Shadow is a cool character. Gotta wonder if they are going to be as daring about this one as they were in the Shadow game, but I see no guns so probably not.
I’d honestly be happier with no guns. Not sure if that was their greatest move, in their effort to make him ‘edgier’. He was perfect in SA2 and Sonic Heroes.
Sonic Adventure 2 is great but it hurts me every time someone says how good Sonic Heroes was. Sonic Heroes was the most paper-thin every character has been in the 3D era. They just took a couple stereotypical quotes for each character and called it a day. The scant little they did with Shadow was only the barest setup for Shadow the Hedgehog.
Shadow the Hedgehog was overly edgy but at least they tried to do some character exploration and what-ifs. I got some chuckles from how over the top the Dark paths went but some routes and the True ending seemed to fit his actual character just fine.
Character-wise I'd say Sonic Battle was one of the best entries, but the gameplay had nothing to do with anything Sonic.
Different strokes for different folks, I guess. I enjoyed Heroes for what it was.
I agree that Sonic Battle was one of, if not the best entries for character building. And SB is, in fact, my all-time favourite Sonic game. Breaks me that I may never see a sequel / reboot, and get to relive Emerl’s story.
I personally don’t care a lot about Kojima’s games but I still think it’s absolutely great he gets to make whatever he makes because he is a unique voice in gaming! In a sea of games as a service, mindless franchise milking and countless copycats someone like him is needed to make outlandish stuff, whether I like the games or not. Tons of people do and that’s great!
I have ~140 hours on the first game, but I’m not particularly interested in most of the content shown in this trailer. I find Kojima’s writing to be eye-rolling horrendous and cringe-worthy (I still remember this quote from the first game: “I’m fragile but not that fragile” HUH). That being said, I’m looking forward to this sequel because of the possibility of new gameplay mechanics (like that flood that wrecked the ramp). I’m excited about new weapons, vehicles, enemies and mechs! I wish the trailer has more of that instead.
Not really sure how you can roll your eyes at the dialogue from the trailer, but not from Death Stranding 1 or the Metal Gear games. This isn’t any more ridiculous than any other game he’s made.
Edit: for the record, I very much enjoy kojima games. I liked MGS games and Death Stranding 1. But there is no denying that his games are all weird as absolute fuck.
It was an unfortunate reminder that Konami clearly doesn't see Silent Hill 2 (or any of its beloved properties, really) with the same eyes that its audience has seen it for years.
The fact that they thought that this is an appropriate level of quality for what is considered by many to be either the best or at least one of the best horror games of all time is incredibly disappointing, but ultimately not surprising. My reaction to this this has been mostly "sigh, of course".
I've seen some people throw blame in Bloober's direction, but the responsability of choosing a developer that was not way over their head with the project lays on Konami, as does the responsability of providing enough time and resources for the project.
Konami clearly wants to have their cake and eat it by intending to get the results that Capcom has gotten out of their RE revival while putting one third of the effort and the care, and at this point all I can say is that I hope it doesn't work out for them.
It really sucks when the owner of the thing is the one that cares the least about it, what else can you say really.
It’s definitely disappointing. Everything about this trailer looks serviceable, but it’s not the type of quality I expect when I hear “PS5 remake”. The lighting looks good… Sometimes… Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.
It doesn’t help that there’s been a huge resurgence of amazing survival horror games. The RE4 remake is awesome, and I played Dead Space and Alan Wake 2 last year and they were amazing. I don’t think the world needs an okay remake when there are too many good options already.
I was kind of wondering what everyone was upset about. Now, I was never a big gamer. I’ve always been a sort of edge-of-the-field game player. In my adult life (I grew up with Nintendo, then N64, then Xbox 360, and in the past couple years got an Xbox…S? Apparently whichever is the cheaper/shittier one. Because I wanted to try the resident evil 4 remake and I couldn’t get it because I needed the OTHER X|S version. Dumb.), I’ve really only played GTA IV, fifa, and then rdr2. I love all of those games and still replay them when I want to game.
So, that’s where I’m coming from. But watching this trailer, I just thought it looked maybe a little stiff and the graphics just okay—but with all the remakes and everything, are they looking better than rdr2? That’s one of the—no, scratch that. That’s the best looking game I’ve ever played. When I first started playing it last year, I was literally playing for hours and hours because it felt like…I was actually out in nature. I got lost in that game. Loved it. Still love it. My favorite game, for sure. Even though I’ve been playing fifa for a long time with friends.
Where am I even going with this at this point. I guess the question is how much better have games gotten since rdr2? What is the standard of quality for these remakes? I really loved The Suffering back on 360. That would be a cool remake.
Do you think it’s worth upgrading to a PS5 or an Xbox…x…or s…whichever is the higher quality one that would allow me to play RE4. Or at this point should I just wait for the next gen so I can play the NEW gta when it comes out next year? I’m basically a n00b and the gaming world is so complex these days. I love horror games and stuff like that, so how worth it is the new RE4?
It really depends on what you’re looking for. Is it worth upgrading for the new graphics? Maybe not, but if you have a lot of games you’d like to play on them then it’s totally worth the upgrade. RE4 is really awesome, but I’d just suggest looking at reviews on youtube and seeing if it’s worth getting.
If you do pick one up I suggest getting Alan Wake 2 as well, the horror atmosphere and graphics are amazing.
Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.
Honestly, combat and animation wise, I'd say that suggesting the idea that it is comparable to PS3 era games actually does a disservice to many of the games of that era (TLoU, Dead Space Series, the REs of that era, etc etc).
I might even go as far as saying that in some aspects it may even be outdone by the Silent Hill games of that era, Homecoming and Downpour, but that is probably reaching a tad too much.
All the flexibility of Bloodlines 1 is gone, it seems like we are stuck with a single character who could be from just a stingy roster of four clans. It's reported that Phyre's gender can be player chosen, I read an article about it. The writing at least seems interesting, but they only showed a small portion of the opening; The quality of the narrative and dialogue could obviously degrade as a player gets further into it. I'm honestly disappointed that The Chinese Room was even given this game to develop, they didn't seem the type to be able to pull a game of this scale off. Especially with the rich history of this iconic World of Darkness tabletop game! If anything, Larian Studios would've been a better choice. Obsidian Studios (give them an awesome budget and some additional technical help, they'd make a wonderful game too).
I'll naturally withhold full judgement or dismissive disinterest upon reading some reviews from Gaming Sites that I trust.
I know the first game wasn’t everyone’s cup of tea but I loved it to bits! Seeing the little snippet of actual gameplay when the bridge was destroyed makes me think this will be just the first game but better, which is my favourite type of sequel, and I can’t wait! With MH Wilds and this 2025 is looking stacked already!
I was I. The same position and dropped it. Then a friend told me to play through the first area and then judge the game. It took a long time to get there but eventually the game really comes together. But this was in a COVID game drought so I was willing to put the time in. That may not be everyone’s idea of fun which I totally get. However I still think about the gameplay and wanna pull it up to run some deliveries and fight some bt’s even years later.
What really sold me was the building part. Building roads and maxing out all contacts was the caveat that really made me stick with it. After all that was done I found the game to be very relaxing, just taking a nice walk in nature. It might have been due to covid but walking and driving is what made me finish the game.
Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.
If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.
It’s still very active seemingly, after making this comment I started a new play through lol.
Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.
Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.
Ghost Story Games is another rebranding of the same studio that made Bioshock (2K Boston) and Bioshock Infinite (Irrational Games), and is still headed by Ken Levine. Basically, this is Bioshock 3 (4?) in all but name, if the “From the creators of Bioshock” wasn’t explicit enough.
Is it still a smaller studio? I recall he shut things down and took a small amount of talent with him, but that’s when the studio was first made. He said he wanted smaller. The vibe was that he disliked the size of Infinite’s team and scope.
I’m not sure I would call it a rebranding. I believe Bioshock lives on without him still as it’s own thing.
youtube.com
Najnowsze