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Kolanaki, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
!deleted6508 avatar

Travel is gonna become boring if you have to travel the same road multiple times in the course of the game even if you have a bunch of cool stuff along that road. Eventually, I won’t give a shit about that stuff since I’ve seen it a million times. So I would hope there is still some kind of fast travel to go between places I have already been if the world is super big. Otherwise it’s just gonna feel like you’re padding the game for time to inflate a 10 hour story to take 40 hours to finish.

all-knight-party,
@all-knight-party@kbin.run avatar

I think the better way to help fix this issue is random encounters, spawns, and a world that changes as the game moves along.

Moving along the same road can be made interesting if different things are happening every so often as you come through. New friendly encounters, new fights with different enemies, maybe randomly spawning treasure or scripted puzzle sequences that can appear dynamically around the whole world. Add to that a world that becomes modified by story events, maybe that road gets blocked and a different passage opens up that takes you to the same end destination, but with a new path and things to explore.

It's not an unsolvable problem, but it is something that goes by the wayside often.

Ashelyn,

One thing to consider too is scheduled events. Imagine a couple towns get together and throw a fair along a route that connects them, and you get to see celebrations and games and vendors who might sell trinkets that are hard to track down otherwise. Perhaps the local monarch goes on a hunt with the massive party of servants and knights that might entail, with different practices for different cultures. A band of cultists clears an area for several days leading up to their yearly ritual. It’s migration season for a certain species of animal/monster. There are so many possibilities!

Even just vendors passing through can be made more interesting. Do they carry their wares via backpack or cart? Are they being attacked by bandits? Wild animals? Are they trying to smuggle goods or services somewhere?

It all has to be programmed of course, which is the main holdup on what makes it so hard to flesh out those parts of the world.

I do also see weight in the idea that, past a certain point, traveling is just boring, especially if the only thing of importance is the Main Story Quest. Travel is also often boring in real life too but we can tune it out, or find little ways to pass the time and entertain ourselves during the more mundane moments. We’re not frequently afforded that luxury in games. When you’re playing a game and dealing with the downtime going from point A to B, often there is literally nothing to do except hold down the movement keys and deal with the occasional path change/obstacle.

The point of games is to be engaging, and if there’s nothing to do while traveling but look at the scenery and surroundings it will eventually get boring. Even if the travel gets interrupted occasionally for an encounter, I think it’s arguable to say that the content is literally not travel anymore and in fact papering over a bad travel system (if the only thing interesting is the stuff you find that you have to stop and take care of). Adding more unique/transient stuff along routes is only half of the battle; work has to be put in to make traveling enjoyable in and of itself for players to want to do it instead of skip it.

But as always, the best solution to our problem is to simply add more trains.

Edit: slight restructuring/grammar

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

To add to this, DD1 has quite a number of NPC's that travel between regions and you can come across them. As you progress through the game their patterns and locations change.

I actually am ambivalent on the latter mechanic as it really makes it a pain sometimes, but it still has lots of ways that it can work well.

snooggums,
@snooggums@kbin.social avatar

Depends on the reason for traveling. If you are headed down the road to a goal and keep getting sidetracked by random encounters in a way that is distracting you from the thing you want to do then they just make travel tedious.

It all comes down to why am I traveling and why are encounters on the road more engaging than the reason for being on the road in the first place.

Lith,
@Lith@lemmy.sdf.org avatar

From the article:

And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.

Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.

Conyak, do gaming w Unity say layoffs “likely” as they recover from disastrous pricing plan rollout and look to AI for growth

So the CEO makes a shit decision, quits and leaves with his millions of dollars and now a bunch of employees get to lose their job. Capitalism is so disgusting.

cerement, do gaming w Unity say layoffs “likely” as they recover from disastrous pricing plan rollout and look to AI for growth
@cerement@slrpnk.net avatar

“who could’ve seen this coming?”
“everyone. everyone saw this coming.”

Pisodeuorrior,

The CEO should be hanged by the balls, just one disastrous decision after another, what an incompetent moron.

thingsiplay,
@thingsiplay@kbin.social avatar

The CEO of Unity is the former CEO of E.A., BTW.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

And when he was there he said people should pay $1 to reload their weapons on Battlefield

CJOtheReal,

Ah that explains a lot…

DoucheBagMcSwag, do gaming w Yep, Payday 3 seems a lot like Payday... but that's no bad thing

…with tacked on always online bullshit

Untitled_Pribor,
@Untitled_Pribor@kbin.social avatar

And Denuvo

forgotaboutlaye, do gaming w Starfield's animated trailers offer some player motivation for life among the stars

I watched two of the three, and really enjoyed them. Sure, I'd much rather see more gameplay, and they didn't do anything to sell me on the game itself, but they were enjoyable nonetheless

slimerancher, do games w SteamWorld makers announce 100 layoffs, cancel projects, and say they'll publish more games by other studios - but fewer of their own
@slimerancher@lemmy.world avatar

That’s a very sad news. Love their games.

TachyonTele, do games w SteamWorld makers announce 100 layoffs, cancel projects, and say they'll publish more games by other studios - but fewer of their own

That sucks. From what i know they’re basically a family/friends business though, maybe they got too big for themselves.

random_character_a, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him
@random_character_a@lemmy.world avatar

The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. “Success” of KSP2 was guaranteed and I could ditch the future of the entire frachise.

Best of luck.

Revan343,

So, uh…link?

random_character_a,
@random_character_a@lemmy.world avatar

To what?

ColonelThirtyTwo,

The “standalone version with the best mods” you made I assume

Artyom, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

If you want to sell a new IP, “From the creators of Day Z” is not a good angle to start with

frostycore, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

There already is a KSP killer… it’s killed KSP2, it killed the franchise…

Mercuri,

I never buy games before reviews but bought KSP2 early access. It was so bad I returned it less than four hours later. I joke they put more effort into the ads than the game itself.

I think what really confused me is that I saw a demo of KSP2 at PAX East several years ago. The game we got looked no different than that demo. I was like, wtf have they been doing all this time?

Yokozuna, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

Just put the original V3S from DayZ into a game and you’ll be space bound in no time

TachyonTele, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

Says they want to add n-body physics.
So it’ll never be finished, thanks for the heads up.

CheeseNoodle,

If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

Mercuri,

I don’t know about that. KSP has a mod that adds N-Body physics so it’s not some momumental obstacle.

Amputret, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him
@Amputret@lemmy.dbzer0.com avatar

Yeah, no. Rocket can go fuck himself.

DrSleepless,

King of starting games and never finishing them

L0rdMathias, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

Oh boy! I’m so excited to wait months for an update to a buggy mess for the update to simply adds a new texture for cans of beans and a new style of jeans.

DarkThoughts,

It's not developed by Bohemia.

RightHandOfIkaros, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

I don’t know if goading Take Two into a lawsuit is a good idea. These guys may have good lawyers, but Take Two undoubtedly has deeper pockets.

tal, (edited )
@tal@lemmy.today avatar

Plus, there’s no point. Like, if you want to make a good KSP successor, lots of people were unhappy with what happened with KSP2 and would be happy to buy it. Why unnecessarily start a fight that risks the game?

EDIT: Hell, if someone made a good KSP successor, it’d be very near the top of my own purchase list. I really liked KSP.

Adalast,

This. I was so pissed when I saw the EULA for KSP2. I love KSP more than probably any game that has ever been released, due in no small part to the vibrant modding community. The fact that they decided to abuse the very people who made KSP great is disgusting and short slighted.

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