Because this is about the 4th recent trailer I’ve seen playback at this weird slow frame rate: is it just me? The Death Stranding 2 trailer was also slow and choppy like this but it was super early footage so I just assumed it was from that, but now I’m wondering if a setting is messed up on my browser.
Yeah that’s really bad. What are the specs of your machine? My i9 rtx 3080 laptop was dropping a few frames with the video at 4k, but the viewable picture closer to 1440p.
It was so painfully ironic too, after all the political jabs in the game, getting their work stolen by greedy investors sounds like something that would happen in a side quest…
They use Borderlands as the poster child for too many numbers on screen, but I think that was intentional. The beauty of endgame Borderlands is seeing the ludicrous amount of bullshit on screen at one time.
The only numbers I dislike in games are the kind that fly off things when you attack them. That shit is visually annoying and I hate every game that uses it without an option to turn it off outside of old turn-based JRPGs. So I totally understand that.
They’re not meaningless, per se, but most of the time you also have a gauge indicating health and it’s far less distracting than a ton of numbers flying off obscuring the action.
Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
I get what they mean. I can only see 1,297,948 flood my screen a certain amount of times before I ignore the numbers. It was hopeful where it came from, RPGs and TRPGs are much slower games than shooters and therefor the information is digested easier. But 30 minutes into a game of borderlands and or Destiny and I’m not looking at those numbers anymore. They spill out everywhere and so fast, and by endgame they really arent changing all the time. So whats the point? Extra dopamine when the shot lands?
I played the demo last night after seeing this post. Tbh the character design is what made me want to play, and it’s actually really fun. There are two levels you can play through, the tutorial and (what I assume might be) the first level. The tutorial is pretty short, but the level after actually has a lot, and I wasn’t expecting that. The multiplayer was actually really fun as well.
Imo the controls could be a little tighter (when you’re going around those curved tracks at top speed the guy always wants to ramp off), but that’s about my only complaint so far.
God damn how is it that Sega has never released a Sonic Adventure-style game with that kind of online multiplayer? It’s so freaking obvious and yet we’ve never seen it.
Some of the gameplay mechanics look a bit… unnecessary? Like riding on vehicles, at least at speed. And I’ve always thought the Sonic Adventure rail grinding was tedious. But still overall it looks like a fun adaptation of the 3D sonic gameplay albeit with a slightly dated-looking art style.
I didn’t see any vehicles. Or tanky classes. Or any support classes.
Looks not that much Tribes to me. Where is the fun if I can’t fly a bomber over an enemy base that gets defended by engineers repairing canons and tanks shooting the shit out of the sky?
Might as well simply play Midair 2 then (which also doesn’t have vehicles).
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