Yeah! Although, it’s more of a preventative measure than a trap card. A lot of the oils are pretty boring, but some can be fun to use

I ended up almost exclusively doing the Witcher missions since you usually learn what you’re going to fight

ruko24,

I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher

who, (edited )

IMHO, its gameplay is mediocre at best:

  • Sluggish controls
  • Character movement that is unrealistically limited without offering anything to make up for it
  • Fiddly object interaction problems (e.g. candles often getting in the way of more important things)
  • Bland combat mechanics
  • "Open" world populated almost entirely with copy/paste combat encounters
  • Little reward for exploration, since practically everything worth finding has a map marker
  • A tiny handful of side quests re-used over and over with different mini-stories to make the quests seem distinct while the tasks to perform are mostly identical

This game’s strengths are not the gameplay, but the lore, characters, and story. (All the things that could be had from reading the books, or maybe watching the live action adaptation.)

Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.

BackgrndNoize,

The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left

TacoSocks,

What would you suggest for better open world games?

who, (edited )

It depends on what aspects of an open world are important to you.

Exploration is at the top of my list, and Skyrim is a good example of doing it well. Its world is full of unique things/places/characters to find, whether through an NPC’s directions, or a roughly sketched map picked up while adventuring, or following your curiosity toward an area that looks interesting, or chasing a fox, or simply by wandering off the beaten path.

Map markers appear after you’ve already been somewhere so you can find your way back again, but since most of them are hidden until then, they don’t spoil the experience of discovery.

And, when you find something, it’s often genuinely interesting. Not yet another copy/paste monster fight or “hold the button to follow your witcher sense to the lost thing” quest. Not just checking off a task list item (or pre-placed map marker) so you can rush to the next one. The experience itself is rewarding.

Mind, I have criticisms of Skyrim, but it did exploration and environments (including soundscapes) very well, and I wish more open world designers would learn from it and build upon its strengths.

EDIT:

I would love to play a game that reached or exceeded Skyrim’s bar for exploration and environmental immersion, Breath of the Wild’s bar for freedom of movement and wildlife, and The Witcher 3’s bar for characters and story.

Hadriscus,

I feel CP2077 does great with regard to storytelling and exploration (plenty of nooks and crannies in and around Night City), wildlife is nonexistant though. A Witcher game played in first-person would be cool…

who,

I think my favorite part of Cyberpunk 2077’s open world was that it was full of activity. The encounter variety might have been a little disappointing, but I was impressed with how they made the city feel dense and populated. It was much more convincing than the miniature towns full of locked doors and fake windows that are passed off as “cities” in so many other games.

Hadriscus,

My disbelief was suspended as well

PieMePlenty,

You could try The Witcher 1. Gameplay there is…unique. A little dated today but IMO has the best writing of the three.

DragonTypeWyvern,

I feel like you could only think that if you’re more interested in learning the setting than seeing the characters interact.

PieMePlenty,

What I appreciated with the first Witcher is seeing the story from all sides and I dont recall it feeling black and white. Humans were shown as hating elves for their attacks, but then you get to the elves and learn their part of why they were attacking. The writing feels raw with hints of racism, vulgarism and the like. It felt right for the setting.
The Botching story line (the barron) in W3 was probably my favorite in that game and that was a side quest. I didnt feel the same momentum going forward in the main story of W3.

DragonTypeWyvern,

I’d argue that there’s plenty of that in 2 as well, and by 3 it’s more about taking things to their conclusions as all the characters we’ve built relationships with start bouncing off each other but fair enough.

PieMePlenty,

I remember it being in W2 as well. Its just been so long since I’ve played either, I really cant articulate it well why I liked it so much. I just know I did but didn’t feel the same way about W3. In the end, I loved each of the games because they all had their own thing going for them. I don’t have a favorite.

piskertariot, do games w Helldivers 2 - Heart of Democracy Update Trailer

Super Earth under attack? Mars in ruins! SEAF soldier NPCS!

Fully epic.

Renacles,

Through all the evil squids can conjure, All the democracy mankind can produce…

bungle_in_the_jungle, do games w Helldivers 2 - Heart of Democracy Update Trailer

They do know how to make a good trailer!

Djehngo, do games w Anno 117: Pax Romana - Gameplay Showcase Trailer

The only series I would consider installing ubisofts launcher for.

The trailer looks really good, it seems like they have made modifiers for island beauty localised rather than island wide which makes sense, now we can benefit from building sperate residential and industrial districts.

Land based combat I think is also new, it will be interesting to see how this plays out, but the lack did always seem like a glaring omission in 1800.

Hopefully they have done away with the influence system or at-least heavily modified it, it felt so bad in 1800 having to pick between ships, island defenses and buildings that allowed you to actually use all the cool items you found.

_core, do games w Anyone here afraid of Mannequins?

I love that mechanic. It forces the players movement to be more strategic while ramping up the tension. “I have to look away to get around this obstacle, can I do it quick? How close will it be when I look back?” Then you get stuck on something and it’s like “shitshitshit”

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