I’d say peak Bethesda publishing was with the Wolfenstein The New Order (2014) by Machine Games, Doom (2016) by id Software, and Prey (2017) by Arkane Austin. Bethesda managed to put in one mediocre -in comparison- game in 2015, Fallout 4.
Wolfenstein The New Order was coupled with a short but rather good prequel The Old Blood, and The New Order managed to pull in quite good semi-linear progression mechanic with weapon upgrading interjected to make a good game. Latter games marketed with “Lets blast some Nazis, HELL.YEAH BROTHER” kinda zealous and soulles propaganda machines rather than being games, imo.
Bethesda squandered the critical acclaim of Doom 2016 with rgb sales of Doom Eternal imo. 2016 was a pretty novel entry in Doom series, and they went with all the controversy of soundtrack composing, stat-based difficulty, all-color ui shit that distracts from gameplay, pretty unconnected region/planet jumping, cheesy orbital station upgrading/unlocking, etc.
Even though I had not played the first Prey game, I’d still say the most and only bad thing about the Prey 2017 is its name. The name is forcibly put into the game in one memo and isn’t mentioned anywhere else, as if the hardest part of making that game was coming up with a new name and they just gave up, using an old IP. The game was so good tho, that it really could rival Half-Life if it had a couple more intriguing elements. Other than that, the gameplay area, enemy, weapons and utilities designs are spot on. Interconnectivity and reuse of old maps with new designs were excellent. The different mechanic of zero gravity environments really shone with the outside of the Talos I, with how good they implemented the feeling of going into empty space, skirting the station, etc. There wasn’t much to do outside, but the empty scenery was breathtaking anyway. The contrast of the opening of the game and its slow connection to the rest of the game, environment design with every bit of elements fitting the current space station environments, while adding the old Soviet style that the station was taken from, the weapon and ability progress that matches the same good mechanics from Wolfenstein and Doom, how the story is well written and flows very nicely even though the game is actually open world, which in turn changes a lot with respect to the story, etc.
I haven’t played since the first couple months it came out in Early Access. It was a lot of fun, but there was nothing to do in the end game. I’m curious if they’ve added end game content that keeps it replayable.
The Sonic fandom continues to amaze me. For every mountain of lewd fan art and crappy original characters created by fans, you get an incredible fangame that absolutely trumps official efforts from Sega themselves.
Pulling off a kart racer in the Legacy DOOM engine of all things is a seriously impressive feat.
This gives me hope that all gamers won’t just roll over and take it. But Capcom could react in different ways, they could do better or they could just quit releasing games on Steam. Wonder if they have already asked if Steam could disable reviews for them?
I just watched the trailer and downloaded the demo. Excited to give it a try. The art style looks very unique and gameplay reminded me of an old Xbox game called Metal Arms: Glitch in the System. Speaking of which I never even owned that game but sunk hundreds of hours into the demo lol.
Never heard of this but incredibly excited! I already spend a lot of time playing random 8-bit games, it’ll be nice to have a set with modern quality of life features.
Hopefully we get a game crossover with TW:Troy like in the Warhammer series. It’s a pretty similar time period and uses all the same resources, so I could see Agamemnon doing battle with Ramses.
One plan that we’ve always had since the early stages of development on PHARAOH is to expand the size of our campaign map as a free update, and to introduce even more factions and cultures to the game.
and one has to assume that Greece would have to be one of the expanded parts... But that was the original intention before Pharaoh fell on its face so who knows if that's still on the table.
It was mainly due to them embracing rollback net code and being part of EVOs line up during covid. Problem is that the big fighters revised their netcode since then and it’s been relegated.
Nah, even out of the gate, it's done far better than the likes of Punch Planet, for instance. They just made a good game, and people paid attention; perhaps not as much attention as they wanted or needed. If you ask me, they appeared to have started overscoping once they got their initial success. The Salt Mines mode seemed like a big money sink that had a detrimental effect on the matchmaking, for one.
I mean, the game is good, but you can see the spike in steam charts right at the point it was announced for EVO. Like outside the initial release, the game averaged under 20 players. After that they spiked and then just slowly got back to averaging less than 20 players the last few months.
I like the game, but it’s not comparable to the other successful indie titles like UNIST or Skull Girls. Yeah it kills punch planet, but outside the first few months it released to may 2021, it did similar numbers.
UNI and SG are themselves far more successful than most games. So yes, not as successful as those two, but still more successful than most. Evo is also a kingmaker, and you can see spikes in all of the announced Evo games when they're announced and present at Evo.
Beta tester for the last few years here. Game is great and a ton of things were added/fixed by the lone dev left. It’s definitely a time capsule UI/performance wise but it’s way deeper then you’d think from screenshots or a description.
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