I hung around their Discord for ages and the pace of development seemed glacial. It's not that I don't think it will ever come out but it's definitely going to be a while. Gave up following after a few months. Love the aesthetic though and I really hope this one doesn't fizzle out like other titles in my wish list (Road Diner Simulator, B-17 Squadron, Solarpunk, Kerbal Space Program 2 etc.)
I recently played the Little Nightmares DLC. It came out in 2017, and there were game breaking bugs still left in. I think people have just been burned so many times by unfinished products at this point
I’m sad I spent so much money on the EoD edition, but I’m so glad I found SPT to make the game I wanted EFT to be. Fuck BSG, I won’t play this game online and I won’t give them a single cent more.
EoD is edge of darkness. It’s basically the most expensive version of the game which was originally offered and was supposed to include all subsequent dlc, hence the outrage(ridiculous pay to win features and price aside). SPT is a modded version of EFT(escape from tarkov) that let you play the game single player and added a bunch of cool stuff. BSG(Battlestate games, the publisher/dev studio) didn’t like that so they would copyright videos that used SPT. It’s a whole mess
I would have been happy with the change if they dropped the slot system entirely for cargo now that it serves no purpose (equipment gets bonuses based on slot and adjacent gear, cargo does not). For some unfathomable reason they kept the manual slots for cargo and it makes finding anything specific in a large cargo hold a nightmare.
This is compounded by their terrible crafting system where you have to manually pick every single component of a recipe rather than just clicking on the recipe and having it grab stuff from cargo for you. Cargo should have been turned into a sortable list like in nearly every other RPG.
The inventory has been one of the primary sources of complaints since day one, but despite several major overhauls they haven’t fixed the core issues, just made it slightly less inconvenient to use each update.
The inventory has been one of the primary sources of complaints since day one, but despite several major overhauls they haven’t fixed the core issues, just made it slightly less inconvenient to use each update.
Still waiting on them fixing the fucking interaction. Hold E to interact with the thing 5yd behind you instead of the npc right in front.
Another old annoyance that will probably remain until the end: stopped firing your weapon for 1 second? Let me holster it down again, sure you won’t mind the extra 400-500ms animation lag until you have to fire that sentinel again!
PS: Oh, and the teleport list! Another thing that desperately needs more information shown and a way to order/filter it.
I think ideally it would work like it does in Endless Space, ships have varying amounts of space for equipment and cargo, and you can install upgrades to convert between them somewhat.
E.g. with a freighter you could convert enough cargo space to equipment space that you can slap on some extra guns, or you could make a bootleg fighter by taking a standard ship and jamming equipment into most of the cargo space.
Seems fun maybe if they also add some other stuff to make the combat more interesting. It starts off looking promising then just doesn’t really go anywhere.
I guess it’s cool that some people may be able to play the game when they wouldn’t otherwise, but yeah I wouldn’t be surprised if this ends up being shit.
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