I’m looking forward to what they do with this little gem. I bought it knowing I would at least get a run through the story, but it ended up being my favorite arpg in a while.
Yeah except most consumers no longer care about goodwill when buying new products so they’ve just figured out that it doesn’t matter what they do. So if a company has goodwill at this point, it might as well just be unspent money.
Honestly, it think thats a really good idea. Proprietary consoles are a relict and its great if they go away and get replaced by open platforms like the steamdeck and steam machines (not necessarily affiliated with valve though).
Fully agree. I would even outlaw the walled garden concept completely. I would necessitate interconnecting APIs for everything. So that I can call apples app store over their api from any machine for example.
If someone comes up with an example that overburdens a company, they need to allow others to make such tools for free.
Also, i would outlaw any fee on things that cant be explained logically. Like apple tax for example.
They’re much more likely to spend time on the easy wins than on anything that’ll take time and money to fight in court. Since these folks aren’t redistributing any of Nintendo’s copyrighted content, it’s not as simple of a takedown as an emulator that includes private keys.
Github isn’t taking Nintendo to court over one of their users projects. They just comply with the takedown request and remove it. The user/dev isn’t going to fight Nintendo to bring it back either.
I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)
Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run cd ~/Documents/Git).
Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don’t bother making a specific folder for this project because git automatically does that.
Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run cmake … (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.
The title seems off. What does it mean to be kept alive for N64 games if you still need assets to play those games in this form, and assets are basically illegal to share the same way roms are?
Ah, I misunderstood and see what you're referring to now. It looks like the way YouTube auto-truncates URLs caused the link to get mashed into the next line of text on the preview Lemmy fetched. As others mention, that's more of a Lemmy bug than anything.
Just in case you are still curious, and I don’t see any actual answers here. The download provided is all the code for the game engine and everything else that would be going on in the background of the game. Anything that could be copyrighted by Nintendo (things like character and object models, textures, music, and environments) need to come from a totally legit dump from an official Nintendo cartridge and definitely not any ol’ .rom file you can download online
youtube.com
Aktywne