I mean, Hideo Kojima tells stories that are a little convoluted and has layers of metaphor in them… Kinda like The Matrix, so he’d have been a perfect fit.
It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.
It’s not the team that made Thank Goodness You’re Here. It’s the same publisher that also published Thank Goodness You’re Here. That’s the equivalent of two different streaming shows that are both exclusive to the same service.
If it’s anything like the game Immortality, there’s an underlying story you can figure out. The gameplay in Immortality involves clicking elements in the video to link to elements from videos from other times and in-universe media. You can fast-forward and reverse, and there’s a hidden element you can discover.
Lots of nudity and a fair amount of blood, though.
Please post the video on games/pcgaming when you are done.
Soma is one of my favourite games of all time. Finished it two sittings (needed a break for sleep). I think it took me longer than most, but I was also exploring the world a lot.
I’ve seen Mat Piscatella talking about this, and it seems like his take is, paraphrasing, “it values different games”. Some games see far more success with the broad access they get to subscriptions, and some see less, which seems to be corroborated by the author of this article.
Subscriptions have become the new four letter word, right? You can’t buy a product anymore.
I mean…you can for anything in Game Pass, but that’s not the case for Nintendo.
Without wishing to portray myself as a comprehensive researcher … I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements … showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.
And I think a lot of that has to do with how much longer we spend with a given game than any song or movie. And even in television, every current show is on some streaming service, and you really can’t buy those, but in games, it’s the opposite. With few exceptions, you can just about always buy the game, and they’re often not present on a subscription service. When games are sold, they tend to command a higher price, too.
Then, not mentioned in the article, are weird cases like Indiana Jones or Doom, where they’re quality games that don’t sell many copies despite impressive pedigrees, presumably because everyone knows they can get them on Game Pass. But then games like STALKER 2 or Clair Obscur, with low-ish review scores and basically no pedigree, respectively, sell plenty of copies despite being available for far cheaper on Game Pass. Some of this might be the association with Game Pass being for Microsoft-owned studios or something, and Microsoft is aiding that association by making fewer lucrative deals for third party studios.
I don’t buy civ games until they release all the DLC. Since CIV 5 it seems like they have released unfinished games that lack major game mechanics on launch and the game only gets finished through DLC.
Poor adoption and sales with CIV 7 is their own fault. They have conditioned the market to wait for the DLC.
I put a ton of hours into KF1 but never got quite that far into KF2. I could blame it on the progression but I can’t really remember if it was all that different from the first game, so I’d probably chalk it up to not having the free time of a college student anymore.
That being said, 3rd entries are rough. You could tell that the first game was made on a limited budget, so 2 offered the opportunity to expand on graphics and gameplay in ways there just couldn’t afford before. But once you’ve done that, how do you expand further? Seems like the answer for this one is “chasing hero shooter trends” which I don’t think they needed
I’ll dispute that. Fired up Rocket League for the first time in a few months yesterday after a couple of hours of Rematch. First game I got into was constant abuse from a teammate against the other two of us on the team. Finished the match with double his points and still got called trash because we lost.
Tbh though I love it. Makes me laugh thinking about how angry the guy must be getting while playing.
I’m still miffed that we still can’t filter for two tags at once in Steam, unless its just me who doesn’t know how to do it. Everytime I filter more than one tag, it just acts more like an ‘or’ rather than an ‘and’.
I don’t think so unfortunately. I just like browsing via my browser. Besides the features of Augmented Steam, it’s handy having my shortcuts and gestures on the browser compared to Steam itself.
rockpapershotgun.com
Ważne