Having now had firsthand experience with this, I’m very happy I didn’t buy it myself. It is so soulless. And the characters feel nothing like their inspirations, while they are distinct, their distinctions just aren’t between Harley Quinn and Captain Boomerang and so on. They’re just “random asymmetric abilities we tossed in”.
Ah well, GaaS ruins another in-theory solid idea for a game.
Yeah, I don’t mind it for Elden Ring. Souls games have their way of getting me to do back to back playthroughs, something I rarely do with most games, so I know I’m going to get my money’s worth.
FROM’s and Elden Ring’s good names will be forever tarnished with this bullshit. Even if, and it’s a big if, this turns out to be a decent port it still feels really, really gross. This is really disappointing.
I guess it’s cool that some people may be able to play the game when they wouldn’t otherwise, but yeah I wouldn’t be surprised if this ends up being shit.
EXCITED. Even Update 3 was completely fun and enjoyable to play. I've been putting off playing again because there were so many breaking changes in the later updates.
You know there are people at tencent unironically thinking “People were happy with how unmonetized Elden Ring was. How can we monetize that satisfaction?”
Usually, the devs aren’t thinking that, management is and that’s what’s shoveled downward. Still people at tencent, but I imagine it’s not everyone ludicrously evil.
Still, this is a reminder not to get too attached to any particular developer. Doesn’t matter how sincerely dedicated to producing fun and satisfying experiences From is: when Tencent talks, they have to listen.
Reminder that even if AMD’s ray tracing isn’t as advanced, alternative, cross-platform solutions such as RTGL1 do could work very well on both Nvidia and AMD cards.
Edit: Clarified, these things do work well, but only where they work. Point meant to be, if anyone but NVidia was doing this, it wouldn’t have to fracture PC gaming so badly.
Searching for that the only thing that comes up is a repo with half life / doom / quake branches. There’s no documentation on how to use the library for other games and most github issues seem to be about those games instead of the library. Am I looking at the right thing?
Yeah, that’s it. Unfortunately, AMD isn’t being well developed for. It’s just that, Nvidia doesn’t have to be the only viable option for RT, but because they have the funding and initiative, it’s been allowed to become so. RTGL1 is just an example for how it can work for AMD as well, assuming the renderer supports AMD-equivalent functions.
Worse, the release of an Nvidia-only toolkit like this is gonna cause a lot of pain with this in the future.
“AMD’s cards have faster and better ray tracing than Nvidia now? Man, that’s cool, but I’ve got, like, ten games running on RTX Remix, and they don’t support things like FSR.”
It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.
They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.
What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.
I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.
If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.
It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous
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