Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.
Give all of those things a try. None of them are “wrong”. Experiment and see what works best with the type of people you want to spend time with. Just don’t get discouraged if your success rate is low (some people just won’t be interested) and respect people’s decisions if they choose to ignore you.
It’s a cookie clicker type game that occasionally drops steam items that you can sell on the marketplace for real money. Most of the playtime comes from bots, not actual players, which is why it is so far up the charts
Satisfactory does it really well. You’ve got all those biomes (except ice?) but some areas are really three dimension or twisted up. Exploring in Satisfactory 1.0 is a real highlight in what is otherwise a very chill sanbox building game.
If you haven’t played it, “Stardew Valley” is, like, ruin-your-life good. And I think part of what makes it so faith assuring and life uplifting is that it was made by one dude who has continuously (for YEARS) released huge, free updates for the game. He’s awesome. It feels good supporting him and recommending such a great game to people. :-)
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