But this also really highlights an incredibly unexplored “setting” for Souls games (or even games as a whole): Battlefields.
To my knowledge, only Nioh 1 (and to a much lesser extent 2) ever really approached that. The feeling of being one unstoppable murder beast of a guy sprinting from cover to cover as what feels like hordes of mooks with rifles unloading on you. Diving into a trench to try and limit the directions you can be attacked from. And storming into an officer’s camp to assassinate them.
Instead, we always get there after the war (which will likely be the case here since the story stuff is almost always set “in the past” for ER) or we’ll be off on our own and just hear a few rumbles in the distance.
For games as a whole, I will go way back to Medal of Honor: Frontline. All the Medal of Honor games are about war (mostly WW2) but this one really stuck with me for its depiction of storming the beach on D-Day. You really did have to sprint from cover to cover where there was barely any while soldiers around you get mowed down by MGs from the bunkers ahead. It was intense and one wrong move would have you annihilated. There’s definitely a long list of military shooters depicting battlefields where you work your way through from cover to cover, but this one was one of the earliest I can think of that did it well, depicted a real battle, and really drove home the absolute insanity of the situation those soldiers went through.
On the complete opposite end there’s always the dynasty warriors games where you melee fight through battlefields full of soldiers, but those are ridiculous for being completely unrealistic in the process. However, they do all retell the classic stories of real battles that took place between the ancient Chinese battles, and for the ones I played pretty much every level involved navigating a huge battlefield to turn the tide between two armies clashing as you went.
Giant Lord or whatever TLG’s old name was has some vibes of it where explosions happen until the boss fight starts. But it is still very much on the outskirts of a battle with just a fancy skybox.
The original Trackmania game came out in 2003 and contained 3 environments with different cars: Snow, Rally, and Desert.
The latest Trackmania game came out in 2020 and as a celebration of the 20th anniversary of the original game they have been adding the old cars from the original game into the latest game.
Sorry I should have said 2003, it came out in November of that year and this is supposed to be a yearlong celebration of Trackmania. The earliest game most people have experience with was TMNF/TMUF which came out in 2008 and United does include all the old cars so maybe that is your reference date?
I appreciate when ads say “Free to Play” up front so I know not to play it. (There may be a few exceptions here and there, but as a general rule, that has served me pretty well.)
I can confirm that their battle passes and seasonal events were horribly grindy, taking many days of non-stop CPU battle matchmaking because they end faster and yield more progress than matches with human opponents. They only made it worse as the game’s popularity went down. If the revamped game’s battle passes aren’t lenient like Halo Infinite’s then this game is dead on arrival to me.
I’m guessing they made significant changes, but although I didn’t think this game was too bad the first time around, I don’t have too much hope for it. The only successful revival of a game after being taken down temporarily that I can think of is Final Fantasy XIV.
Its a classic conflict of interests. But I believe he is a sportsman guy and truly was happy for the kid. Kinda felt bad though, but this is how things goes. Either way, congratz to both.
I don’t get it. Is it a new graphics update for the original game or for 1/3 of the original trilogy? Is it a new timesheet for current trackmania? Is it a new title?
I loved the original dessert, it was easily my favorite of the first environments.
Thanks! …and bummer. I’m not a fan of this iteration. Liked the crazy, almost photoreal style of earlier ones. The minimalist to-the-point aesthetic of 2020 one feels too utilitarian to me.
I guess that the devs needed to strike a balance between the old style and making sure it fits with the current style since I think you can combine tiles from all themes in a single map.
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