Since this entire thread is just people shitting on the first game i figured id be a little different and say something good about the game. I very much liked the first one. Super weird but intriguing story super well acted awesome visuals and stunning graphics. If you like weird unique sifi stories you’ll enjoy it. Its a slow relaxing game with some pretty intense stealth. I can’t wait for the second one. Tho i do wish kojima would move on and make something more akin to metal gear plus death standing. His recent announcement the other day seems to confirm he will be doing that game after ds 2.
They’re making another one? Fuck. My pc can’t even run the current one. The current one has better than real life graphics, what more do people want? Is Nvidia giving everyone at Microsoft blowjobs or something? Give people time to catch up ffs.
I’m glad I don’t care for flight sims because fsx, the one before the current one, doesn’t run well on modern pcs because of its stupid 4gb ram limit crashes. I’m not playing in fucking 800x600 just to avoid a crash.
It was so painfully ironic too, after all the political jabs in the game, getting their work stolen by greedy investors sounds like something that would happen in a side quest…
Because this is about the 4th recent trailer I’ve seen playback at this weird slow frame rate: is it just me? The Death Stranding 2 trailer was also slow and choppy like this but it was super early footage so I just assumed it was from that, but now I’m wondering if a setting is messed up on my browser.
Yeah that’s really bad. What are the specs of your machine? My i9 rtx 3080 laptop was dropping a few frames with the video at 4k, but the viewable picture closer to 1440p.
I’ve intentionally held off on spoilers so far, but Im really hoping once finished, Sons of the Forest will be a nice step up from The Forest. The original was so great in so many ways, but also had so many massive incongruities - esspecially with the content so focused around violence and the enviroment that had absolutely nothing to do with the plot.
They use Borderlands as the poster child for too many numbers on screen, but I think that was intentional. The beauty of endgame Borderlands is seeing the ludicrous amount of bullshit on screen at one time.
The only numbers I dislike in games are the kind that fly off things when you attack them. That shit is visually annoying and I hate every game that uses it without an option to turn it off outside of old turn-based JRPGs. So I totally understand that.
They’re not meaningless, per se, but most of the time you also have a gauge indicating health and it’s far less distracting than a ton of numbers flying off obscuring the action.
Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
I get what they mean. I can only see 1,297,948 flood my screen a certain amount of times before I ignore the numbers. It was hopeful where it came from, RPGs and TRPGs are much slower games than shooters and therefor the information is digested easier. But 30 minutes into a game of borderlands and or Destiny and I’m not looking at those numbers anymore. They spill out everywhere and so fast, and by endgame they really arent changing all the time. So whats the point? Extra dopamine when the shot lands?
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Aktywne