It’s an early access game, just finish the game instead of trying to ‘revive’ it while it remains incomplete.
A handcrafted campaign (ever seen a non-handcrafted campaign?) seems like something you’d save for a full launch anyway. It would make more sense to me to make sure the rest of the core game is fun and works as intended, then top it off with a campaign at launch.
I was bummed when I saw it launched in a crappy state. I thought it looked really neat as well. From recent reviews it seems they have fixed a ton of stuff and are rapidly working on other things so I copped it. Hopefully I can finally play it this weekend.
This was a very interesting game. I didn’t feel exactly satisfied at the end of the game but I almost feel like that’s the point. I’m always down for weird experimental stuff in games even if they aren’t 100% my thing. I’ll still remember those weird games that test the boundaries more than most of the standard AAA slop.
I wish this developer well and can’t wait to see what they do in the future.
I bought it blind on gog when it was on sale, visual novels aren’t my thing usually, but it did not have the anime look so I thought I gave it a try and drop it after half an hour.
Turns out it was one of the most impressive games I played these last years. What a mindfuck!
And the ending warmed my cold heart!
So I wanted to watch a review on YouTube, and what! The! Fuck! I had no idea how different (and gruesome) this game could get! Soon it’s holiday time, and it’s on my top list of things to do! Let’s see how I can fuck things up!
OP bashed the author/article, but it seems to be a fair synopsis of the Verge article its based on.
This was a cool line from the original article:
The upcoming “persistent universe” Epic is building with Disney is an example of the vision. “We announced that we’re working with Disney to build a Disney ecosystem that’s theirs, but it fully interoperates with the Fortnite ecosystem,”
The idea is to get people into your walled garden and then milk them for everything it’s worth. Roblox does a good job gaming wise… kids spend hours playing many different games but never leave Roblox. So the hunt for the solution that can improve on this, is on. If you can get people to order their groceries from within your walled garden and take a cut… you’re golden.
For sure… but this is like chasing the dream. And in china they have an everything app… so … they keep pooring billions into these bottemless pits.
Edit: I also think most people don’t trust corporations to get them the best deal. So if you ask Amazon to get you product X … they will fuck you on price.
You know what I liked? That Guy Ritchie King Arthur movie with Charlie Hunnam and Jude Law, where Arthur is raised as a street orphan thug who kind of creates his own little criminal empire.
share vision of a metaverse spanning “Roblox, Minecraft, and Fortnite”
They’ll erode the popularity of all three with this shit. You have a hen that lays golden eggs? We have one too! Let’s smash them at the speed of sound and hope it results in a megachicken that lays eggs double in size.
Yeah, hard agree with what they’re saying and like the fact that they’re delaying prison architect 2 in light of that.
Lately and because some early access games have caught my eye, I’ve been thinking about how I don’t have as much time for gaming and want the complete experience right away. If I play a game before it’s fixed or before all the content is out, most likely I’ll never play the game at it’s best because I’ve moved on already.
Ah Paradox is finding their model of releasing unfinished games and getting around to solving it later less appealing!
That is a little disappointing, actually, as Paradox made some damn good games this way. Crusader Kings 2, Hearts of Iron 4 and Stellaris were all made like that.
Look, I get it, but the state of DLC in Paradox games has moved beyond even the memes. I think they took those as inspiration. There’s a fucking monthly pass now!
I deeply enjoy their games, but the DLC bloat confounds me.
I feel guilty about it, but I appreciate the monthly pass. I played EUIV for exactly one month, at a total cost of like $7 (got the base game for free at some point) with all the bells and whistles. It seemed like a good compromise because you’d have to pay it for years at this point to cover the DLC out right, but it is a disgusting level of rent seeking behavior.
Now it bothers me that I’d need to put another $7-$10 into the machine to access those saves, but not as much as if I’d throw down hundreds of dollars on it to own the content for a 10 year old game.
It’s been nice if they had a “perpetual fallback license” approach where you are granted everything you’ve subscribed to for at least 12 months even if you cancel subscription.
That may be true but with that kind of success behind them, one would assume they have the budget to finish their games without needing the support of the crutch that is the Early Access model.
Stellaris is one of my all time favorite games, but the late game really becomes unplayable from lag. I have over 1000 hours in it because I love it’s modding and the immersion possible with it, but the performance is a real problem.
They have tried to address this too, with minor success, but that doesn’t help when the start of each month from 2350 onwards takes seconds to load.
we’re tired of being sold a shit sandwich that may someday become edible? wow who would have ever predicted this utterly unprecedented turn of events except absolutely fucking everybody.
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