Sure, it’s a plugin through Decky. It allows you to log in to Epic and it displays your library in its separate window, allowing you to install them as Non-Steam Games. It’s quite easy
I’ve not used Decky before, it always seemed like one of those things that needed constant tinkering. Is it still a bit bleeding edge or has it reached the “it just works” stage yet?
Decky itself is fine, some plugins are buggy. If you install it and Junk-Store, you should be fine with no problems. I run like a dozen plugins and I only ever had problems with the UI customization ones: css, and animation changer. I uninstalled those and it’s all passive now.
I’ve only had problems with one game from Epic. The rest worked just fine with no tweaks
I’m far from being a business savvy person, but honestly, from business perspective what exactly is Epic offering that sets them apart from other competitors? Even if Epic fixed their launcher issues, how would they be different to Steam that is already well established for 20 years? That’s why I like GOG as Steam’s competitor. GOG focuses on selling DRM-free and retro games. If a game also happens to be available in GOG, I would prefer to buy it from there than Steam. Moreover, GOG keep old games well maintained and updated to run in modern computers; something that Steam is very poor at doing. What does Epic even do differently, apart from doing exclusives which any companies could do?
It’s slightly cheaper for developers to put their games on there. But that sucks as a business model, because game prices aren’t any lower so for the end user it doesn’t matter. And on features, Epic just loses every matchup against Steam.
Specifically, if they’re also wanting to be on Steam (the largest marketplace by far, so you need to be there) your game can’t be cheaper anywhere else. It’s a little fucked up that Steam can wield their power like that, but they essentially have a monopoly so they can.
Sure, but even Epic exclusives aren’t any cheaper than the games on Steam. These savings directly go to the game developer/publisher, not the consumer. This means there’s no incentive for the consumer to switch to Epic other than exclusive games, which is a pretty poor reason to switch away from a well-established platform.
That’s only true if you’re selling steam keys. Eg you are using Valve’s infrastructure. And they don’t even require the 30% cut in this case. If you sold the game using another infrastructure then you can price it how you want.
Hmm… that’s fair but it seems that Epic even forgot to think of end users-- the gamers-- in that regard before trying to compete with Steam. They prioritised devs first over the actually most important stakeholder.
To be honest, I totally forgot about Epic until articles are popping recently that it’s not going well even after all these years.
Also, what’s wrong about discussing this? Epic is a good example of a business venture not doing well for failing to do one of the most basic business philosophy: set yourself apart from the competitors.
As the customer, which in a practical sense is the only perspective that matters to me day-to-day, Epic offers me nothing close to what Steam or GOG can give me. Hell, even EA’s and Ubisofts launchers were more useful since they at least had exclusives. All Epic has is Fortnite and for someone like myself that doesn’t care for that kind of game, there is no reason to even consider their platform for anything.
And given my recent switch away from Windows and to Linux full time on my gaming PC to put a further wedge between me and the things Microsoft has been doing with Windows that I don’t like that is a good thing given Epics history of embracing things that will never work as smoothly on Linux as Steam games do with Proton or GOG’s native Linux options do.
Epic store not being profitable and despite the backing of Fortnite and Unreal Engine surplas being at the state that it is shows that it is probably much more expensive than expected to make a feature rich launcher. What epic has is more a glorified storefront like humble bundle or Fanatical but worse because it isn’t even selling keys for the platform of your choice, and they have to handle server costs of storing all the games too.
They “invested” in paying out the ass for exclusivity and loss leaders thinking that buying users would result in users ignoring how terrible their store was and buying more games there.
In a way it like trying to enter the smartphone market and paying for app exclusives then ignoring the part about polishing the OS experience as much as possible and putting out something that is from the flip phone era.
I own a handful of games on Epic that I actually play. But whenever I see one of those games under $5 on steam sale I buy it. I think I’m down to two games left. Playing Fallout London on GOG gives me the same heebie jeebies
It’s decent, extremely boss heavy, very linear. But the story is well done and it looks and feels good to play. If you’ve recently played Elden Ring tho, the terrain is going to feel like prison bars to you, very little exploration despite looking like you should be able to explore.
If you aren’t into souls like type games, wait for a sale. Reviews critical about the gameplay are mostly right.
It’s a good action with some souls mechanics (not a soulslike though), crazy good graphics, bosses and enemy variety. Should also be decently optimized for pc
Plot wise is basically a fan sequel of Journey to the west. If you aren’t familiar with that don’t expect to understand shit about what’s going on.
The only real tangible issue is mediocre map design (very simplistic and linear) and (some say) some balancing issues.
In short, if you enjoy 3d actions and/or souls you’ll probably have you money’s worth.
I liked Journey to the West, it was really funny for a thousand-plus-year-old book, but didn’t they all die at the end? Or rather, ascend to Buddhahood?
Yeah. The game’s incipit is (spoilers ??? Literally the first five minutes of the game) >!Wukong just wants to chill on his mountains, but the other gods fear him and kick his ass. Decades, centuries or maybe millennia has passed, and now you, a monke from his village (arguably his reincarnation), are tasked with finding a way to reawaken him!<
Abso-fucking-lutely not. That’ll be the death of epic and unreal engine as we know it if it ever happened. And why team up with Google if you know they’ll abandon it in 2-3 years?
Pretty much the majority of (large) single player games in development or recently released have been unreal properties. It’s by far the best game engine for its use cases
Unreal or Unity, and one of those recently became not really an option.
I think it’s in everyone’s interest to have more variety in engine choice, but that just leads to everyone only being familiar with their proprietary engine implementation.
Godot is trying to break in, and seems to be picking up some steam though
Yes, comical that Valve secured exlusivity of an already-on-sale third-party game to try to drive support of their nascent digital store more than a decade before Epic did it and you fanboys are all just okay with it because you weren’t there.
You all try to pretend that Epic invented this sort of exclusivity on PC, but it’s been a thing for years and years before they even opened their store. But go on and bury your head in the sand even further about it, I’m sure GabeN will be your bff if you do it hard enough!
If you think losing Unreal is good for developers and the gaming industry you’re absolutely retarded. Your rant about the storefront stuff is just weird. I don’t like the epic games store either, but I guess that’s not enough for a dedicated Steam fanboy like you. What a sad neck beard you are.
The Epic v Google lawsuit is bringing to light a lot of interesting tidbits of info, so I think it's just that. It's an interesting tidbit, but not really relevant to much outside the trial. That said, I do like seeing this kind of info shared, as it gives us a peek behind the curtain of these megacorps' operations.
One school of thoughts is companies go through eras of profiting from inflation and eras of profiting from M&As. Guess an uptick in M&A would suggest they're no longer increasing profits from inflation?
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