I certainly thought I wanted to play Enter the Matrix but as Neo, but I felt Path of Neo jumped the shark with things like MC Escher, fire ants, and giant Smith.
And these are just a few off the top of my head that I’ve played.
Although to be fair, I guess we could just as easily reel off a list of garbage equivalents, but I think the throwaway that licensed games suck is a misconception.
KOTOR is such an amazing game… I’ve replayed it recently hoping it would ruin my childhood recollection of it being god tier. It didn’t, it’s still an amazing game after all these years
I wouldn’t put the LEGO games on that list. Traveller’s Tales just basically copy-pasted most games, to the point 3 were releasing within the same year.
If you’ve played one, you want to play another. There’s not a ton of gameplay differences between them, but that’s not what I play them for, I like the silly take on the story, the puzzles can be fun and satisfying, and the collectibles are fun to find.
If you’ve played one, you want to play another. There’s not a ton of gameplay differences between them, but that’s not what I play them for, I like the silly take on the story, the puzzles can be fun and satisfying, and the collectibles are fun to find.
LEGO games are the comfort food of games IMO, you know exactly what you’re getting and it’s satisfying.
Rushed games suck. Movie tie in games tended to be made with tight deadline and budgeting. On top of that, the developers were supposed to make a game of a movie that don’t exist yet.
Thankfully, the trend of making movie tie in games stopped.
The trend has stopped for modern films, but tons of releases are retroactively showing how it could have been done. Games that capture the creative intent of great films really well like pretty much any of the Alien games from the last decade, those terminator and robocop ones, even Dead by Daylight directly invokes specific director’s visions on characters, scenes, and even campy acting.
All of which are not rushed and who’s scope have appropriately matched their budget.
Usually. Enter The Matrix was one of the rare exceptions. That game genuinely slapped. The gameplay was crazy fun; it took all the slow-mo coolness of Max Payne and added wall-running, super jumps and martial arts. The combat was lots of fun, and the story was all written by the Wachowski’s to tie in with the second and third movie, including actual scenes that they filmed as part of the process. They took it really seriously, to them it was an essential part of the story.
Obviously the whole Matrix 2 & 3 saga has some problems, it’s not the Wachowski’s best work (how could it have been, they had a plot for one movie that they were told to expand into two), but the game is still a really fun entry in their ouvre.
They seems to fully turn the corner to oblivion with their handling of the debacle that was CS2. Just a failure from top to bottom. A far cry from the glory that original Cities:Skylines was. Now it’s just constant DLC’s that paywall basic mechanics. Surprised they haven’t made the games in monochrome and charge for DLC color packs.
This group in particular (Collective Shout) is Australian, and they’re anti-gun, it’s just not a key part of their advocacy. They have claimed that GTA is responsible for mass shootings.
Its strange to me that there are so many high budget open world games that fall within the assassin’s creed / far cry / GTA triangle and yet it seems like nobody tried to copy the Bethesda open world formula given the enormous popularity of Skyrim.
I mean, part of that popularity is the modding community (and also re-releasing it a dozen times). It’s not like Elder Scrolls has the best gameplay around. Always been a bit clunky. Narrative is hit or miss, but the lore and worldbuilding is what saves it, along with some great environmental storytelling.
But in general, Bethesda games live and die based on how strong the modding scene is. It’s why a fair portion of people are still playing Skyrim and Fallout 4 instead of Starfield. It has its mods, but the community isn’t as interested in it as they are the others.
That said, I’d say Breath of the Wild has some classic Elder Scrolls moments. The world has a lot of “hey, what’s that over there? Oooh, new unmarked side quest/cool thing to do!” experiences.
Maybe I’m blind, but I can’t see it? The target audience is PC gamers, and even though I rarely browse gaming websites anymore, this type of snark seems to be fairly standard for the last 10+ years.
Minecraft is the best-selling game of all time, but it’s looked pretty much the same for the entirety of its almost 14 year run. There’s an argument to be made that it’s showing its age in places, an argument I won’t make because I don’t think so myself, but all the same, as revealed during today’s Minecraft Live, Mojang announced that the sandbox game is getting a pretty big visual overhaul update called Vibrant Visuals. Now, don’t worry, it’ll still be all blocks and squares ‘n’ that, but it will be changing up how lighting looks.
A blog post explains things in a bit more detail, with one of the big things being that there’ll now be volumetric lighting. What that translates to is things like sunlight shining more naturally across different surfaces, even shining through windows, and every individual block will cast its own shadow. Mobs and items will glow a bit more too, so it’s not just about the overworld lighting.
This update is coming to the Bedrock Edition of the game first, with the post noting that it hopes to bring this “graphics revamp (either fully or partially) to as many devices as possible”, though there’s not even a release window for it yet. There are plans to bring it to Java Edition too.
I might not have much of a horse in this race as someone that only really plays Minecraft once in a blue moon (and normally swiftly puts it down because I’m not that kind of creative and I get too stressed out from survival mode), but honestly, I’m not a fan. Minecraft is inherently not a natural looking game, and this lighting overhaul just adds a touch to much realism for my tastes. Besides, this kind of lighting already exists in countless mods, so for plenty of people it’s not even really needed.
In any case, there were a few other announcements from Minecraft Live too, like the fact you’ll soon be able to fly around on friendly versions of ghasts, which I do quite like the look of. There’s a live event taking place from March 25 to April 7 too where you get to hang out with Jack Black’s version of Steve to defend a village in some mini-games, which’ll net you a cape if you’re successful. Bit less exciting, but to each their own!
Not sure what you’re seeing there. The Bedrock edition is also available on PC and the rest is a direct quote for the reasoning why that version gets it before the Java version.
It’s not like they’re forbidden from acknowledging the existence of other devices either. It’s just not their target audience.
Atomfall is compared to STALKER in the article refernced in the first paragraph. This article is just stating the author disagrees with his coworkers original assessment
It wasn’t intended to be like it, but in a way it did have some of the same ideas. It did have the camp clearing parts with what was supposed to be a pretty sophisticated AI faction system. But the system never really worked as intended without mods, so the whole faction battle system just felt super scripted (like, nobody would come and take back control points after you capped them, even though they were supposed to until you completely destroyed the opposing faction). It’s even more fleshed out (and actually works) in Clear Sky. Which is why CS has been my favorite STALKER since it came out.
Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don’t want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.
The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. “Success” of KSP2 was guaranteed and I could ditch the future of the entire frachise.
I’m tired of broken games and at this point I’m not even mad at the publishers/devs anymore. I’m mad at the gamers. Like it’s really not Bethesda’s fault they keep releasing unfinished garbage. Why actually spend time making a decent game when the brain dead consumers will buy it anyways.
I bought it blind on gog when it was on sale, visual novels aren’t my thing usually, but it did not have the anime look so I thought I gave it a try and drop it after half an hour.
Turns out it was one of the most impressive games I played these last years. What a mindfuck!
And the ending warmed my cold heart!
So I wanted to watch a review on YouTube, and what! The! Fuck! I had no idea how different (and gruesome) this game could get! Soon it’s holiday time, and it’s on my top list of things to do! Let’s see how I can fuck things up!
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