I understand the disappointment coming from longtime F-Zero fans. I haven’t played GX yet, so I was totally looking forward to a port of it myself. At the same time, this actually looks really fun. And as a hilarious (not really) bonus, since it wasn’t released on an anniversary, it won’t be delisted!
This isn’t the steam deck? It’s a Lenovo handheld? The comment I replied to said it was probably running windows - so I said - just install Linux? What does the steam deck running Linux have to do with this other device? I haven’t read the article - I was just telling the commenter they didn’t have to stick with windows if that was the OS.
Seriously sorry if I have offended anyone. I know the steam deck runs Linux, I just missed the connection you made.
850 grams is crazy and barely usable imo, the steam deck already feels heavy at 670 and puts too much strain on the wrists due to the controller layout + weight.
Yeah same here, i barely play with the steam deck anymore and im back on playing on the pc or the switch with the spit pad pro, not worth having something portable weight almost 1kg lol. I have been looking into the rog ally but its just like 60grams less than the deck.
The expectations have been set for a long time. BG3 isn’t the first good game. It’s just the first in a while, after mountains of AAA garbage ultimately driven by shareholders and MBAs.
The sad thing is: those people are so clueless that they dont see they’d make more money by just not getting in the way of a good dev team.
The problem with your second statement is that it is patently untrue.
That is why rocketed has been milking GTA microtransactions. The GachaGaming reddit tracks a series of microtransaction-heavy mobile games. They make hundreds of millions (as much as an entire AAA very hyped game release) quarterly through microtransactions.
Companies have come out and said that microtransactions are more profitable than making new games which is why they are shoehorned into every damn piece of game possible by AAA studios.
I hate microtransactions and I wish it wasn’t the case, but stupid kids with daddy’s credit card and stupid gamers and whales make bad games with microtransactions very profitable.
Reminder that this is not being done by the original Titan Quest developers Crate (who made Grim Dawn), and the last few Titan Quest DLCs were very… Bad.
The past few Titan Quest DLCs were made by Pieces Interactive who are currently working on yet another Alone in the Dark remake. Titan Quest II is being made by Grimlore Games, who made the Spellforce 3 trilogy of RTS/RPG hybrids.
Not sure how much of an improvement that is, but it’s not quite the worst-case scenario. So that’s nice.
No, dude. It is D&D. It’s set in Forgotten Realms, follows the actual lore and uses the actual mechanics of the pen and paper game for all the dice rolling stuff (barring a few things that need tweaking for the medium and eschewing more meta rules that can only work in a PnP setting).
As a fan of both the original Baldur’s Gate games and D&D in general, I have found BG3 to be the absolute pinnacle of the D&D CRPG subgenre. It lets you do so much more stuff than any other D&D game. I love it. It’s been a while… The last D&D game that did as much as BG3 is doing now was Neverwinter Nights.
BDobbinsFTW seems pretty dialed into what's going wrong now and in the past that lead to this outcome. I agree with a lot of what he's saying because, even as a bystander to the COD scene, I can remember noticing what he was talking about. The gradual enshittification of COD as a franchise. To address the symptoms, the root cause must be dealt with: billionaires and the people that support their stupid schemes that break economic systems.
I’ve hear good things about GW1, but never got to play it.
GW2 is my top favorite MMO, although I haven’t really played much recently, because due to the lack of gear treadmill it’s soo confusing to pick it up again when you stopped playing for a few expansions.
GW1 and GW2 are very different games. Don’t expect an MMO if you try GW1. You only see other people in cities, the world itself is made up of instanced zones. Only your party is there, and there’s a well-defined mission in each zone. Think of each zone as like a dungeon in an MMO.
That said, it is a great game. I prefer it to GW2, but I would guess that MMO players could be disappointed if they don’t go in with the right expectations.
It’s been a long time but I remember there being missions with scripted events and objectives and stuff, but then also areas where the main thing to do was simply travel through it to get to other places. My favorite moment from the game was when I worked out that you could skip a portion of the normal progression by getting to a higher level area early to buy more powerful equipment, but actually getting there was a real challenge due to being underleveled and the difficulty of getting past enemies without killing them. I got a group to make the attempt (which took some explaining and persuasion because it wasn’t the normal next thing to do) and we spent hours on it and got to the last leg of the journey, but ultimately had to give up because our death penalties were stacked too high to get through that last bit. I was able to make it on a later attempt with a different group using character loadouts more specialized for the task.
Something I think GW1 did really well was doing various things like this to build up a sense of location and meaningful travel, which does a lot of work to compensate for the gameplay itself happening in isolated instances and making the world of the game feel expansive and epic.
Due to the absence of gear treadmill… It makes it super easy to get back into. Unless I misunderstood your comment. But I just came back after no following SotO and VoE and I am pumped! Playing the whole story since the very start :)
Oh and with such easy access to legendary gear the gear treadmill is even flatter. Come to us, we welcome you!
If I’m getting back to a game with gear treadmill, I can just clean uo my inventory and start the next exoansion with a clean slate.
I have around 70% of the world cleared, several characters leveled to max, but I got through kike half of HoT and a bit of Path of Fire. I opened my full inventory that had a lot of random crafting stuff, consumables a a gew gear sets and I had no idea what’s anything for, or what am I even supposed to do next. Did a few quests then gave up in trying to sort it out, since it was just too overwhelming.
I’ve been watching this one for a while. I really enjoy the style but I find the fact that they couldn’t figure out getting the world in the same hand drawn style is offsetting. I hope it’s something I just get used to?
I don’t know if they couldn’t figure it out or if they intended it this way, but I like the look. The 3D environments look like the bottom-most layer of an old-fashioned cartoon, where it’s painted and clearly not going to move.
If Valve were any other company, it would get crucified for its practices, including that it was the first in the West to popularize microtransactions with its Team Fortress 2, long before the likes of EA. It’s just that gamers have a blind spot for Valve.
I’m torn. Valve has been so good for Linux gaming. They made a handheld console that emphasizes real ownership and the right to repair. They generally make good decisions when it comes to things and while they do take a big cut of game sales, their platform has so many features it’s crazy.
This gambling thing though really sucks. I get that they need to monetize, but I feel like they could get away with just selling skins, or having the loot boxes being a free daily play reward that drops things that could be sellable on the marketplace. No way to buy a box like this. Just earned for free through play.
Pretty sure Nintendo is the definitive voice on what Metroid is, so I’ll take their word and not yours. They are trying something new, something every Metroid has done. I’ll wait until I e played the game before I judge it’s merits
Never said they haven’t, I said I’d trust them and judge for myself, not some edgelord mad because of element he dislikes. Without even actually seeing it mind you.
I did see it. It was the entire highlight of the trailer. I did not like it.
I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.
You mean the DLC-exclusive motorcycle in BotW, that released 9 months after the actual game, that you only unlock after completing all major dungeons, do a long quest chain, and then an additional dungeon plus a boss fight, that drains materials while you use it?
You are comparing that DLC Bonus to an (appearent) major game design mechanic showcased in this Metroid Reveal Trailer?
You just know the last boss or one of its forms is going to be riding either a bigger motorcycle or a car. And you’re going to have to destroy all the wheels in order to get it to stop.
Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.
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