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Goretantath, do games w MultiVersus officially closes down and is delisted today

The reason that games are even hosted on “official” servers like these is to ensure the company can take the game down once the devs run out of time o the contract they made for all the IP’s they use in said game. Otherwise its possible AND has been done before to let the players machines spin up a server each match.

Goretantath,

The only issue was having to have a “matchmaking” server but even then, steam has the tools to replace that entirely.

Kolanaki,
@Kolanaki@pawb.social avatar

That could be one reason, at least in a game such as MultiVersus with different IPs being used.

But they still lock down servers to their own shit when they own it all anyway and it’s because they also sell you crap to have in the game. If you had your own server, you could just give yourself the stuff they sell since all those things are still in the game somewhere and the only barrier between you and the content is their servers checking to see if you paid for them.

brucethemoose, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Spicy take: I hope they dump 2077’s engine and go Unreal.

I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.

Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

…So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

GunValkyrie,

I have good news for you. The first information released on the sequel was that it’s being built in unreal.

brucethemoose,

That’s what I get for not clicking through!

Good! I can see a ton of gamers complaining about this, but switching to anything but in-house is a great move IMO.

epicsninja, do games w MultiVersus officially closes down and is delisted today

This game leaves behind a legacy of extremely funny poor decisions and mistakes, culminating in becoming one of the few games that got to be shut down twice.

VitoRobles,

The worst part, the demo was actually pretty good.

They literally could have released this game with mod support, and sold it for $20 and it would have been a fun party game.

Instead, they kept going on with BS games as a service.

epicsninja,

Games as a Service wasn’t even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn’t handle the project, for one reason or another.

A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.

VivianRixia, do games w MultiVersus officially closes down and is delisted today
@VivianRixia@piefed.social avatar

This game could have easily been another Marvel Rivals. An absolute success using its strong IPs in a game type that is underrepresented. There's no other big name doing Smash Bros style combat, and definitely not outside of Nintendo's platform. The elements were all there to make this a successful game, but they completely blew the execution.

dontbelasagne,

Another problem is the game director overhyping and saying “any character is possibile” and he wasn’t limiting it to warner bros’s IPs but if you’re going to do that, then they honestly should have made the game launch with at least one 3rd party character.

celeste, do games w MultiVersus officially closes down and is delisted today
@celeste@kbin.earth avatar

I watched some streamers play it and was just wondering why they weren't anymore. Now I know!

missingno, do games w MultiVersus officially closes down and is delisted today
@missingno@fedia.io avatar

They're patching it to be playable offline, but only if you've previously downloaded the game.

Why not just leave that version up instead of delisting it? They could even sell it. Would be seen as a success story for preservation instead of another loss, and it's especially baffling because it's a fully avoidable loss.

fluxion,

According to the bean counters this will save them $17/month in hosting costs

golli,

Do you even have to pay hosting costs, if you put a game on steam or does valve not distribute your game for free?

If I’d have to guess the bigger issues with a game like this would be licensing or that delisting allows some form of tax advantageous asset depreciation.

pipe01,

You don’t pay anything to steam other than the initial 100 bucks or so, and the cut they take

Sylvartas,

Valve hosts it for “free” (30 to 15% of every sale), yes.

I’m guessing this game has some phone-home DRM or something, and maybe it’s only required the first time it’s executed after installation ? They could of course just give the game a patch that removes it but I guess they don’t want to anger the line investors and make it go down by working even a second on a “discontinued” game.

Goretantath,

Pretty sure hosting costa arent it, the only thing possible woyld be licensing issues for the IP’s otherwsie they could leave it on steam forever and STILL make money off of sales. There are games that do this by making the players host their own servers each match.

MrScottyTay,

But they own the IPs…

CaptPretentious,

I would venture to guess it’s to avoid potential licensing issues that could arise down the road that they don’t want to deal with.

spankmonkey,
@spankmonkey@lemmy.world avatar

Were any characters in the game not owned by Warner Bros?

CaptPretentious,

Potentially, I don’t exactly know all the rights owners.

But just looking at the roster, I’d assume Arya Stark might be the most complicated. While HBO falls under WB, unsure if ol’ George signed away all rights to the character. And there’s always future deals too, since rights holders can change hands.

Tattorack,
@Tattorack@lemmy.world avatar

Yeah, they’ve just ensured the only way a person can play it is through piracy. Very smart move, WB, very smart…

Gradually_Adjusting, do games w MultiVersus officially closes down and is delisted today
@Gradually_Adjusting@lemmy.world avatar

It’s really gross how people’s games can just be disappeared these days. GaaS is a terrible business model.

stoy, (edited )

The business model isn’t terrible, it makes money, but it is terrible for the consumer

Envy,
@Envy@fedia.io avatar

If the business model were successful, then the GaaS model wouldnt be full of bloated corpses of failed projects

stoy,

If you think that GaaS means that you have more failed projects, then look at how many normal games failed before launch.

ampersandrew,
@ampersandrew@lemmy.world avatar

GaaS means you have ongoing expenses after launch in a way that normal games do not. The costs are higher, but they keep chasing the much larger reward that only a super small percentage will ever achieve.

CileTheSane,
@CileTheSane@lemmy.ca avatar

The business model isn’t terrible, it makes money, but it is terrible for the consumer

I am aggressively opposed to anything that is profitable at the expense of the consumer. That is a terrible business model.

warm,

It's not going anywhere until people stop playing the games.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I’m not playing them as hard as I can.

Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.

NutinButNet,

Same here. There’s been a few games I’ve seen on here recently that look interesting, even some “indie” titles, but as soon as I get to the Steam page and it lists online only, I’ve lost all interest.

Miss me with that bullshit.

simple,

It’s not going anywhere until people stop playing the games spending ridiculous amounts of money in them.

Fixed that for you. The problem isn’t the casual players, it’s the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

warm,

If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

Stovetop,

Not to mention the GAAS titles which are competitive in nature. The whales thrive on having a mob of casual players they can crush with their P2W advantage. If the whales were only matched against other whales, they’d win less and play less.

spankmonkey, (edited )
@spankmonkey@lemmy.world avatar

There are a very small number of games where a changing world is a benefit to the game, although sometimes the approach also means skimping on some development before going live.

Helldivers 2 is an example of a game that benefits from the changing world approach of GaaS and it doesn’t have predatory monetization. Playing the game gives enough in game currency to buy optional equipment needed for the changing world even if you only play a few hours a week. Heck, play it more regularly and you can afford most of the thematic warbonds which again and not necessary. The changing world and adding more enemy units keeps the game fresh over time, and the evolving story is like playing a giant semi shared campaign. You play a small part in a shared experience. I don’t think doing the game as a single or coop campaign would have been a better experience.

That said, when they do end the ongoing campaign at some point it would be awesome to have some kind of automated system campaign for people to still do things. It wouldn’t be as focused, but it would extend the game’s life.

MultiVersus was hurt by trying to do SaaS because they added more predatory monetization after the beta where it was bad enough and tried to milk it for everything to the detriment of the gameplay. It is a great example of a game where the SaaS approach was terrible, and that is the case for the vast majority of SaaS games.

RowRowRowYourBot,

The catch is a free to play online gaming service isn’t a “game you own” in most cases.

TachyonTele,

It’s going offline. You can still play it.
If you never owned it then it doesn’t matter.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

It’s not my game. I only wanted to talk about what they did wrong. Kinda just doing armpit farts at the funeral, yanno?

TachyonTele,

Lol i like that phrasing. Yeah i hear ya

Tattorack,
@Tattorack@lemmy.world avatar

It’s not just limited to games…

We see it most prevalently in games because the gaming industry is massive. But this can also happen to your car… Or your fridge…

Here’s a fun story:

There were these few blind people who volunteered to have cybernetic implants that would help them (partially) see. The company went under, the patent is held by a patent troll, but the people still have those implants in their head… Which have now either shut down or are malfunctioning…

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Hack the planet, indeed.

smeg,
simple, do games w MultiVersus officially closes down and is delisted today

Multiversus was one of the most mismanaged projects I’ve seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.

Shame. It was fun to play for a while.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You’ll see this again with 2XKO, even if they’ve got a year’s worth of character releases already done ahead of time to give them a head start.

Zarxrax,

It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.

spankmonkey,
@spankmonkey@lemmy.world avatar

The beta was fun, although the monetization was bad even back then.

But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.

Stovetop,

The Nickelodeon fighter game is still available I believe, but you’re still right in that there’s still basically nothing to hold a candle to Smash Bros.

ampersandrew,
@ampersandrew@lemmy.world avatar

Rivals of Aether II is a more realistic contender to Smash. It had a really good turnout at Combo Breaker this year.

Zarxrax,

I bought the first Nickelodeon game a couple months after it released, and the online was already dead, I literally couldn’t find a match. Just went ahead and got a refund on it.

ArchmageAzor, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
@ArchmageAzor@lemmy.world avatar

Let’s hope they learned how to properly pace development and to handle a launch this time around.

cholesterol, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

drunkpostdisaster, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Good. We need more dicks in video games.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

mount your friends

abobla,
@abobla@lemm.ee avatar

hell yeah

A_Random_Idiot, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

I don’t care.

Shut up about the game.

Don’t fucking say a thing about it until its like 6 months from launch.

Did they learn nothing from last time?!

dubyakay,

Learn what? They’ve been relativly silent throughout the 12 years from announcement to release.

supercriticalcheese,

You can start any time, for example ignore the news?

iconic_admin, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Nice, only 12 more years to go.

JustAnotherPodunk,

Me here just waiting to also not play the next one.

It’s just another flavor of starfield but somehow so much more shittier. Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.

Rekorse,

You won’t play cyberpunk cause it released in a poor state? Its a different game now.

Senal,

In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.

It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).

Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.

So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.

An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).

TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.

PrettyFlyForAFatGuy,

It’s just another flavor of starfield but somehow so much more shittier

How do you know if you haven’t played it?

pyre,

cyberpunk has nothing to do with starfield.

largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…

oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.

and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.

hal_5700X, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Hopely, this game’s launch is better then the first one.

Jimmycakes,

Shouldn’t be hard unless the bar fell into an open hole in the ground

Natan_San, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
@Natan_San@lemmy.world avatar

I will put it on my calendar for 2035.

Zron,

By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.

cletuspolybius,

By the time it gets fixed & playable, the remainder of Keanu’s body will also need a mind reinstall.

Ghosthacked,

You won’t get Keanu. You’ll get trump

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