but I do believe you will have to have a connection in order to play cause it’s made in the Unreal Engine, it’s using cross-progression, crossplay, I do believe we need you to be online," said Listo.
I’ve been using Unreal Engine 4 since 2014 and in 2020 started using EOS which I’ve shipped on a game. This is bullshit. It’s entirely bullshit that you don’t need someone 10 years into the games industry with the relevant engine experience and relevant online subsystem experience to tell you it’s bullshit. You already know it’s bullshit. But here is a random expert opinion to definitively confirm it’s bullshit.
The only thing they had to do is make it so you can store your progress locally until you connect to a server. I do that with my achievement system in an indie game I made for under 10,000 USD from my publisher. It’s insane to think this is their excuse.
OW2 was announced as free-to-play and would shut down the original Overwatch servers with it. However, Blizz had said that OW2 would come with a PvE mode (which was highly requested with Overwatch). When OW2 released, the game released with no PvE mode but the promise that they’d add it in later. In May, Blizz announced that the PvE mode had been cancelled altogether. A week or so later, Blizz reversed the decision to cancel the PvE mode. Now the PvE mode is coming and it’ll cost $15.
So, just more Blizzard being incredibly shitty. As always.
rockpapershotgun.com
Gorące