Hey everyone! I am currently making a horror game called The 18th Attic where you have to hunt ghosts in your attic by taking a Polaroid picture of them! It is mostly inspired by Fatal Frame, but this part is inspired by that Resident Evil 8 Mannequin and a tinyyy bit of Weeping angels from Doctor Who scene!...
I love that mechanic. It forces the players movement to be more strategic while ramping up the tension. “I have to look away to get around this obstacle, can I do it quick? How close will it be when I look back?” Then you get stuck on something and it’s like “shitshitshit”
This game always fascinated me as a companion piece to Half-Life. It cemented some things in the HL lore that have just become accepted, while at the same time existing in Schrodinger’s canon....
Anyone here afraid of Mannequins? (www.youtube.com) angielski
Hey everyone! I am currently making a horror game called The 18th Attic where you have to hunt ghosts in your attic by taking a Polaroid picture of them! It is mostly inspired by Fatal Frame, but this part is inspired by that Resident Evil 8 Mannequin and a tinyyy bit of Weeping angels from Doctor Who scene!...
Is Half-Life Opposing Force still known to current gamers, or is this a side game that's fallen through the cracks. (lemmy.world) angielski
This game always fascinated me as a companion piece to Half-Life. It cemented some things in the HL lore that have just become accepted, while at the same time existing in Schrodinger’s canon....