I know when I played SMTV I was thinking the whole time that I should’ve waited for it to arrive on another platform. The performance on Switch was ass.
I picked it up to test. So far I once got soft locked in a push animation while pushing a box another player was pushing, but otherwise the game seems nice and fun. Also it’s beautifully designed.
It’s pretty fun so far, and rage inducing lol. You can see the inspirations drawn from Hollow Knight, Ori and such. Though, I find it way harder and unforgiving than Hollow Knight. The game really wants you to parry every single enemy attack, and will punish you quite hard you if you fail to do so. Just holding the block button does not work, it will block one attack but not the next. You need to press block (or ideally parry with the right timing) on every attack to avoid getting stun locked, which means fighting multiple enemies could be quite challenging, and enemies with quick attack combos are guaranteed to be a pain in the ass.
I really want to get back into this, but I fucking having to buy old, partially-sunset/vaulted to DLC packs on other to have full characters and locations.
I would buy Final Shape on day 1 if that purchase included all the old DLC packs. I need my stasis back, damn it.
So much to unpack in the trailer. Not to mention that they’re intentionally trying to gaslight us with possible theories. Really well done. Now we just gotta see if the content lives up to the expectations
Saw one of my old games in the trailer, picked as the “Game of the Day” <3. I’m so glad Flashpoint is keeping old Unity3D web games too, from becoming totally abandonware.
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Aktywne