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Risk, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

In the situation that payment details are leaked - I presume one must cancel the associated card?

Carighan,
@Carighan@lemmy.world avatar

Hrm, depends. Usually in modern online payment systems it should be impossible for the debitor to have the CVC of the card and hence leaked information could not make actual payments from it, but it could spam the card’s number with bogus payments to continuously keep it being blocked.

In any case if you’re affected I would recommend asking your bank how to proceed, just to be on the safe side.

elvith,

On the other hand, when steam had a leak a few years ago (where you could see other people’s account details after logging in instead of yours) my credit card got exchanged automatically by the bank, as they saw that I had used it to buy games on steam - even though in this „leak“ only the last 4 digits were leaked and nothing more

webhead, (edited )
@webhead@lemmy.world avatar

That’s not a requirement. You can make payments without one though the odds of approval aren’t great. If the actual real card numbers got leaked, you need to cancel that card. Also if they actually leaked REAL card numbers, Epic is going to be in deep shit with the card brands.

This article has no real details though so we’ll see. I kind of doubt this is legit.

dai,

I guess the answer is money, but why would you do any handling of card details in-house. Having a third party process transactions passes to some degree ensuring security onto said third party.

I’d still doubt any risk of full card details being leaked unless the hack goes much deeper than just Epic.

Fredselfish,
@Fredselfish@lemmy.world avatar

Good thing Epic doesn’t have my card information because I only use it for the free games. Now if this was steam I be worried.

themeatbridge,

That was my thought, too.

SuckMyWang,

But you’ll get free credit checks for a year so nothing to fear

Risk,

I’m not sure if I’ve ever entered mine either. I ought to go check…

Blackmist,

I can’t see any listed in the Manage Payment Management section.

I assume I never saved them, when I bought Outer Wilds years ago.

9715698,

It’s almost surprising, for good shitty EGS is, that they don’t makes you save a payment method to check out the free games.

HeyJoe,

For me I started using a service called Privacy a few years ago and haven’t looked back so far. It’s changed how I handle all online transactions. It let’s you create virtual cards that are either good once or forever and once it’s used by that merchant it’s tied to them. So if someone ever did try to charge you that wasn’t that exact merchant it gets blocked. You can set daily, and monthly limits as well and pause the card or close it whenever. So I would use this virtual card for the payment on epic and then this happens and all I do is close it out and open a new one. So far I did have 1 place that had my card charged from a place that wasn’t them. The cool part is you know who almost screwed you because of the card thats being used. It was a local pizza place and I called to let them know they probably got hacked.

jaykay,
@jaykay@lemmy.zip avatar

You can’t sound more like an ad haha

HeyJoe,

My bad lol. It is really great though!

Jakeroxs,

One used to have a similar thing before they got bought out by Walmart and started dropping features 🙃

catloaf,

No, when you store your card, it doesn’t actually store the whole card details. It communicates with the payment processor and when the card is approved, it gets back a token that says “this card is valid”, so in the future they just have to send that token and the payment processor says “yup I know the card you’re talking about”.

At least that’s how it’s supposed to be. You’re really not supposed to store card info yourself.

TheQuietCroc,

My last role was in payment processing and this is exactly how we did it.

BURN,

Mine was too. We still had a couple systems using the old methods, but mostly had moved to the token system.

You also just get laid off? They took out ~50% of the payments department at my last job

TheQuietCroc,

Nah, got laid off last March.

mox,

That’s the ideal, but not always the case. Last time I read the PCI rules, merchants could (still) handle/store card details just as they could before the hands-off approach existed; it just required someone to attest that precautions were taken. I’m sure you can guess how foolproof that is.

mnemonicmonkeys,

At least that’s how it’s supposed to be. You’re really not supposed to store card info yourself.

Don’t forget that we’re talking about a company that took 3 years to add a shopping cart to their store

piecat,

Just don’t use a debit card?

Credit cards have all sorts of consumer protections if the card gets stolen.

Kusimulkku, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

189GB hack

That’s how we’re quantifying them now??

Patches,

They stole half a copy of the latest Call Of Duty

piecat,

Is that street value?

phi1997, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

Glad I never made an account there

DarkGamer,
@DarkGamer@kbin.social avatar

Free games in exchange for identity theft. No thanks.

pivot_root,

Press F for all those people who decided to pay for shit on that platform because of the holiday 25% off voucher. Saved $15 in exchange for random unauthorized charges in the future.

Dark_Arc, do games w Epic Games reportedly hit by 189GB hack, including login and payment info
@Dark_Arc@social.packetloss.gg avatar

Press X to doubt.

Carighan,
@Carighan@lemmy.world avatar

Nah, use Mastodon or Bluesky 😜

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I hate this… 😂

mrfriki, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

Remember boys, never buy a game based on promises of future features for you never know if they will come true.

DaseinPickle,

It’s an early access game. If you buy it now you are buying promises and the chance to be a beta tester. And that’s okay, if you don’t get emotional if things don’t turn out as expected.

ampersandrew,
@ampersandrew@kbin.social avatar

I'd say if you're buying it now, you should be doing so based on what it is as though it never gets another patch, because sometimes they don't.

magnusrufus,

A lesson I learned from Double Fine.

phi1997,

And sometimes, a game gets a patch that actually makes it worse

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Cubeworld.

notannpc, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

cyberplace.social/…/112010182183098717

Trustworthy infosec folks seem to suggest that this ransomeware group is full of shit. I suppose we will see though.

atocci, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

If I only have an account through Xbox login, and my only payment method is PayPal, what kind of risks are there?

ColonelPanic,

You’re fine unless something happens to PayPal.

Ledivin, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

Sad to see From licensing their good name to someone like Tencent. Be prepared to see some predatory shovelware

darkghosthunter,

IMTX can be fair if these don’t abuse the players time, and offer fun content. You’re paying the game for free, mind you.

Tencent already had invested in From Software. They want to see returns, and this is how.

the_q,

I disagree. Just you saying mtx can be fair is proof that younger gamers are just used to them being in the game. They shouldn’t exist. Period.

SchmidtGenetics,

Why did you assume they are young?

Servers cost money, adding content costs money, if you want something for free, who’s paying these costs? Because if it’s the business, they won’t be in business very long if they just spend money and have nothing coming back in.

I say this as a person in their 30s, age is irrelevant here.

the_q,

FFVII for PS1 didn’t need a server. There were no mtx or post to social media buttons or pay walled content crap, just a game you paid for and played. It didn’t need to always be online or require a secondary launcher.

Fast-forward and here we are with profitability being the most important aspect of gaming. Sucking every tiny bit of money and attention away from competing games that do the same thing. Character licensing fees and in game ads literally everywhere. Single player experiences requiring online components so that even though you aren’t directly participating in the mtx system the companies you buy from are still mining your usage data and selling it off to third parties. Mtx and ads and all that are just how gaming is now. Younger adult gamers have a pretty big role in his this had turned out. Instead of saying no to these types of games, they were just like ‘meh I like posting $5 for horse armor…’ and that’s all it took.

Downvote away. I’m right though.

SchmidtGenetics,

The key difference being you paid for the game…. This is a free game… totally different scenarios. So yes I will downvote you for completely missing the point of the discussion and ranting on about something totally irrelevant.

How does a company keep paying for servers and content when they don’t charge for the game or anything else….? With proper MTXs….

the_q,

I didn’t miss the point. You’re talking about free games that live on mtx and ads… That’s the problem. There shouldn’t be games that function that way, and the fact that you’re using that as some gotcha talking point just proves how normalized they are. They’re predatory.

SchmidtGenetics,

It’s another unrelated market, mobile games can’t charge $80 for a game. People don’t even like paying $10. That style of developing is barely affordable nowadays as well for pc/console anyways, but that’s another argument and not relevant to this one.

You are comparing apples to oranges. And there’s nothing predatory when it’s done correctly, but there’s also some people who just see the devil in everything, lien you apparently.

the_q,

Ok, bud.

iAmTheTot,
@iAmTheTot@kbin.social avatar

Addressing only your first paragraph, the comparison is a bit silly. FF7 didn't have any online features. Elden Ring does.

Your rant or point is hard to take seriously when it eschews any kind of nuance and comes off as "old man yells at cloud".

the_q,

It’s hard to take seriously because people don’t like their hobbies and interests being scrutinized.

I’m not going to argue about this anymore. It’s one of those things where the hobby I used to enjoy is no longer for me. It’s for you kids to buy your V Bucks and season passes at an ever increasing price. Let the publishers know you love giving them more and more money for beta software wrapped in a new Peter Griffin skin!

SchmidtGenetics,

deleted_by_author

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  • the_q,

    I didn’t choose it and neither did you. You had this forced on you and you were like “yes, daddy more” because people don’t have the stones to say no with their wallets. You won’t give up your Diablo IV Season Pass trinket pack with 666 Devil Coins and a new Overwatch “Dablo” skin for Moira. You’re out of your depth.

    iAmTheTot,
    @iAmTheTot@kbin.social avatar

    Lol, I am very critical of my hobbies, especially the companies that produce my hobbies. That's not why your comment is hard to take seriously.

    Also, who is "you kids"? I'm in my thirties and don't buy mtx.

    the_q,

    Alright, adult.

    Gamoc,

    Listen if you want to piss away money on transient shit you are welcome to go and do it, but the person missing the nuances here is you. The industry moving towards these models is negatively affecting gaming as a whole and it’ll only get worse, even if you’re too blinded by tacky skins to notice the reason why.

    SchmidtGenetics,

    deleted_by_author

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  • conciselyverbose,

    This is a lie not even loosely connected to reality.

    iAmTheTot,
    @iAmTheTot@kbin.social avatar

    My guy, I wasn't even trying to make a defense of micro transactions, I was pointing out the really weird comparison of a PS1 game from 1997 with no baked in online features, and a modern game with baked in online features.

    FluffyPotato,

    Elden Ring doesn’t use a server, it’s peer to peer.

    iAmTheTot,
    @iAmTheTot@kbin.social avatar

    Player connections are peer to peer, but a server is absolutely still involved in match making and serving up player messages.

    FluffyPotato,

    Matchmaking is also peer to peer as far as anyone knows but I can’t find any info on how messages are handled. It’s entirely possible those also work on their peer to peer system but even if not a server that serves short text snippets with coordinates to all these players could be run on 20 year old hardware so not even costly enough to register.

    iAmTheTot,
    @iAmTheTot@kbin.social avatar

    They have literally taken down servers before for maintenance and the like.

    FluffyPotato,

    Oh, yea, they have a verification server for shadowbans but it isn’t strictly necessary for matchmaking, if that verification process were removed you can still play. The seemless coop mod for example does that.

    jaycifer,

    Saying you were 13/14 when horse armor came out doesn’t help your case arguing against their comment. It just means you were prime gaming age when dlc, map packs, and smaller content were replacing larger expansions. The acceptance of those (which based on your demographic you probably did accept) made it easier to transition to more and more egregious micro transactions.

    There used to be (maybe still are) complete games released on mobile. They usually cost $6.99 and didn’t need more. If they want Elden Ring on mobile without tarnishing its reputation, they could sell a complete experience for $10 or $15 since it’s been a decade since those $6.99 prices. That’s what Elden Ring was and it was widely praised. That’s what the rest of their games have done and that has turned out well for them.

    There may be servers for the multiplayer, but based on the fact none of the other From Soft games charged for it the cost must be minimal.

    conciselyverbose,

    Who said they want shit for free?

    Buying the apps isn't possible because this malicious extortionate bullshit makes them more money.

    Poggervania,
    @Poggervania@kbin.social avatar

    When you’re so old you forget expansion packs existed before DLC and MTX

    the_q,

    When you’re so young you forget that it wasn’t required to complete the game, it was a one time purchase and it often came with some sweet swag.

    SchmidtGenetics,

    deleted_by_author

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  • the_q,

    I’m sorry that you just take what Papa Activison says you have to take. Poor guy.

    SweatyFireBalls,

    No, they aren’t. DLC is an expansion upon the content. The best case scenario for mtx that do not affect gameplay are cosmetic only.

    If a game in any way has anything else than cosmetic mtx, the game is worse.

    “But you don’t have to buy it!” Is how I often see them defended, the subtext being that, if I don’t buy them it doesn’t affect my experience.

    Here is the secret, games with mtx are designed to have problems and they sell you the solution. They are designed WORSE intentionally, so you will spend money to bypass the inconveniences. Often your time.

    A perfect example is something like long standing games selling boosts to max level. They’re aware the old content is dead, and they’re aware the only people playing it are the people who don’t want to spend money. Why don’t they fix that?

    The answer is they did, they decided that inconvenience was acceptable in their game in order to convince the player to spend money.

    MTX is not content, often it’s used to bypass content or save time. DLC is content. DLC often expands upon the experience of the game. MTX worsens the experience of the game just buy existing. Dlc doesn’t change your experience if you don’t purchase or use it. MTX changes the game at a base level no matter if you spend money or not.

    De_Narm,

    I feel like it’s just wrong to call these games ‘free’. They are ‘partially free’ with the incentive to extract as much money from you as possible in order to get the ‘good stuff’ or simply to avoid endless hours of unfun grinding. It’s just inferior in every way compared to games you pay for once and that’s it, because they don’t need to drip feed you ‘fun’.

    Exceptions apply to competitive games that need a changing meta and content updates. New content for non-competitve ‘free’ games mostly amounts to new stuff you can buy to surpass new arbitrary walls built in front of you.

    FMT99,

    Free (as in beer) is never free

    SuperSpecialNickname,

    Take a look at the free to play market on mobile and you’ll see why people don’t like the news.

    Ledivin,

    IMTX can be fair if these don’t abuse the players time, and offer fun content.

    IMTX and not wasting players time are nearly mutually-exclusive. These games are designed with the MTX in mind at every single step of the process, and are made with the sole intent of maximizing MTX sales. Them wasting your time is not a mistake, but an intentional (and meticulously-researched and -designed) feature.

    There are exceptions, yes, of course, but they are few and far between.

    Fleur__,
    @Fleur__@lemmy.world avatar

    Who cares just don’t play it?

    bisby,

    These sorts of decisions can impact future decisions. It is to early to say that this is a trend, so people shouldn’t get all up in arms over things. But still, using other company histories as a basis, it is concerning about where this could end up.

    MacedWindow, do games w After seven years, Spelunky creator's retro compilation UFO 50 will release in the second half of 2024
    @MacedWindow@lemmy.world avatar

    Never heard of this but incredibly excited! I already spend a lot of time playing random 8-bit games, it’ll be nice to have a set with modern quality of life features.

    MonkderZweite, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

    TIL about gaslamp fantasy.

    xenoclast,

    Oh I thought you were referring to the developers pretending they didn’t know this would annoy customers.

    Crystal_Shards64,

    That’s pretty cool, thanks for sharing. I love learning about sub genres

    echo64, do games w Until Dawn devs Supermassive announce layoffs, with 150 jobs reportedly at risk

    Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    So many businesses operate on debt and investments. "If you're going to gamble, do it with somebody else's money." A lot of opportunities to acquire funding for developing video games have just dried up.

    echo64,

    Yeah, but supermassive don’t seem to go that way, which is why I was pointing out the publisher thing.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    The publishers acquire funding this same way. Sony, 2K, and Bandai Namco have all operated as the publishers for their games, and they're all publicly traded companies. They pay the upfront cost for development that both partners in that deal wish to make a return on, and right now, the publishers or other investors (which may still exist regardless of a publisher deal) are scared of throwing money at lots of game pitches these days.

    echo64,

    Public companies don’t take private investment without issuing new shares. Which is not a common thing.

    If you think publicly traded companies are taking investment like privately traded companies then I think you are likely somewhat uninformed.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    What I said was that the developer may have other investors in the studio or the project even if they have a publisher. Immortals of Aveum, for instance, was published by EA but largely funded by venture capital.

    simple,

    It’s not too surprising, their recent games haven’t been doing too well from what I can see.

    Computerchairgeneral, do games w Until Dawn devs Supermassive announce layoffs, with 150 jobs reportedly at risk

    It's a shame for everyone involved, but at the same time it doesn't feel that surprising. It doesn't feel like their games after Until Dawn reached the same level of success. I remember the Dark Pictures Anthology getting mixed reviews as it went on and I don't really remember much about the Quarry's reception except the hype around it being the next Until Dawn.

    SuperSynthia, do games w More than 500 games on Steam earned over $3 million in 2023

    Even though I’m on a huge open source change, Steam seems to be at least pretty consumer friendly

    Bobmighty, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

    Enshrouded is the same. Made for multiplayer, but most play single player.

    Zahille7, (edited )

    And it’s kind of bullshit that there’s no real balancing for singleplayers.

    Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the brain grain when I play it.

    caut_R,

    Reads like my personal Monster Hunter World Iceborne experience (eff you, Rajang)

    wirelesswire,
    @wirelesswire@kbin.run avatar

    Rajang was legitimately scary in MHW.

    spamfajitas,

    There were people spamming the devs with requests to make the game harder and saying it’s too easy.

    I voted for every response that said any additional difficulty changes should be optional, like how palworld/valheim have configurable difficulty.

    Zahille7,

    The fact that there are no world settings yet is kinda wild to me. There should absolutely be tweakable world settings in open world survival games

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.

    stringere,

    Get the blink upgrade that lets you break stun, huge help for the stun locking.

    MonkderZweite,

    No mods?

    Zahille7,

    There are only reshades on the nexus so far.

    Trust me, I looked lol.

    JigglySackles,

    Enshrouded has no plans for mods from what I’ve heard so far. Which basically killed the game for me. Not going to bother with it because there are some mechanics that would irritate me too much to enjoy the game. Mods would’ve fixed it.

    RizzRustbolt, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

    People like to pause their games… Who knew?

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Not just pausing; it's poor value for the customer to not have an offline mode for all sorts of reasons, not the least of which is longevity, because their servers won't be there forever.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    never know when your internet just decides to go down for an hour. happened to me 2 nights ago and i didnt even notice until i tried looking at the dlc store (i was playing rock band 4)

    AlphaOmega,

    Or when EA will just break their service for a week, so you can’t log in or play any of their online games.

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