BURN

@BURN@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

BURN,

The games that sit at the top of the player counts are almost always multiplayer competitive games. In a lot of ways, there’s been nearly 0 movement in the space at all since covid. The same games are still right there at the top because no new massively multiplayer game has released to top them. FPS players play CoD, Apex, Fortnite and Pubg, Dota is massive in Asian countries, GTA V has a huge cult following (check out its twitch category).

Satisfactory being top 10 is an outlier rather than the norm, being a single player game.

I agree with the other commenter who said that players of these games consider themselves players of Apex/CoD/Pubg before they consider themselves overall gamers. That’s the case with me now, and I rarely launch anything outside of CoD or Apex as I have little to no interest in single player games.

BURN,

I’ve found that most people on this site don’t care about copyright in any form, so they’ll just ignore it like everything else

BURN,

Damn, that was the game I was most excited for. Respawn FPS games are my favorite (TF1/Apex) and I was really interested to see what they’d do with star wars

Epic Games reportedly hit by 189GB hack, including login and payment info (www.rockpapershotgun.com) angielski

The report comes from Cyber Daily, who also broke the news of last year’s confirmed hack attack on Insomniac Games. The site claims that new ransomware group Mogilevich are the culprits, as per the screencap of a darkweb posting above, and that the hackers are now trying to get Epic or another party to pay up for the return of...

BURN,

Mine was too. We still had a couple systems using the old methods, but mostly had moved to the token system.

You also just get laid off? They took out ~50% of the payments department at my last job

BURN,

It’s certainly not well made, as it’s buggy as hell, but it is fun, and that’s been missing from a lot of games recently.

I’m playing exclusively in a multiplayer world with my brothers, and we’re having a blast. If I was playing alone it’d probably be less fun tbh.

BURN,

All valid points.

Whatever it is, I’m having the best time gaming I’ve had in years with it, and at a $20 price point, I’m well happy to have bought it.

BURN,

Almost Anything Open World tbh

Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”

I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.

BURN,

Racing games for the most part are because it is something I can’t do irl. There’s no way I’m going to get to be one of 12 drivers running the brand new Prototype race cars, but I sure can get almost as close in a racing simulator.

BURN,

I’m just competitive. Nothing beats absolutely decimating an opponent to the point they quit.

I also get 0 satisfaction from beating a computer. I do that every day as a software developer, so I’d much rather play against other people.

Also competitive games are great because you can play hundreds or thousands of hours and almost always get new experiences. Some team is going to throw something at you that you haven’t seen before, and it keeps the gameplay interesting and dynamic.

BURN,

That’s Cyberpunk 2077 (with a bunch of mods) for me. Sometimes you just end up really immersed and have a great time.

BURN,

I agree there. At the very least with the first of them. The 2nd and 3rd started to add a lot of crafting mechanics, but I really enjoyed the first one (and have played all 3 to completion)

BURN,

800+ hours in this game

Im still deciding if I want to do another playthrough before 2.0 though. Maybe I’ll actually play SE through past the first rocket launches and that should give at least another 800 hours.

BURN,

TBH I much prefer the cosmetic micro transaction and even loot boxes to this system. Because now you’re locked out of content if you don’t pay extra, while with the other models don’t screw over the players who don’t want to/can’t pay

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

BURN,

100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.

I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.

BURN,

E3 was king in the age before widespread social media marketing campaigns. You’d go to those shows to showcase everything to the media to generate hype at one of the biggest events of the year. Those journalists would then go back and write all about it, giving the upcoming projects hype and attention.

Now with social media it’s more effective for brands to run their own campaigns. You can spend millions on an E3 presentation or you can give streamers/YouTubers review copies for free and get a ton of good press.

Once the big companies pulled out it became a lot less attractive to go, then the pandemic seems to have put the final nail in the coffin.

BURN,

Yeah, that’s sure stopped content mods being ripped off and reuploaded to paid platforms.

This happens every time someone tries paid mods. Someone rips somebody else’s work and profits from it.

BURN,

They’ve had those before and it hasn’t worked. Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer

BURN,

Skyrim itself for 1

I’ve seen it with minecraft too, when mod distribution was centralized there was a lot of issues with people reuploading other creators work

BURN,

The original setup for it did. I remember seeing SkyUI on the platform as a paid mod when it was and still is free

BURN,

I feel like I’m in the minority here, but imo CP2077 is a much more fun game than the Witcher 3. I couldn’t get more than a few hours into TW3 without getting bored, which was never a problem with CP2077.

It was actually one of the major reasons I didn’t initially buy CP2077, as I very much disliked the gameplay of TW3

BURN,

Same experience here. I’m pretty sure at least 75% of the complaints were from consoles that should have never had the game released for.

BURN,

It definitely shouldn’t have been, but that doesn’t mean the game is shit, just marketing is bad.

BURN,

Funny, cause I’m the same except flipped. I’m going on 300 hours into CP2077, but couldn’t make it past hour 5-6 of TW3 for much the same reason.

BURN,

They offer enterprise level support for their engine and also have a lot of mobile focused development. They have their own in house ad provider and dedicated a bunch of man power to monetizing mobile as much as possible

BURN,

I’m going to be real, the seperatization might be good technically from a consumer standpoint, but mostly will just prove to make consumers lives harder for no reason. One of the major benefits of Steam is that it handles everything, and isn’t something I, or anyone else, would be happy to give up.

BURN,

Minor note about only a single point here

CS2 as an “upgrade” to CSGO has been less than well received from what I can tell. If they wanted it to be free it should have been a new game and left CS:GO in place. Removing a game many of us paid for in favor of a newer, different game isn’t something that should be praised, and should be called out as the anti-consumer move it was.

BURN,

No, he understands just fine

Artists might create out of love, but they’re not going to share it for free so someone else can make a profit

BURN,

Not all artists do

I’m glad your line of work allows you to make a living, but the same model doesn’t work for everyone.

BURN,

The loss of unreal would be rough for the industry. We’d be better off without Epic, but not without unreal

BURN,

Pretty much the majority of (large) single player games in development or recently released have been unreal properties. It’s by far the best game engine for its use cases

BURN,

Unreal or Unity, and one of those recently became not really an option.

I think it’s in everyone’s interest to have more variety in engine choice, but that just leads to everyone only being familiar with their proprietary engine implementation.

Godot is trying to break in, and seems to be picking up some steam though

BURN,

It was when they were forced to accept refunds.

The next year the Steam sale did away with flash sales and all the discounts were noticeably less.

BURN,

More Apex Legends - Going on 4k hours now and only slowing a bit. It’s still by far the game I play the most.

Cyberpunk 2077 - Getting to the point of finishing up the main game and moving onto the DLC, about 30ish hours into my current save.

iRacing - as always, the subscription MMO of Simracing is on the list

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

BURN,

If that cost goes above $1/hr I’ll probably just not buy. That’s my base cost I’ll accept for paying for a game. If I’ve gotten $1/hr I find that I’ve gotten my moneys worth

BURN,

Way to completely miss the point.

Nobody is saying that you should be paying minimum $1/hr, I’m saying that if I’m getting less playtime than equates to $1/hr I haven’t gotten my moneys worth and I don’t find that the game would be worth buying.

BURN,

Same

I don’t want or care about sex scenes in anything. Cyberpunk 2077 definitely has this problem, and once I get to any stage where intimacy happens I just get up and let it play out so I don’t have to watch.

BURN,

It’s well worth the play, and most (possibly all) can be avoided with the correct choices. But there’s some character work related to it that does enhance the story

Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN (www.ign.com) angielski

In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

BURN,

Destiny 2 has overperformed for years. If they couldn’t see the playerbase getting less happy with paying ridiculous sums for seasonal DLC I don’t know what to tell them. Everyone who’s even casually played could have told you this.

D2 has made most of the money it’s going to at this point. There are no new players.

BURN,

There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many. I’d guess fractions of a percent of the playerbase have started in the last year.

The new light onboarding really was abysmal when I went through it earlier this year (few months before light fall) and the only reason I made it as far as I did was my brother who has thousands of hours in the game. If it was just me I wouldn’t have made it more than a few hours in before being overwhelmed with too much

BURN,

Cyberpunk 2077 - Phantom Liberty and the 2.0 update have brought a lot of life back to this game. I’m having a blast running through the city doing jobs here and there. The PL missions so far (only really played the opening one) have been awesome and very well put together. Despite the hate the game got for bugs at launch, it really is one of my favorite FPS RPGs.

iRacing - The continuous one. I’m not terribly fast at Simracing, but damn do I enjoy it. I have a league race at Bathurst in a Radical SR8 on Friday that I’m looking forward to.

CS2 - Been dabbling in CS again with the new releases. I’m absolute trash at the game now, and that impacts the enjoyment sometimes, but as long as I’m playing in a duo it’s bearable.

Apex Legends - Probably the game I have the most hours in outside of minecraft. I’ve played well over 10k games of BR, and thousands of mixtape. The new season just dropped yesterday and I’m thinking it’s time to get back on the ranked grind.

BURN,

The factory must grow

BURN,

The people who fought for independence are no longer the ones running the company. Just like with InfinityWard, the people who made the company what it is have long since left or been fired/laid off. The studio is only the same in name and by what IPs it owns. Other than that it’s basically entirely different.

BURN,

GameStop went to shit a long time ago and should have gone out of business and folded their assets. Instead because of some redditors they think they still have a valuable business with loyal customers.

Once they hard focused on NFTs I knew it’d never get better

BURN,

GameStop was going to be shorted into failing. Reddit legitimately saved the company from being liquidated with the whole WSB stuff.

They’ll probably still fail since they have a failing business model, but they were absolutely propped up by Reddit.

BURN,

That’s pretty terrible and should put people off buying anything from them. They increased pricing, and when community backlash happens they just ban everyone who dares express an opinion that isn’t positive.

BURN,

Minecraft

Apex Legends

Factorio

Subnautica

Edit: I misread this as the most you’ve played. I’m high and stupid

BURN,

Because it shouldn’t be released if it needs a disclaimer. People are fed up with half finished games being sold at full price with “promises” of fixes in the future

BURN,

Exactly. I don’t trust any game publisher to invest the time and money into fixing ‘minor’ performance problems when people are still buying the game. As long as people continue to buy games that aren’t complete at launch we’ll continue to get games that aren’t complete.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • nauka
  • tech
  • giereczkowo
  • muzyka
  • Blogi
  • lieratura
  • sport
  • rowery
  • Spoleczenstwo
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny