very different games, hammerwatch is more like gauntlet with no meta progression and HoH is more of an action rpg (think diablo) with meta progression between runs like other roguelites have it.
I liked the first one better. I guess I was just looking for the rogue-like fix of “failing forward” on subsequent runs, but the gameplay loop is much wider on the second one and that didn’t quite satisfy me the same way.
Chyba najbardziej intensive dzieło Reicha, wpisujące się w nurt amerykańskiej sztuki sztuki inspirowanej losem europejskich Żydów. Bardzo polecam. Warto wklejać opisy!
“The concept for the piece came from my childhood. When I was one year old, my parents separated. My mother moved to Los Angeles and my father stayed in New York. Since they arranged divided custody, I traveled back and forth by train frequently between New York and Los Angeles from 1939 to 1942 accompanied by my governess. While the trips were exciting and romantic at the time, I now look back and think that, if I had been in Europe during this period, as a Jew I would have had to ride very different trains. With this in mind I wanted to make a piece that would accurately reflect the whole situation.”
At first glance this looks really cool. Strong Witcher vibes. You could tell it’s the same director even without having out called out in the trailer. I’m looking forward to seeing how this turns out.
Kinda hype. Had my eye on this one for a while. I’m a little cautious what “early access” means in this regard, though. I’ve had altogether too many rogue-likes release into early access without enough content to justify it.
I feel like this game will do good, considering how long it’s been in development already. Plus, with the success of the first game, I feel like it’s a low risk that this one will not deliver at least something somewhat decent.
This solves nothing if the goal is engagement. Any engagement in corporate properties is a form of engagement which promotes the media being presented. A corporate sponsored video is a corporate sponsored video, regardless of the platform.
Ideally it wouldn’t be, but corporations will use whatever video platform is popular to pump out videos designed to increase engagement because to them it’s advertising. They will try and sponsor their content on whichever content creator is on said platform with a large audience.
I’ll stop you right there: I don’t give a shit if they pirate every single game they play. It doesn’t matter. Because, even amongst the streamers, you are looking at hours of prep per game (to dial in settings, weird streaming hiccups, etc) and on the VOD side it is generally accepted that you have hours of footage and editing for every minute of Content.
And all of that costs money. Being able to stay up late to write a script to make that Dark Souls run really cool? Doing insane after-effects editing to do a stupid joke star wipe? Or just playing the same cutscene over and over so that you can get the right background NPC for your gag. That takes time.
And you know what helps with time? Money. Which comes from revenue and “engagement”.
And this is very demonstrable. Plenty of youtubers and streamers have very clear differences from their early work to their new work. A great example is Michael Reeves (who I assume is not cancelled just yet but…). His early videos are awesome. They also are incredibly low budget and often rushed. Whereas his newer videos (even the one where he just drives around in a sandstorm for a while…) have ridiculously good production values and involve some real feats of engineering. The difference? Before he was part time flunking out of school and tutoring for a living. Now? He… nobody is really sure how Michael Reeves makes money but I assume OTV pays him a good salary for showing up a few times a year?
Also: People vastly underestimate how much storage and bandwidth is required for video. Which is why peertube and the like basically exist for proof of concept one offs and for companies to fork and use in their own products.
But I point it out because a lot of these decisions to create freer platforms without advertising puts the cost of creation on the creator without a way for them to make money. People want their high quality content without paying for it.
The only gaming videos I’m ever likely to put out are tutorial videos.
Now that I think of it, for consistency, because I have posted game tips on the Fediverse first and nowhere else before, I might actually post to Peertube if I make it a video. But for someone else just hoping to help out their fellow gamers, they might want to make sure the widest audience would be able to actually easily access their tutorial. If I make the world’s best tutorial, but it is never indexed by search engines, I’m probably not going to help many gamers looking up the problem I try to show them how to solve. How many eyeballs will possibly see the content isn’t always a “how much money can I extract” concern. Here it is a “how accessible is my help to other people?” concern.
Well, when you think about it, it makes sense. It’s a versatile and cool sounding word format or whatever you call it. You can use it for literal stuff, such as Titanfall, where robots fall from the sky or comets or whatever. But also in a collapse kind of thing, like here. And fallen civilizations and apocalypses are a popular themes, so…
Game looks cool. I just hate promo videos where they have someone from the company explain it. Just give me a trailer or straight video, I don’t need someone selling it to me in the most corporate HR way possible.
There are pc light guns that play fantastically with emulators, but the first HOTD remake still needs a mod to get them barely working so I’m not optimistic here.
youtube.com
Aktywne