videogameschronicle.com

ILikeBoobies, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

At least everyone knows not to trust this dev anymore and won’t buy the game until it’s actually finished

Sad this likely means the first one never gets finished

secret300,

Yeah their greed is disgusting. I wander how many DLCs they’ll make for this next one before it’s finished

Phoenicianpirate,

Expansion packs have existed since the 90s at least. There were also special editions and stuff before DLCs were possible.

secret300,

Umm okay? Cool fact bud

Phoenicianpirate,

Just saying if they do release DLCs and add ons it isn’t something particularly new or particularly greedy.

secret300,

It is greedy when they ask for more money for “extra” content for an unfinished game.

Whateley,

What are you even talking about? They only shit you had to pay extra for was Phantom Liberty. Every other update or content release has been free.

secret300,

And it was greedy as hell because when that DLC was announced and released the game was still buggy and unfinished. The game still doesn’t feel complete without the DLC is what I hear from everyone I know and multiple reviews

_cryptagion,

The game is not only finished and complete, but Phantom Liberty was the best damn DLC I’ve ever played for any game in any genre, since the Shivering Isles for Oblivion.

PraiseTheSoup,

What a blisteringly stupid thing to say, considering art is subjective.

_cryptagion,

Phantom Liberty was the best damn DLC ---- I’ve ---- ever played

Yes, dumbass, which is why I said it’s the best for me, subjectively. Don’t fucking reply if you’re too stupid to read what I write.

PraiseTheSoup,

I love how you’ve personally taken offense to everyone shitting on your precious cyberpunk in this thread. It was broken trash in 2020 and it’s only slightly less trash in 2025 bud. Sorry you have poor taste.

_cryptagion,

What I take offense to is incel neckbeards coming into a thread and shitting on everyone who likes something they don’t.

PraiseTheSoup,

incel neckbeards

What a blisteringly stupid thing to say, considering I’m a woman.

_cryptagion,

Oh, sorry for misgendering you then. I meant to say femcel neckbeard.

secret300,

Damn I’m sorry. I didn’t know people had such little exposure to good content

_cryptagion,

Art is subjective. You don’t get to speak for anyone but yourself. Half the world thinks what you like is shit, but go on about how you know what’s really good.

secret300,

I know greed when I see it. I know cut content when I see it. A good DLC doesn’t include stuff that should’ve been in the game.

CDPR did good with the witcher series years ago. But after cyberpunk they showed how disgusting they can be. They don’t deserve money. Have fun and enjoy the game but don’t defend it, there’s no point

_cryptagion,

I’ll defend it if I want. Neither you nor anyone else gets to decide anything for me, so fuck out of here with that attitude. There’s a reason you and the people who share your opinion are getting downvoted so much in this thread. That reason is people think your opinion is shit.

secret300,

That’s a wild to me that you’d defend blatant greed, but to each their own I guess.

_cryptagion,

Nobody here has done that, and that’s such a piss-poor attempt at a straw man that you frankly should be ashamed of even trying it.

secret300,

You literally are…? I’m shitting on CDPR for their greed and you’re saying it’s your choice to support them.

_cryptagion,

Just a note, saying “literally” does not, in fact, make something true. Nor am I responsible for your inability to comprehend what you read.

secret300,

This is you LITERALLY saying I’ll defend it…

https://lemmy.sdf.org/pictrs/image/b10cf275-f012-431a-a229-9e56afb41bff.png

_cryptagion,

That is me literally saying I’ll defend the game. It’s your words that defending the game is defending “greed”, which is a bullshit, weak ass argument.

Whateley,

You don’t need PL to get the latest patches and updates.

“From what I hear from everyone I know”

My brother in Christ, have you even played the game?

secret300,

I never said that I said the game doesn’t feel complete without it

_cryptagion,

The first one was finished, and is a fantastic game.

szczuroarturo,

Yeach . It had rocky start but damm disregarding bugs the praises were more than deserved. Literally the best action RPG that exists.

PraiseTheSoup,

Literally the best action RPG that exists.

Spoken like someone that has played about four or five video games in their entire life. It’s not even an RPG. It’s a shitty first person shooter with pointless skill trees tacked on. Even if you were to classify it as an action RPG, it doesn’t crack the top 20.

_cryptagion,

What a blisteringly stupid thing to say, considering art is subjective.

szczuroarturo,

It absolutley does. Also cyberpunk actually gives you a lot of freedom on how you aproach combat. Can you play it as mindless shooter. Yup . But you can also play deus ex like that and no one calls it a shitty first person shooter ( even tho thats technicaly the easiest way to finish the game ). And as far as the world and story is concerned its equisite. As far as whetewer its an RPG or not. If mass effect is an RPG than so is cyberpunk i think . Very subjective thing in general . Definietly not a hill im willing to die on.

_cryptagion,

It’s absolutely a fantastic game. I’m glad Gibson is giving his blessing for the sequel, I’m looking forward to it!

Jimmycakes,

A rocky start? It got removed from the game stores and full refunds given. That’s not a simple “rocky start” the released a pre alpha at full price.

ILikeBoobies,

Not feature complete to pre-release promises/expectations

You don’t have to lie to justify your purchase, you can enjoy it for what it is

_cryptagion,

The game is finished. Maybe not finished to your expectations, but it is definitely finished, and is a damn fine action RPG. And Phantom Liberty is the best damn DLC for any game I’ve ever played since the Shivering Isles for Oblivion.

Calling others opinions lies just because you don’t appreciate what they’re saying is what we in the industry like to call a “bitch ass move”.

ILikeBoobies,

Reconsider what you responded to and what finished means

_cryptagion,

I don’t need to reconsider shit, the game is finished, and is amazing.

thermal_shock,

It was pretty damn solid. I didn’t finish it, I had fun running around blasting gang members. Ducking through alley ways was the shit.

Redredme,

It was finished and buggy… it’s now finished, fixed and expanded.

_cryptagion,

If it’s good enough for Gibson, it’s good enough for me.

A_Random_Idiot,

Right now is where it should have been on release.

A_Random_Idiot,

CP2077 was not finished when it came out at the end of 2020.

This revisionist history of it being complete on release will get no traction here.

_cryptagion, (edited )

Literally nobody said that. Your username checks out.

Deflated0ne,
@Deflated0ne@lemmy.world avatar

Speak for yourself choom. I’ll buy that scop on launch day. (I only preorder RGG games cuz they have never missed)

Vanilla_PuddinFudge,
@Vanilla_PuddinFudge@infosec.pub avatar

lol, buy?

ampersandrew, do games w ‘We tried and it didn’t work out’: CDPR co-founder says it shouldn’t stray from AAA open-world RPGs
@ampersandrew@lemmy.world avatar

Well, The Witcher 1 and 2 weren’t open world, and those turned out pretty well, especially 2. There’s something to be said about what a game from them might gain by doing more in a smaller world.

Rusty,

I tried playing Witcher 2 when it came out, but couldn’t. It’s so immersion breaking when some parts of the map are blocked by some gates or invisible walls. When Witcher 3 came out I was hesitant at first remembering my bad experience with 2, but I loved it so much.

ampersandrew,
@ampersandrew@lemmy.world avatar

How did you feel about Baldur’s Gate 3? Because the structure of the maps in the first two Witcher games are what most of the genre is like.

missingno, do games w MultiVersus officially closes down and is delisted today
@missingno@fedia.io avatar

They're patching it to be playable offline, but only if you've previously downloaded the game.

Why not just leave that version up instead of delisting it? They could even sell it. Would be seen as a success story for preservation instead of another loss, and it's especially baffling because it's a fully avoidable loss.

fluxion,

According to the bean counters this will save them $17/month in hosting costs

golli,

Do you even have to pay hosting costs, if you put a game on steam or does valve not distribute your game for free?

If I’d have to guess the bigger issues with a game like this would be licensing or that delisting allows some form of tax advantageous asset depreciation.

pipe01,

You don’t pay anything to steam other than the initial 100 bucks or so, and the cut they take

Sylvartas,

Valve hosts it for “free” (30 to 15% of every sale), yes.

I’m guessing this game has some phone-home DRM or something, and maybe it’s only required the first time it’s executed after installation ? They could of course just give the game a patch that removes it but I guess they don’t want to anger the line investors and make it go down by working even a second on a “discontinued” game.

Goretantath,

Pretty sure hosting costa arent it, the only thing possible woyld be licensing issues for the IP’s otherwsie they could leave it on steam forever and STILL make money off of sales. There are games that do this by making the players host their own servers each match.

MrScottyTay,

But they own the IPs…

CaptPretentious,

I would venture to guess it’s to avoid potential licensing issues that could arise down the road that they don’t want to deal with.

spankmonkey,
@spankmonkey@lemmy.world avatar

Were any characters in the game not owned by Warner Bros?

CaptPretentious,

Potentially, I don’t exactly know all the rights owners.

But just looking at the roster, I’d assume Arya Stark might be the most complicated. While HBO falls under WB, unsure if ol’ George signed away all rights to the character. And there’s always future deals too, since rights holders can change hands.

Tattorack,
@Tattorack@lemmy.world avatar

Yeah, they’ve just ensured the only way a person can play it is through piracy. Very smart move, WB, very smart…

Goretantath, do games w MultiVersus officially closes down and is delisted today

The reason that games are even hosted on “official” servers like these is to ensure the company can take the game down once the devs run out of time o the contract they made for all the IP’s they use in said game. Otherwise its possible AND has been done before to let the players machines spin up a server each match.

Goretantath,

The only issue was having to have a “matchmaking” server but even then, steam has the tools to replace that entirely.

Kolanaki,
@Kolanaki@pawb.social avatar

That could be one reason, at least in a game such as MultiVersus with different IPs being used.

But they still lock down servers to their own shit when they own it all anyway and it’s because they also sell you crap to have in the game. If you had your own server, you could just give yourself the stuff they sell since all those things are still in the game somewhere and the only barrier between you and the content is their servers checking to see if you paid for them.

epicsninja, do games w MultiVersus officially closes down and is delisted today

This game leaves behind a legacy of extremely funny poor decisions and mistakes, culminating in becoming one of the few games that got to be shut down twice.

VitoRobles,

The worst part, the demo was actually pretty good.

They literally could have released this game with mod support, and sold it for $20 and it would have been a fun party game.

Instead, they kept going on with BS games as a service.

epicsninja,

Games as a Service wasn’t even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn’t handle the project, for one reason or another.

A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.

VivianRixia, do games w MultiVersus officially closes down and is delisted today
@VivianRixia@piefed.social avatar

This game could have easily been another Marvel Rivals. An absolute success using its strong IPs in a game type that is underrepresented. There's no other big name doing Smash Bros style combat, and definitely not outside of Nintendo's platform. The elements were all there to make this a successful game, but they completely blew the execution.

dontbelasagne,

Another problem is the game director overhyping and saying “any character is possibile” and he wasn’t limiting it to warner bros’s IPs but if you’re going to do that, then they honestly should have made the game launch with at least one 3rd party character.

otacon239, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Just another 8-10 years before we get to play it guys!

Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

wirelesswire,

I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s going to be in a new city.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

From the same website:

Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.

videogameschronicle.com/…/cyberpunk-2077s-sequel-…

So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.

acosmichippo,
@acosmichippo@lemmy.world avatar

other location could be the moon, i think they intended for that to be DLC in 2077.

Apeman42,
@Apeman42@lemmy.world avatar

They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.

_cryptagion,

It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.

ThePantser,

That’s just a DLC then.

Quetzalcutlass,

The Saints Row devs are cackling right now.

acosmichippo,
@acosmichippo@lemmy.world avatar

and the spider-man games.

LandedGentry, (edited )

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  • Quetzalcutlass,

    If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

    I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

    I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

    LandedGentry, (edited )

    deleted_by_author

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  • Quetzalcutlass,

    Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

    I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

    Ushmel,

    braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

    474D,

    Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

    SupraMario,

    It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

    SupraMario,

    Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

    nogooduser,

    I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

    SupraMario,

    That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

    nogooduser,

    I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

    The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

    MITM0,
    @MITM0@lemmy.world avatar

    They lied about almost everything

    vivendi,

    There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

    sp3ctr4l,

    That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’

    Ushmel,

    i was a day 0 PC owner and it was 100% normal launch day fuckery.

    LandedGentry, (edited )

    deleted_by_author

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  • kemsat,

    I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

    LandedGentry, (edited )

    deleted_by_author

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  • kemsat,

    Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

    So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

    Have a nice day 😊

    LandedGentry, (edited )

    deleted_by_author

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  • GunValkyrie,

    In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.

    As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.

    From your article:

    “Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”

    Your statement directly conflict with the article you shared.

    LucidNightmare,

    Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

    Now, the console releases on the other hand… yikes man. Yikes…

    iAmTheTot,

    Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I don’t know how you one-up the first game.

    Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

    Initiateofthevoid,

    “This is the live cannibalism option”

    “… the what?

    chomp

    MITM0,
    @MITM0@lemmy.world avatar

    Have you tried Deus Ex ?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.

    drzoidberg,
    @drzoidberg@lemmy.world avatar

    I don’t know how you one-up the first game.

    They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

    I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

    DoucheBagMcSwag,

    Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…

    VirgilMastercard,

    I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

    2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

    There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

    Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

    VirgilMastercard,

    Very well put. I feel the same.

    otacon239,

    I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

    You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

    I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

    DoucheBagMcSwag,

    PC version with mods fixes that

    peoplebeproblems,

    I finished it once!

    But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

    wizardbeard,

    Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

    Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

    peoplebeproblems,

    That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.

    tauren,

    Seriously, though. I don’t know how you one-up the first game.

    By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

    brucethemoose, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Spicy take: I hope they dump 2077’s engine and go Unreal.

    I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.

    Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

    Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

    …So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

    GunValkyrie,

    I have good news for you. The first information released on the sequel was that it’s being built in unreal.

    brucethemoose,

    That’s what I get for not clicking through!

    Good! I can see a ton of gamers complaining about this, but switching to anything but in-house is a great move IMO.

    simple, do games w MultiVersus officially closes down and is delisted today

    Multiversus was one of the most mismanaged projects I’ve seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.

    Shame. It was fun to play for a while.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You’ll see this again with 2XKO, even if they’ve got a year’s worth of character releases already done ahead of time to give them a head start.

    Zarxrax,

    It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    The beta was fun, although the monetization was bad even back then.

    But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.

    Stovetop,

    The Nickelodeon fighter game is still available I believe, but you’re still right in that there’s still basically nothing to hold a candle to Smash Bros.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Rivals of Aether II is a more realistic contender to Smash. It had a really good turnout at Combo Breaker this year.

    Zarxrax,

    I bought the first Nickelodeon game a couple months after it released, and the online was already dead, I literally couldn’t find a match. Just went ahead and got a refund on it.

    celeste, do games w MultiVersus officially closes down and is delisted today
    @celeste@kbin.earth avatar

    I watched some streamers play it and was just wondering why they weren't anymore. Now I know!

    ArchmageAzor, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
    @ArchmageAzor@lemmy.world avatar

    Let’s hope they learned how to properly pace development and to handle a launch this time around.

    A_Random_Idiot, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    I don’t care.

    Shut up about the game.

    Don’t fucking say a thing about it until its like 6 months from launch.

    Did they learn nothing from last time?!

    dubyakay,

    Learn what? They’ve been relativly silent throughout the 12 years from announcement to release.

    supercriticalcheese,

    You can start any time, for example ignore the news?

    cholesterol, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

    umbrella, (edited ) do games w Cyberpunk 2 is now in preproduction, CD Projekt says
    @umbrella@lemmy.ml avatar

    deleted_by_author

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  • haui_lemmy,

    Yes. Welcome to late stage capitalism.

    NotMyOldRedditName,

    I think if it was really late stage capitalism they wouldn’t have fixed it nearly as good as they did and just called it a day.

    haui_lemmy,

    Thats a fallacy. You’re essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.

    NotMyOldRedditName,

    No the systemic problem is real, but I don’t think this one independent company has succumbed fully to it yet. If they had, they wouldn’t have fixed it as well as they did.

    haui_lemmy,

    Thats what I’m saying too. The reason they released it in the state they did was market pressure and most likely bad decisions in an abusive capitalist system. Thats the reason why I said it initially.

    Grimtuck,

    If it wasn’t as broken as it was, it might not have ended up as good as it did.

    umbrella, (edited )
    @umbrella@lemmy.ml avatar

    deleted_by_author

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  • Grimtuck,

    I really enjoyed it and didn’t experience any bugs as I waited for it to be sorted. It was also one of the rare games that held my attention long enough to finish, so that’s probably why I think highly of it. Love that I’m being downvoted! I’ll know not to bother contributing my opinion next time.

    ItsGatorSeason,

    Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.

    Eyck_of_denesle,

    I heard UE5 is also pretty shit. Can you correct me.

    pm_me_anime_thighs,

    The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.

    Eyck_of_denesle,

    Thanks for your input. I find UE4 very optimized on my low end machine. UE5 is a no go tho. Not it’s fault in my case, I need to upgrade.

    CheeseNoodle,

    TLDR: UE5 can be optimized but Unreal also turned it into a bit of a tech demo which can be counter productive at times.

    Psythik, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.

    haui_lemmy,

    What do you mean? The game was a huge success.

    MITM0,
    @MITM0@lemmy.world avatar

    Remember Deus Ex: Mankind Divided ?

    haui_lemmy,

    Which one was the most recent? I always mix up the last two. But yes, generally. The last one is still a buggy mess, sadly. Cyberpunk is not btw.

    MITM0,
    @MITM0@lemmy.world avatar

    Buggy mess ? Deus Ex: Mankind Divided ? Really ‽

    haui_lemmy,

    Yeah, sadly. It has big crashing issues. feel free to check.

    gerryflap,
    @gerryflap@feddit.nl avatar

    What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.

    vivendi,

    It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay

    If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality

    Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud

    Voroxpete,

    I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?

    Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?

    vivendi,

    Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.

    Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing

    Voroxpete,

    None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.

    At this point I’m not convinced you actually know what it is that you don’t like about it.

    vivendi,

    What? The cybernetic system is not a mechanic?

    gerryflap,
    @gerryflap@feddit.nl avatar

    Okay but I don’t know anything about the boardgame. I’m judging the game based on the game itself. It’s a cool game set in a cool Cyberpunk world.

    gamermanh,

    If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality

    Way to show your opinion is less than worthless. If you’re too stupid to admit CP2077 is an RPG: that’s on you

    Wahots,

    It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.

    Hadriscus,

    What are your gripes with it ? I’m not familiar with the universe it’s set in, but I loved the game

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