I played the demo last night after seeing this post. Tbh the character design is what made me want to play, and it’s actually really fun. There are two levels you can play through, the tutorial and (what I assume might be) the first level. The tutorial is pretty short, but the level after actually has a lot, and I wasn’t expecting that. The multiplayer was actually really fun as well.
Imo the controls could be a little tighter (when you’re going around those curved tracks at top speed the guy always wants to ramp off), but that’s about my only complaint so far.
God damn how is it that Sega has never released a Sonic Adventure-style game with that kind of online multiplayer? It’s so freaking obvious and yet we’ve never seen it.
Some of the gameplay mechanics look a bit… unnecessary? Like riding on vehicles, at least at speed. And I’ve always thought the Sonic Adventure rail grinding was tedious. But still overall it looks like a fun adaptation of the 3D sonic gameplay albeit with a slightly dated-looking art style.
I didn’t see any vehicles. Or tanky classes. Or any support classes.
Looks not that much Tribes to me. Where is the fun if I can’t fly a bomber over an enemy base that gets defended by engineers repairing canons and tanks shooting the shit out of the sky?
Might as well simply play Midair 2 then (which also doesn’t have vehicles).
I really, really hate this trend of not localizing titles that presumably sound cool in Japanese, but are just like ??? in English. Various Daylife is the worst offender I’ve seen so far 💀
Should localize them by using the Japanese title translation so it sound equally “foreign awesome” in English? ユニコーンオーバーロード is what Google Translate outputs and hey I will say, it immediately looks less silly to me, despite actually saying the exact same words. 😑 (I hate that this actually works)
Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.
I want to play a game of Dungeon Keeper now where the “good” side has gone wicked from repeatedly being beaten and goes wild building up their own horrific “utopia” and attacking everyone else.
Then again, they’d just build Florida I suppose. 🤔 and ban books in schools and shit.
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Unfortunately the games player count is not looking to great which is a shame IMO its a great concept we’ll executed. They messed up monetisation on release but took everything back and the game is a full package now
It’s good to hear that they finally fixed it. It seems that it has become a common tactic, do aggressive monetisation, to see how much people are willing to put up with, and then reduce it to that level. So many games seem to be doing that.
Yeah the game as it is now is fantastic. It’s still mostly a painting simulator IMO so I never expected the playerbase to stick around as so little of the time any one player spends in the game is spent on actual playing. s😂
I hope it also comes to PC. I suspect I will come out after 6-12 months after the PS5 version, maybe even at the same time if I’m lucky. Unfortunately I’m never lucky.
I play it in that async multiplayer they support with friends, both against each other and semi-allied with bots.
It’s cool. I love the variety, I love how that works against the sameyness these games usually develop, and it has just enough techncial qualities like pretty graphics and okay netcode to never get in my way. Plus hey, async MP! Always a huge plus to me, and sadly way too rare overall.
I can see it become boring if one players singleplayer generated maps religiously, but I got Against The Storm to scratch that itch, personally.
As far as the gameplay goes, it’s mostly the usual 4X fare, of course. Differences, if you’re not used to Age of Wonders games:
Magic is strong, to put it mildly. The games take their inspiration from the old Master of Magic game after all, and as such leader-cast spells can wildly swing battles even when your units are outnumbered and outteched. Likewise, strong summoned units and stacked buff spells make terrifying army stacks even out of tier 1 units (in fact there’s a spell tome specifically for that!).
The way you learn more magic makes for a nice little variety. You get 3 spells offered to research, you can reroll but it’s costly. Every few researched spells you get to pick a new tome of spells from which to research, and every few tomes you get to advance a tier and pick higher-level spell tomes.
From tomes + some other effects you have to “unlock” certain empire upgrades, and unlike other games some of these upgrades are instead instant effects, so at the right time they could swing things wildly (like healing all your units on the entire map to full).
There’s less focus on building your own empire - as you can only have 3-5 cities max anyways - and more on each city expanding in a huge sprawling network of influence and vassalizing more cities you take over, then getting tribute from them and hiring units with a resource specifically for that + empire upgrades.
Random encounters and events with decisions are way more common than in other such games. They’re not terrible meaningful 90%+ of the time (though cool ones do exist!), but it’s neat to get something shown so often, and sometimes you have replies that are unlocked by your specific empire attributes and setups.
The race/faction creator is something I’ve not seen that way since Master of Orion 2, not even when Endless Space 2 tried to go wild with that with later patches.
Now you made me want to play it again! But I have issues staying interested when I have to control more than one core army and one core city. Any advice?
Hrm, that’s tricky. I suffer from the same, if I knew how to overcome it I bet I’d play more 4X games.
Somehow it works for me here, I guess because I mostly play it in MP, and mostly async. Means I never spend more than a few minutes on a single match at a time.
If city building is also your thing, check out Against The Storm, a really clever roguelike take where you only spend 30-60 minutes or so on each village you build.
I’ve had this game for a bit, I really like the short runs (against AI). I’m looking forward to booting it back up again, maybe do some painting finally lol
Shoot. And I was about to buy the other version… Maybe I’ll wait and see if this goes well and plays well on Deck. Any thoughts from fans of the first?
It can be depending on what you like. You have a flying drone to help you that isn’t in multiplayer because there you all have different abilities to cover each others’ weaknesses.
Personally I think single-player gets stale and lonely quick, it’s just a lot more fun panicking and overcoming challenges with friends.
It’s alright solo, but it really shines with coop, and the community is mostly very friendly and welcoming. Occasionally you might get called an elf in a fit of pique, but I’ve personally encountered very few toxic DRG players.
I had a blast playing solo. It’s not a game I would have ever, ever picked up if it hadn’t been free with PS+, because it didn’t appeal to me in the least. Got bored enough one day to give it a shot and I’ve got 100s of hours in it. Put it aside finally for BG3… for now.
Both fun solo and with friends. I mostly play solo as friends have different work schedules but when some are available I play co-op or with random ppl
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Aktywne