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finthechat, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer
@finthechat@kbin.social avatar

Someone sell me on the appeal of Death Stranding. I own it but never got into it.

almar_quigley,

I was I. The same position and dropped it. Then a friend told me to play through the first area and then judge the game. It took a long time to get there but eventually the game really comes together. But this was in a COVID game drought so I was willing to put the time in. That may not be everyone’s idea of fun which I totally get. However I still think about the gameplay and wanna pull it up to run some deliveries and fight some bt’s even years later.

magic_lobster_party,

It’s like Euro Truck Simulator, but with a weird story involving ghosts and babies.

Monster96,

What really sold me was the building part. Building roads and maxing out all contacts was the caveat that really made me stick with it. After all that was done I found the game to be very relaxing, just taking a nice walk in nature. It might have been due to covid but walking and driving is what made me finish the game.

corus_kt,

I’ve been told it’s a game that’s horribly boring to spectate but much better when played

Swarfega,

I played it and couldn’t get into it. It was just walking around carrying stuff over and over.

EncryptKeeper,

Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.

If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.

Aielman15,
@Aielman15@lemmy.world avatar

How does the multiplayer aspect work? If I play the game now, will I find the entire world already filled of bridges, ladders and roads?

EncryptKeeper,

It’s still very active seemingly, after making this comment I started a new play through lol.

Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.

Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.

Schaedelbach, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

I personally don’t care a lot about Kojima’s games but I still think it’s absolutely great he gets to make whatever he makes because he is a unique voice in gaming! In a sea of games as a service, mindless franchise milking and countless copycats someone like him is needed to make outlandish stuff, whether I like the games or not. Tons of people do and that’s great!

Maestro,
@Maestro@kbin.social avatar

Too bad about the horrible Monster Energy product placement. It totally ruined the game for me.

EncryptKeeper,

Good news, they’ve been removed. They’re in-world lore accurate beers now lol.

Maestro,
@Maestro@kbin.social avatar

Even in the base (not director's cut) version?

EncryptKeeper,

Not sure about that.

Sexy_Legs,

The beers are a special drink, in the directors cut they’re replaced with Bridge’s Energy.

formergijoe,

I found it even more immersive. What ghost wouldn’t want a monster energy fueled piss grenade thrown at them?

MeaanBeaan,

Jesus christ. I think there’s a lot about that game I’ve blocked out. Piss grenade was definitely one of them.

kosanovskiy, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

Honestly I never finished the first game due to life and busyness but loved the 50 hrs in it. So excited to see this one.

BudgieMania, (edited ) do games w Silent Hill 2 Remake - Gameplay Reveal Trailer

It was an unfortunate reminder that Konami clearly doesn't see Silent Hill 2 (or any of its beloved properties, really) with the same eyes that its audience has seen it for years.

The fact that they thought that this is an appropriate level of quality for what is considered by many to be either the best or at least one of the best horror games of all time is incredibly disappointing, but ultimately not surprising. My reaction to this this has been mostly "sigh, of course".

I've seen some people throw blame in Bloober's direction, but the responsability of choosing a developer that was not way over their head with the project lays on Konami, as does the responsability of providing enough time and resources for the project.

Konami clearly wants to have their cake and eat it by intending to get the results that Capcom has gotten out of their RE revival while putting one third of the effort and the care, and at this point all I can say is that I hope it doesn't work out for them.

It really sucks when the owner of the thing is the one that cares the least about it, what else can you say really.

simple,

It’s definitely disappointing. Everything about this trailer looks serviceable, but it’s not the type of quality I expect when I hear “PS5 remake”. The lighting looks good… Sometimes… Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.

It doesn’t help that there’s been a huge resurgence of amazing survival horror games. The RE4 remake is awesome, and I played Dead Space and Alan Wake 2 last year and they were amazing. I don’t think the world needs an okay remake when there are too many good options already.

TheFriar,

I was kind of wondering what everyone was upset about. Now, I was never a big gamer. I’ve always been a sort of edge-of-the-field game player. In my adult life (I grew up with Nintendo, then N64, then Xbox 360, and in the past couple years got an Xbox…S? Apparently whichever is the cheaper/shittier one. Because I wanted to try the resident evil 4 remake and I couldn’t get it because I needed the OTHER X|S version. Dumb.), I’ve really only played GTA IV, fifa, and then rdr2. I love all of those games and still replay them when I want to game.

So, that’s where I’m coming from. But watching this trailer, I just thought it looked maybe a little stiff and the graphics just okay—but with all the remakes and everything, are they looking better than rdr2? That’s one of the—no, scratch that. That’s the best looking game I’ve ever played. When I first started playing it last year, I was literally playing for hours and hours because it felt like…I was actually out in nature. I got lost in that game. Loved it. Still love it. My favorite game, for sure. Even though I’ve been playing fifa for a long time with friends.

Where am I even going with this at this point. I guess the question is how much better have games gotten since rdr2? What is the standard of quality for these remakes? I really loved The Suffering back on 360. That would be a cool remake.

Do you think it’s worth upgrading to a PS5 or an Xbox…x…or s…whichever is the higher quality one that would allow me to play RE4. Or at this point should I just wait for the next gen so I can play the NEW gta when it comes out next year? I’m basically a n00b and the gaming world is so complex these days. I love horror games and stuff like that, so how worth it is the new RE4?

simple,

It really depends on what you’re looking for. Is it worth upgrading for the new graphics? Maybe not, but if you have a lot of games you’d like to play on them then it’s totally worth the upgrade. RE4 is really awesome, but I’d just suggest looking at reviews on youtube and seeing if it’s worth getting.

If you do pick one up I suggest getting Alan Wake 2 as well, the horror atmosphere and graphics are amazing.

TheFriar,

Yeah, Alan wake 2 was the other I really wanted to play. I hear it’s amazing

BudgieMania,

Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.

Honestly, combat and animation wise, I'd say that suggesting the idea that it is comparable to PS3 era games actually does a disservice to many of the games of that era (TLoU, Dead Space Series, the REs of that era, etc etc).

I might even go as far as saying that in some aspects it may even be outdone by the Silent Hill games of that era, Homecoming and Downpour, but that is probably reaching a tad too much.

registeredusername, do games w Deep Rock Galactic: Survivor - Early Access Announcement
@registeredusername@lemmy.world avatar

Rock and Stone

Minnels, do games w Deep Rock Galactic: Survivor - Early Access Announcement

The demo was fun.

ForrestGrump, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

For me at least, the first part was an absolute work of art. Apart from the crazy, not always entirely comprehensible story, it was simply beautiful. I’ll never forget the moment when I climbed through the vast landscapes for the first time and suddenly heard this phenomenal soundtrack. The amount of multiplayer influence was also just right; you got the impression that someone had been here before, but you never met anyone. Wonderful.

Didn’t expect a second part to be released, what a pleasant surprise!

okamiueru, (edited ) do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

Kojima is the JJ Abrams equivalent in the game industry. Great visual execution, but absolutely horrendous story-telling that will make you wish were dumb as a piece of loaf so as to not notice it.

When Kojima made a comment that he didn’t fully understand the story himself… It sort of all made sense. It’s just connotations mashed together, beach, strand, hair, cord… A big pile of nothing to create intrigue with no payout, no mystery to reveal, just more layers of confusion. Sort of like Lost. I’m sure JJ and Kojima would get along great.

But oh boy are some of those moment exceptionally beautiful and spectacular in all its illogical absurdity. Mads Mikkelsen’s acting. Got goosebumps. But then it falls apart by revealing flaws through the fourth wall. Like did… part of this mystery hinge on the double meaning of words? Whatever the fuck was going on, it’s a little bit silly for synonyms to play an important part.

Kojima has a lot of other great tastes. Using music to create moments of excellent cinematography. Motion capture and character designs have always been fantastic. There are moments in Death Stranding that made me have to put down the controller and just. Enjoy. The same goes with Metal Gear games I grew up with. The flower field in MGS3, and forcing you to pull the trigger… The attention to detail on so many gameplay mechanics. It’s just brilliant. But, the illogical and meaningless complexity for the story and world building? That part has always been the weakest part and left a bad taste. In MGS it was confusing enough, but it had a certain charm. In DS, puuh, it’s rough.

JJ and Kojima should have nothing to do with writing storylines and plots. Imagine how much brilliant stuff we would be left with? And I never understood why. In JJs case, I suspect it’s simply decent return on investment for those who fund the movies. But from a craftsmanship perspective, it’s weird. The culmantion of work from hundreds of artists, all masters in their respective fields, and it shows, yet, it comes together to tell a story, surrounding a plot that a 14-year old might put together.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Kojima isn’t JJ Abrams.

Abrams writes mystery box stories where everything hinges on resolving the box and ends up with an ultimately lackluster resolution.

Kojima stories are confusing webs within webs throughout. They exist on theme and vibe, while being simultaneously incredibly well researched, intentionally absurd, and with ill advised choices that surely mean something when they were made.

Kojima is the Richard Kelly of video games.

https://lemmy.world/pictrs/image/483f1a3a-d778-4918-819c-182befab7452.jpeg

squirrelwithnut, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

Having not played the first game at all, this trailer looks even more ridiculous (in a bad way) than the first one did. The graphics certainly look amazing though.

gcheliotis,

I got burnt out on the first one. Pretty setting and some neat ideas aside, I do wonder how many people would be interested in a sequel to this. It wasn’t exactly gripping in story or gameplay to begin with. Though I’m happy it was made, it was something unique at least.

squirrelwithnut,

That’s true, it was definitely unique. I’m glad it was made too.

eldnikpw, (edited ) do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

I have ~140 hours on the first game, but I’m not particularly interested in most of the content shown in this trailer. I find Kojima’s writing to be eye-rolling horrendous and cringe-worthy (I still remember this quote from the first game: “I’m fragile but not that fragile” HUH). That being said, I’m looking forward to this sequel because of the possibility of new gameplay mechanics (like that flood that wrecked the ramp). I’m excited about new weapons, vehicles, enemies and mechs! I wish the trailer has more of that instead.

edit: clarity

FeelzGoodMan420, (edited )

Not really sure how you can roll your eyes at the dialogue from the trailer, but not from Death Stranding 1 or the Metal Gear games. This isn’t any more ridiculous than any other game he’s made.

Edit: for the record, I very much enjoy kojima games. I liked MGS games and Death Stranding 1. But there is no denying that his games are all weird as absolute fuck.

altima_neo,
@altima_neo@lemmy.zip avatar

You’re that ninja!

phourniner,

How did you play 140 hours of the first game, and not know Fragile says that same line multiple times?

okamiueru,

What are you asking? Why would you assume they don’t know? I’m so confused.

CharlesReed, (edited ) do games w Silent Hill 2 Remake - Gameplay Reveal Trailer

Man, I was looking forward to this and Vampire the Masquerade Bloodlines 2, but after seeing both gameplay trailers today, I'm just... not anymore. Like wtf is this.

Mickey, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

Somehow they managed to make the game look even stranger than the first one, which I didn’t think was possible. I remember trying to watch a playthrough of the first game and it was a bit too out there for my tastes already.

scops,

I think it’s a textbook Your Mileage May Vary game (pun mildly intended if you’ve played it). You have to have the tolerance for Kojima running wild and doing his thing, and it only works if you are engaged in the core gameplay loop, but if both are true, it’s easily a 70+ hour game. The Director’s Cut was the second game I ever took the time to Platinum.

I don’t think this trailer will sell many new players on the experience if they weren’t down for the first one, but I’m excited to play the sequel. Seems like it’s going to land some real gut punches.

altima_neo,
@altima_neo@lemmy.zip avatar

Really? I I couldn’t make sense of it till I played it myself. It’s pretty grounded for the most part. There’s a lot of exposition that explains everything.

EncryptKeeper,

That’s part of Konima’s appeal. His game stories are always over the top and out there on purpose.

bugsmith, do gaming w Sonic X Shadow Generations - Announce Trailer

I am very excited for this. One part of my childhood that I’ve never been able to let go of is my total fanboy-ism of Shadow.

TwilightVulpine,

Shadow is a cool character. Gotta wonder if they are going to be as daring about this one as they were in the Shadow game, but I see no guns so probably not.

bugsmith,

I’d honestly be happier with no guns. Not sure if that was their greatest move, in their effort to make him ‘edgier’. He was perfect in SA2 and Sonic Heroes.

TwilightVulpine,

Sonic Adventure 2 is great but it hurts me every time someone says how good Sonic Heroes was. Sonic Heroes was the most paper-thin every character has been in the 3D era. They just took a couple stereotypical quotes for each character and called it a day. The scant little they did with Shadow was only the barest setup for Shadow the Hedgehog.

Shadow the Hedgehog was overly edgy but at least they tried to do some character exploration and what-ifs. I got some chuckles from how over the top the Dark paths went but some routes and the True ending seemed to fit his actual character just fine.

Character-wise I'd say Sonic Battle was one of the best entries, but the gameplay had nothing to do with anything Sonic.

bugsmith,

Different strokes for different folks, I guess. I enjoyed Heroes for what it was.

I agree that Sonic Battle was one of, if not the best entries for character building. And SB is, in fact, my all-time favourite Sonic game. Breaks me that I may never see a sequel / reboot, and get to relive Emerl’s story.

_Sprite, do games w Sonic X Shadow Generations - Announce Trailer
@_Sprite@lemmy.world avatar

Sega resorts to deviantart fanfiction to revive the franchise

flamingos, (edited )
@flamingos@ukfli.uk avatar

How will Sonic fans react to the uptick in writing quality?

_Sprite,
@_Sprite@lemmy.world avatar

I don’t think they’d notice. Gotta do the 15th rehash of green hill zone

TwilightVulpine,

Bold to assume. After making a human girl kiss Sonic, and having him freed from years of torture only to become an OC’s best friend, they aren’t upticking anything.

TwilightVulpine,

They gotta do it better than the OC creator then

Katana314, do games w Sonic X Shadow Generations - Announce Trailer

It’s going to be interesting to see if this is more about the chase, and getting the other to admit their feelings, or contending with the challenges of a long term hedgehog relationship in a world that still exhibits homophobia.

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