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Kolanaki, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
!deleted6508 avatar

Travel is gonna become boring if you have to travel the same road multiple times in the course of the game even if you have a bunch of cool stuff along that road. Eventually, I won’t give a shit about that stuff since I’ve seen it a million times. So I would hope there is still some kind of fast travel to go between places I have already been if the world is super big. Otherwise it’s just gonna feel like you’re padding the game for time to inflate a 10 hour story to take 40 hours to finish.

all-knight-party,
@all-knight-party@kbin.run avatar

I think the better way to help fix this issue is random encounters, spawns, and a world that changes as the game moves along.

Moving along the same road can be made interesting if different things are happening every so often as you come through. New friendly encounters, new fights with different enemies, maybe randomly spawning treasure or scripted puzzle sequences that can appear dynamically around the whole world. Add to that a world that becomes modified by story events, maybe that road gets blocked and a different passage opens up that takes you to the same end destination, but with a new path and things to explore.

It's not an unsolvable problem, but it is something that goes by the wayside often.

Ashelyn,

One thing to consider too is scheduled events. Imagine a couple towns get together and throw a fair along a route that connects them, and you get to see celebrations and games and vendors who might sell trinkets that are hard to track down otherwise. Perhaps the local monarch goes on a hunt with the massive party of servants and knights that might entail, with different practices for different cultures. A band of cultists clears an area for several days leading up to their yearly ritual. It’s migration season for a certain species of animal/monster. There are so many possibilities!

Even just vendors passing through can be made more interesting. Do they carry their wares via backpack or cart? Are they being attacked by bandits? Wild animals? Are they trying to smuggle goods or services somewhere?

It all has to be programmed of course, which is the main holdup on what makes it so hard to flesh out those parts of the world.

I do also see weight in the idea that, past a certain point, traveling is just boring, especially if the only thing of importance is the Main Story Quest. Travel is also often boring in real life too but we can tune it out, or find little ways to pass the time and entertain ourselves during the more mundane moments. We’re not frequently afforded that luxury in games. When you’re playing a game and dealing with the downtime going from point A to B, often there is literally nothing to do except hold down the movement keys and deal with the occasional path change/obstacle.

The point of games is to be engaging, and if there’s nothing to do while traveling but look at the scenery and surroundings it will eventually get boring. Even if the travel gets interrupted occasionally for an encounter, I think it’s arguable to say that the content is literally not travel anymore and in fact papering over a bad travel system (if the only thing interesting is the stuff you find that you have to stop and take care of). Adding more unique/transient stuff along routes is only half of the battle; work has to be put in to make traveling enjoyable in and of itself for players to want to do it instead of skip it.

But as always, the best solution to our problem is to simply add more trains.

Edit: slight restructuring/grammar

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

To add to this, DD1 has quite a number of NPC's that travel between regions and you can come across them. As you progress through the game their patterns and locations change.

I actually am ambivalent on the latter mechanic as it really makes it a pain sometimes, but it still has lots of ways that it can work well.

snooggums,
@snooggums@kbin.social avatar

Depends on the reason for traveling. If you are headed down the road to a goal and keep getting sidetracked by random encounters in a way that is distracting you from the thing you want to do then they just make travel tedious.

It all comes down to why am I traveling and why are encounters on the road more engaging than the reason for being on the road in the first place.

Lith,
@Lith@lemmy.sdf.org avatar

From the article:

And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.

Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.

Conyak, do gaming w Unity say layoffs “likely” as they recover from disastrous pricing plan rollout and look to AI for growth

So the CEO makes a shit decision, quits and leaves with his millions of dollars and now a bunch of employees get to lose their job. Capitalism is so disgusting.

cerement, do gaming w Unity say layoffs “likely” as they recover from disastrous pricing plan rollout and look to AI for growth
@cerement@slrpnk.net avatar

“who could’ve seen this coming?”
“everyone. everyone saw this coming.”

Pisodeuorrior,

The CEO should be hanged by the balls, just one disastrous decision after another, what an incompetent moron.

thingsiplay,
@thingsiplay@kbin.social avatar

The CEO of Unity is the former CEO of E.A., BTW.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

And when he was there he said people should pay $1 to reload their weapons on Battlefield

CJOtheReal,

Ah that explains a lot…

DoucheBagMcSwag, do gaming w Yep, Payday 3 seems a lot like Payday... but that's no bad thing

…with tacked on always online bullshit

Untitled_Pribor,
@Untitled_Pribor@kbin.social avatar

And Denuvo

forgotaboutlaye, do gaming w Starfield's animated trailers offer some player motivation for life among the stars

I watched two of the three, and really enjoyed them. Sure, I'd much rather see more gameplay, and they didn't do anything to sell me on the game itself, but they were enjoyable nonetheless

Baggie, (edited ) do games w Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"

There’s a problem in movies that I keep thinking about in relation to this.

Movies often use music from other movies in early cuts to get something rough together. They time the scenes around the music, they work with it for ages, and finally it’s time to make an original track to replace the rough copy.

But they have to use something that’s the same tempo, because of how the scenes were timed around the old music. And it has to fit in the same vibe, because that’s what the old music felt like.

So you end up with a piece of music that’s usually pretty close to the temporary music, and a lot of Hollywood osts sound almost identical as a result. When I see people talk about using gen ai for placeholders and concept art, I see that same problem turning up.

SoleInvictus,

I had never heard about temp tracks, but this makes so much sense. That’s a powerful homogenizing force.

prole,

Famously, Stanley Kubrick used classical music as a temporary track for 2001: A Space Odyssey, and intended on having Pink Floyd do the soundtrack. However, he grew to like how the classical music felt so much that he decided to keep it.

Omgpwnies,

I wonder if that’s why so many sequences use “4 on the floor” arranged roughly around a 12 bar pattern, or a specific piece of classical music that the studio could have gotten from public domain

MrFinnbean,

Same thing happens with games to some degree.

There are many stories from gaming about placeholder music becoming integral part of the game.

In original doom games Carmack and Romero loved Black Sabbath and listened it during testing amd working on the game. That led to now legendary doom ost.

During the development of Max Payne 2 Remedy used Poets of the fall song as a placeholder and in the end they decited they wanted it in to the game, but because they could not get in to agreement with the publisher, and because PoF members are just cool guys, they eventually made song just for the game to get around the licensing debucle. That song was later released as a single.

I remember hearing story about Brutal Legend having some licenced music as a place holder in meeting with investors and it lead that music ending in to the game.

Im writing this while im little busy, so everything is coming from my memory, without fact checking, so who ever is reading this take it with a pinch of salt.

Infrapink,
@Infrapink@thebrainbin.org avatar

Judas Priest, not Black Sabbath.

Sine_Fine_Belli, do games w Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"
Luminous5481, do games w Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"
@Luminous5481@anarchist.nexus avatar

I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t

seeing as how using genAI even during development is still rare enough that it makes the news, I can’t imagine it’s been as big of a problem for them as they make it seem. this sounds more like a smaller publisher taking a popular public stance for the PR.

northernlights,

I’ve seen games in store listings that were obviously AI slop copying their entire game, Manor Lords (which is awesome btw)

voracitude, do games w Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"

As with much discussion of generative AI, the difficulty of Hooded Horse’s position is pinning down what they’re trying to ban. Does an artwork count as generated if somebody used the tech to make a base image of some kind, then fleshed it out and finished it off at length by hand?

A very salient question. Is someone generates a rough outline and then redraws it, fixing errors and making modifications with their human artist eye, is the thing they draw a problem? It will involve a human artist, and human artistic skill.

Tracing is one way to teach children how to draw. If someone generates an image to trace for practice, is all their art problematic because they were trained with AI?

This seems kind of like asking a vegan if they’d eat lab-grown meat… I think the answer depends heavily on why the person believes what they do in the first place.

Overspark,

One way of looking at it is serving a vegan a vegan meal, after you slaughtered a cow for the first couple of tries. Some of the damage has already been done.

Also, we’ve had several kerfuffles already where GenAI “placeholders” were present in a released game, and caused plenty of outrage. It’s far safer to never have those placeholders to begin with. Just draw up something ugly in Paint, at least it’ll be plenty obvious you need to fix it before launching the game.

PixelatedSaturn,

Omg. The damage has been done? Cows have been killed, because someone used an ai generated texture for mud.

Overspark,

In order to generate that texture, AI bots have already been attacking every website hosting content on the internet for the past year, to the point that they were basically DDoSed and forced to take extreme measures to stay online. Plenty of copyrighted works have been slurped up without consent from their authors, a massive amount of energy has been used to inference the models and even more energy (far more than all cryptocurrencies combined for example) is used generating things from those models. So yes, a lot of damage has already been done. Far more than killing a couple of cows.

PixelatedSaturn,

That’s bullshit exaggeration and you know it.

Plus there are legally made models.

Massive energy is used to give you porn, its the way it is. Humanity needs more and more energy all the time. Making that one thing you don’t like the problem is not sensible.

supersquirrel,

That’s bullshit exaggeration and you know it.

It is not a bullshit exaggeration.

PixelatedSaturn,

Yes it is. It is and also a generalization.

And in the end, it doesn’t matter. The are tens of thousands of people dying each year to support the living standard you enjoy, but you have focused on ai. Your outrage is a fallacy.

Holytimes,

You just made a fallacy of relative privation. While they no fallacious argument. They used hyperbole which is not a fallacy.

So shut the fuck up, if you want to call people out or make an argument. Actually make a point and don’t just drop to attacking people’s character with accusations of fallacy. It’s fucked up and does nothing but make you look stupid at the best of times.

person420,

I heard an interesting statistic the other day. Golf courses use vastly more water than AI. Upwards of 30x more in some areas.

AI usage only accounts for like 20% of water usage by data centers in general.

PixelatedSaturn,

People here will hate you for saying that 😁.

Dojan,
@Dojan@pawb.social avatar

The problem here is that you lose nuance.

Yes, a lot of datacentres use evaporative cooling, meaning that the heat is taken away as the water evaporates. It’s a cheap and effective way of doing things and the water returns to the water cycle and doesn’t really get locked up anywhere. So it’s not really a problem, right?

Well yes, in a vacuum that’s fantastic. However there’s two caveats to this: evaporative cooling works best in arid areas, because the air can hold more water. Thus they build these AI datacentres in naturally arid areas. Smart, they’re using physics to their advantage!

What’s the second problem then? They’re now using up the ground water in those arid areas to cool their datacentres and thus ruining it for the people that live there, leaving them without safe water to drink.

Also I don’t know how many anti-AI people will be all “bUt gOlF CoUrSeS ArE OkAy, We lOvE ThOsE!!” These things exist purely for rich people that don’t contribute anything, so we could get rid of both and the world would be a better place.

voracitude,

Maybe a better analogy would be the Ship of Theseus - how much of an AI-generated picture has to be replaced by human work for it to not be considered slop anymore?

halfdane,

Slop of Theseus

Omgpwnies,

Or to stick with the vegan/meat analogy - making the perfect vegan sausage patty by making several meat patties, each one with iteratively less meat until a vegan patty is left, as well as several dead pigs.

Dojan,
@Dojan@pawb.social avatar

Homeopathic burgers.

justdaveisfine,

I’ve seen the argument that if you’re generating an image and making some edits, you’re robbing yourself of original concepts. Even if human hands do the editing you’ve already outsourced one of the most important parts.

voracitude,

I’ve seen the argument that if you’re generating an image and making some edits, you’re robbing yourself of original concepts

This argument can also be deployed against Fair Use artworks, though, or tracing.

Katana314, do games w Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"

I need to admit that in the past day, I asked an AI to write unit tests for a feature I’d just added. I didn’t trust it to write the feature, and I had to fix the tests afterwards, but it did save time.

I really don’t see any usefulness or good intent in the art world though. Sooo much of those models has been put together through copyright theft of people’s work. Disney made a pretty good case against them, before deciding to team up for a shitty service feature.

It’s sad Clair Obscur lost that indie award, but hopefully the game dev world can take that as a bit of a lesson.

ratel,

I often use it in programming to either layout the unit testsor do something that’s repetitive like create entities or DTOs from schemas. These tasks I can do myself easily but they’re boring and I will also make mistakes. I always have to check every single line and need to correct things, plus have to write one or two detailed prompts to make sure that the correct pattern and style is followed. It saves me a lot of time, but always tries to do more than it should: if it writes tests it will try and run them, and then try and fix them, and then try to change my code which is annoying and I always cancel all of that.

I find AI art and creative writing boring and I only really see these things as a tool to support being more efficient where applicable, and you also have to know what you’re doing, just like using any other tool.

Corngood,

create entities or DTOs from schemas

Surely there are deterministic tools to do this?

ratel,

There are and I used to use them but they aren’t error-free either or following the style guides I need to adhere to so it’s essentially the same outcome.

PixelatedSaturn,

I don’t know what you mean, but as a designer I can imagine my work without ai anymore. I get the same response from everybody I know In my line of work.

I don’t get banning it. At most for the ethical prudes is limiting one self to the models that were legally trained. But I have no problem admitting I am not one of those.

Katana314,

I still haven’t seen anything neat from any models that were certified following only legally permitted content. That said, to my knowledge there’s very few of that variety.

Training off of the work of current artists serves to starve them by negating the chance companies hire them on, and results in circumstances where AI trains off of other AIs, creating terrible work and a complete lack of innovation.

People suggest a brilliant future where no one has to work and AI does everything, but current generations of executives are so cut-throat and greedy to maximize revenue at the top, that will never happen without extreme, rapid political and commercial reform.

PixelatedSaturn,

Artists have been always starving. The future is such that if you can’t compete with ai , chose another profession where you can. That’s not something I want, but the world is changing and people have to change with it. That’s either with another profession or by voting in politicians that can redistribute the wealth back to them. There is no option where the progress stops , where the clock stops ticking.

Katana314,

Many artists do starve, and many others succeed. Not sure what your point is, or why you want to shift the needle more in the former direction.

AI can’t compete with artists if they are not generating content to serve for the model. Even if the models could achieve consistent art, it would mean we get no new themes or ideas. People who would normally invent those new styles will start by repeating what’s existing, and will be paid for that.

Many nations provide grants for art, because they recognize it’s a world that doesn’t always generate immediate, quantifiable monetary return, but in the long run proves valuable. The base expectation is that companies recognize that value and uniqueness in fostered talent as well, rather than the immediacy of AI prompts giving them “good enough” visuals.

PixelatedSaturn,

Artists are always starving is because that’s how it’s always been. I don’t think it can be an argument for or against anything.

I’ve worked with ai image generation professionally and I can say that they are not missing new ideas if people using them aren’t. They are great for brainstorming new ideas. They can’t make a design, but are a great tool speeding up the process.

I love art. I go to galleries often. I don’t think ai can do that and will never be able to. Not true art like capturing a moment in time with the original style of the artist and their life experience. I don’t think ai is a threat to that.

logicbomb,

I saw an article about an artist who used AI just for overall composition, and who said that he couldn’t compete if he didn’t do this, because everyone in his field was doing it and it was significantly faster than what he used to do.

I suspect that when people say things like “AI cannot possibly help field X be more efficient like it does in field Y,” what they often really mean is, “I work in field Y and not field X.”

PixelatedSaturn,

He’s right. You have to use the tools at your disposal. It’s not only a matter of survival but also about streamlining your work process. Focusing on the main design decisions and letting the machine do at least some of the leg work when possible. It’s more pleasant like that.

I don’t mind people hating on ai. Everybody can not use it as much as they want.

blaue_Fledermaus,

I recently used one “agentic ‘AI’” to help writing unit tests. Was surprisingly productive with it; but also felt very dirty afterwards.

scrubbles,
!deleted6348 avatar

Don’t. I think it honestly has a place. Now that place is vastly different from what business bros think it is, but it does have a place. I think writing tests is a great reason, and it’s a good double check. Writing documentation is good, and even writing some boilerplate code and models. The kicker is that you need to already be an engineer to use it, and to understand what it’s doing. I would not trust it blindly, and I feel confident enough to catch it.

It’s another tool in our belt, it’s fine to use it that way. Management is insane though if they think you’ll 10x. Maybe 2x.

Holytimes,

Entire problem with AI is literally a legal one. The entire moral outrage that everyone has for it has only been able to be sourced back to legal arguments. Hell even every philosophical argument being made all over the place still stems down to the legalities of it.

If you can find a single moral or philosophical argument to be made that does not have a rooted bias in the law then you might have a reason to feel dirty. But realistically you only feel dirty because your being told to feel dirty by idiots all around you.

If you hold copyright to that high of an esteem that you feel disgraced and sullied for violating it even indirectly then yeah, feel dirty. But I really doubt you hold the draconian laws of copyright to such a high morale standing as to let your self worth be hurt from it.

But even still, beyond ai, every tool you use in your work flow is almost guaranteed to be built off the back of abuse, slave labor, theft, and exploitation at some level. If we threw away tools and progress just because they were built by assholes we would have no tools at all.

Fight for better regulation, and more care in the next step of advancement. But to throw away tools is just not realistic, we live in reality unfortunately.

If the tool is genuinely useless to you then don’t use it. If it is genuinely useful then use it. If you can find a better tool then use that instead.

blaue_Fledermaus,

The copyright thing doesn’t bother me much, but the absurdly inflated hype and pushiness from the companies does, and using it at this moment only feeds into it. Probably after the bubble bursts I won’t feel bad about using it.

MountingSuspicion,

If you acknowledge the problem with theft from artists, do you not acknowledge there’s a problem with theft from coders? Code intended to be fully open source with licenses requiring derivatives to be open source is now being served up for closed source uses at the press of a button with no acknowledgement.

For what it’s worth, I think AI would be much better in a post scarcity moneyless society, but so long as people need to be paid for their work I find it hard to use ethically. The time it might take individuals to do the things offloaded to AI might mean a company would need to hire an additional person if they were not using AI. If AI were not trained unethically then I’d view it as a productivity tool and so be it, but because it has stolen for its training data it’s hard for me to view it as a neutral tool.

Katana314,

If the models are in fact reading code that’s GPL licensed, I think that’s a fair concern. Lots of code on sites like Stack Overflow is shared with the default assumption that their rights are not protected (that varies for some coding sites). That’s helpful if the whole point is for people to copy paste those solutions into large enterprise apps, especially if there’s no feasible way to write it a different way.

The main reason I don’t pursue that issue is that with so much public documentation, it becomes very hard to prove what was generated from code theft. I’ve worked with AI models that were able to make very functioning apps just off a project’s documentation, without even seeing examples.

MountingSuspicion,

I don’t think training on all public information is super ethical regardless, but to the extent that others may support it, I understand that SO may be seen as fair game. To my knowledge though, all the big AIs I’m aware of have been trained on GitHub regardless of any individual projects license.

It’s not about proving individual code theft, it’s about recognizing the model itself is built from theft. Just because an AI image output might not resemble any preexisting piece of art doesn’t mean it isn’t based on theft. Can I ask what you used that was trained on just a projects documentation? Considering the amount of data usually needed for coherent output, I would be surprised if it did not need some additional data.

Katana314,

The example I gave was more around “context” than “model” - data related to the question, not their learning history. I would ask the AI to design a system that interacts with XYZ, and it would be thoroughly confused and have no idea what to do. Then I would ask again, linking it to the project’s documentation page, as well as granting it explicit access to fetch relevant webpages, and it would give a detailed response. That suggests to me it’s only working off of the documentation.

That said, AIs are not strictly honest, so I think you have a point that the original model training may have grabbed data like that at some point regardless. If most AI models don’t track/cite the details on each source used for generation, be it artwork on Deviantart or licensed Github repos, I think it’s fair to say any of those models should become legally liable; moreso if there’s ways of demonstrating “copying-like” actions from the original.

Sina, do gaming w Publisher reveals and immediately cancels new Postal game after fans accuse it of using AI generation

It’s pretty much guaranteed that many AAA games out over the past 2 years had AI generated elements. Though finding these is not plausible. Telling about separate grass or tile textures if they are AI generated or taken from the asset store, or god forgive Ai generated assets taken from the asset store is basically impossible.

Alternatively imagine if an artist draws a concept art of an in game item & then uses image generation for creating the actual game assets. How will anyone find out?

chicken, do gaming w Publisher reveals and immediately cancels new Postal game after fans accuse it of using AI generation

AI witch hunt strikes again

Son_of_Macha,

Wrong terminology, a witch-hunt is a bad thing, this is just public opinion being against the job stealing ip copying tech bs.

chicken,

the developers write that “our studio was mistakenly accused of using AI-generated art in our games, and every attempt to clarify our work only escalated the situation”. They say they’ve received a lot of insults and threats as a consequence.

This is a bad thing.

MyDarkestTimeline01, do gaming w Publisher reveals and immediately cancels new Postal game after fans accuse it of using AI generation

I sincerely hope that Grand theft Auto 6 ships and people find generative AI elements in it. I hope it’s one of those games that’s so Blockbuster it tells you you’re going to either eat your morals or you’re not going to get that thing you want.

FaceDeer, do gaming w Publisher reveals and immediately cancels new Postal game after fans accuse it of using AI generation
@FaceDeer@fedia.io avatar

I guess this accused witch was innocent after all.

Oh well, the price of purity. Throw the next one in the pond to see if they sink too!

Kwakigra, do gaming w Publisher reveals and immediately cancels new Postal game after fans accuse it of using AI generation
@Kwakigra@beehaw.org avatar

Here specifically is where consumers have drawn the line with the Postal series, a game series about doing mass killings for fun.

Hegar,
@Hegar@fedia.io avatar

Multiple genres of games are about doing mass killings for fun.

You know that bit when you get bored playing some open world game, go around killing everyone, then reload? Postal is That: The Game. Just without the reloading.

Or that was how i thought about postal 1&2.

RickyRigatoni,
@RickyRigatoni@retrolemmy.com avatar

Mass killings in videogames don’t hurt real people.

Kwakigra,
@Kwakigra@beehaw.org avatar

You nailed it.

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