I hope Rocksteady turns the disappointing launch around and Suicide Squad has decent success down the line.
I am a massive Suicide Squad fan, so I decided to get the game early, even though I normally stay away from Live-Service and Always-online games. The game is very entertaining in Cutscenes and the banter between the Squad is hilarious. That alone made me enjoy the Story experience very much and I feel like getting the game was worth it for me personally. There is sadly a lot of valid criticism around the game and Rocksteady has to release a much needed Patch soon to fix early issues and they need a very good Season 1 Content drop in March, or I don’t think this game will have any long lasting success.
I understand everyone who either dismisses this game on the Live-Service aspect alone or waits on deep sales for this game. If this game wasn’t so agressively designed as a live-service looter shooter, but as a single player shooter (maybe with Multiplayer added later on?) with the same story, it would have been a bigger success.
There is fun to be had in the game and there is still potential for it to become great and ultimately successful, but it will take passion and commitment from WB and Rocksteady throughout the next year.
I’m honestly just gonna wait till it’s on GamePass in a year or so. Would love to play as a 9 hour ish Campaign with a lot of customization once the abandon the GaaS stuff.
They had to have seen the writing on the wall at least a year or two before they brought this to market.
I seem to remember that at about a year before launch there was some reporter (Jason Schreier?) who had an inside tip that they were changing some stuff in the face of the realization that GaaS were not the money maker they were thought to be once upon a time, but the tipper also said that they were too locked into the GaaS paradigm to make the sort of meaningful changes that would salvage the experience. I don't think there's any rescuing this one if they knew they were in trouble a full year before delivery and still couldn't shape it up into a product worthy of attention.
There was a similar comment about that. How they are in a sunk cost fallacy for all the GaaS promises they made a few years ago. And to not release it means they make zero.
Versus releasing and maybe they make some money back.
Having now had firsthand experience with this, I’m very happy I didn’t buy it myself. It is so soulless. And the characters feel nothing like their inspirations, while they are distinct, their distinctions just aren’t between Harley Quinn and Captain Boomerang and so on. They’re just “random asymmetric abilities we tossed in”.
Ah well, GaaS ruins another in-theory solid idea for a game.
Yeah, I don’t mind it for Elden Ring. Souls games have their way of getting me to do back to back playthroughs, something I rarely do with most games, so I know I’m going to get my money’s worth.
FROM’s and Elden Ring’s good names will be forever tarnished with this bullshit. Even if, and it’s a big if, this turns out to be a decent port it still feels really, really gross. This is really disappointing.
EXCITED. Even Update 3 was completely fun and enjoyable to play. I've been putting off playing again because there were so many breaking changes in the later updates.
I guess it’s cool that some people may be able to play the game when they wouldn’t otherwise, but yeah I wouldn’t be surprised if this ends up being shit.
You know there are people at tencent unironically thinking “People were happy with how unmonetized Elden Ring was. How can we monetize that satisfaction?”
Usually, the devs aren’t thinking that, management is and that’s what’s shoveled downward. Still people at tencent, but I imagine it’s not everyone ludicrously evil.
Still, this is a reminder not to get too attached to any particular developer. Doesn’t matter how sincerely dedicated to producing fun and satisfying experiences From is: when Tencent talks, they have to listen.
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