I was in the same boat as you until a few months ago when I started. Well worth it. The story is great, I’m not to the end yet (been savoring). Game play is very much like gta. Get to it!
It’s also a very long campaign with several points that feel like they’re coming up on the ending, only for a lot more game and story to come afterward.
it’s the best game I ever played. I waited years to play it and I played it two years ago, on pc. Amazing. Outrageously good. when I finished playing it, I deleted it off my computer and I set up a block on Reddit before I left Reddit permanently, so that I don’t see any mention of it. I just wanted to forget that I never played it and forget the story so that I could have that feeling of playing it for first time. I think in a year maybe two I’ll be ready to play it again. I can’t wait to forget more about it, so I can experience it again.
Genuine piece of advice, if you have the patience for it - walk everywhere, don’t use fast travel. Treat it like a hiking sim sometimes and it will reward you with vibes like no other game.
It does mean that sometimes you’ll have a session where nothing happens and you don’t progress any of the missions/story… but I always found it to be super worth it.
Maybe it will enhance your play through as well. I agree sometimes not much happens, but it feels more rewarding than trying to min/max the run for whatever reason.
But, Mortal Kombat 11. I had always enjoyed the MK games (it helped that my sister owned the N64 so I only played maybe a grand total of two hours of the wannabe Tekken ones…). And the timeloop reboot had reinvigorated the series and I was a much more accomplished fighting game player and actually understood how to push through projectile spam.
Then they randomly recast Sonya Blade with (sandy hook truther and terf) rhonda rousey and it was just… ugh. Even ignoring she is a hateful and evil shitbag… she is just a REALLY bad actress. Could never bring myself to grab 11 and by the time “1” came out I had also realized that I actively disliked the x-ray attacks and finishers since they were just boringly gorey time sinks.
And honorable mention to Splinter Cell Double Agent. But apparently the OG xbox/wii u (?) version of that was actually good and it was just 360/PC that was a steaming pile of shit. And Conviction was a very different game but also I still think about the aftermath of the EMP every so often.
Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).
I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.
But then they forgot about all of that and essentially released “Torchlight 2 Mobile” but on PC.
I like GoG but… GoG very much has a history of “performative” bullshit.
Some of us still remember The French Monk Incident where they pretended the site was shutting down and let everyone hammer the download servers so they would panic and “learn” why “DRM Free” games were better. The backlash was so bad that it actually led to the addition of a new quest (that totally wasn’t ready to go…) in The Witcher 2 that, if you won a game of dice poker (Gwent before we had Gwent) you would get a Witcher 1 code at GoG.
Also… their definition of “DRM Free” is what us olds would have called “that Stardock GOO shit”
They’ve also had a LOT of “we are going to lose the rights to sell this game so buy it now” FOMO sales. I want to say the Atari games have been through at least four?
And so forth throughout the years. It was more or less guaranteed GoG would do a smut games sale once Steam delisted games. The freebies is a surprise but stuff like House Party is a massive DLC sink and the Postals get given away five with every soda.
So e’rybody saying “Now is the time to let GoG know they were being inconsistent and they will fix everything”: Hey, I got a really great deal on this bridge. And I’ll give you a discount if you pay in whatever “untraceable” crypto kids like this week. Err, but through this site that just gives me fiat currency. No reason.
It was not rubbish, but what Xrd did to my main character, Zato, irreparably damaged my relationship with any future Guilty Gear game, and Strive just finished off whatever hope I had left.
And to be clear: I'm not talking about power level here—fuck that. I'm only talking about how much fun I had with the character, and still do in Guilty Gear Plus R.
Totally fair. I would say each game in the Elder Scrolls series let me down more than the last, even though I still enjoyed each one, so I can how being a fan of the first would be such a letdown for the second.
Honestly, its gotta be Oblivion. Its really close between it and Morrowind, but I strongly disliked the way you have to get information in Morrowind for the story. I dont mind the reading at all, it’s the fact that you have to ask every n’wah about every detail to get any info that, while realistic, I ultimately just found to be too tedious.
Haha, yeah. I dont think its the best, that opinion lay with Daggerfall. But rose tinted glasses dont care about that, just what you remember feeling when you played it through the first time.
Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.
TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.
Project Hel, a DLC for Ghostrunner. The base game was already pretty great, but the DLC added jump trajectories, making movement less ambiguous and improved the frankly wonky upgrade system of the original. It also added a new (albeit shorter) story, a new rage mechanic and you get to play as a cold, unfeeling cybernetic abomination controlled by the villain of the base game.
All of this is to say that I was floored on how much I preferred playing the DLC than the original and I loved Ghostrunner.
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