If it’s only for one game, you could probably try cloud gaming. I gave a friend of mine who wanted to play Death Stranding 2 but has no PS5 access to remote play, and it seems to be working OK. Some of the services work on phones or TVs.
Also, my condolences on selling your pc. I hope it helped your situation a bit.
It already supports single player 🩷 Enemy health, poise, and runes are adjusted to balance the lack of teammates. You can also buy a few Wending Graces that will allow you to self-revive since you won’t have teammates to revive you. Some of the final day bosses can actually be easier to manage solo. I sooo recommend the game, and I also recommend giving multiplayer a chance when you’re comfortable with the overall loop and navigating the map. While I do occasionally get a mess of a team, I would say the majority of my matchmade runs have been super smooth and fun!
Have they changed the game a lot since launch? When I was watching the reviews of it, everyone made it seem like you have to have a cohesive party all working together and using their skills properly and the game is impossible solo.
From what I saw, solo is a lot easier than coop (streams of the game, not played it myself yet). Enemies have basically no HP, and you can predict what they do, just like in a normal Souls game. Also, you’re not getting matched with randoms.
If you’re playing with friends, sit in voice chat, that might get easier for you again.
In co-op you have fully infinite lives, your teammates can pick you up at any time and even if they fail to do so you’ll respawn back at a grace. If you fall over in a boss fight you have an unlimited timer to be picked back up and automatically rez at the end of the fight even if they don’t do it.
In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.
Co-op, even with randoms, is much much easier by an order of magnitude. I’m usually a solo player in most games and thought this would be awful for me, it isn’t at all. Map pings are plenty of communication for most matches. It is, however, definitely better with friends on a voice call.
In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.
Ok, but what if…you just kill bosses in five hits, because they don’t have any HP?
It’s an overexaggeration of course, but the enemies definitely have a lot less HP than in coop, not even just 1/3 or whatever (seemingly).
Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.
Big boss fights in particular (and some of those in particular, in particular, looking at you Maris and/or Gnoster) often have either a gigantic AoE attack that is very difficult to dodge when you’re the only source of aggro, or else charge across the entire arena after every attack and have you spend half an hour in the fight, 27 minutes of which was spent just chasing the guy across the map. Not impossible, but very annoying.
But 90% of what makes coop easier in my opinion is just having a spare body around that can pull aggro so you can heal. Elden Ring base bosses were designed around being able to be beaten solo so they usually have big wide windows where you can get a breather if you need it. Nightreign bosses have much less of that because they expect you to be running 3 deep. Nerfing their defenses helps with the solo DPS race but it doesn’t really solve the problem that these fights were designed from the ground up for a team who is able to rotate aggro. Nightreign bosses were designed with a sort of raid-boss mentality.
I think if this game were going to be appropriately balanced for single player they would need to go in and edit a lot of the main bosses’ movesets. But that was never part of Nightreign’s design philosophy and trying to shoehorn it in now isn’t doing them any favors in my opinion. This is the equivalent of a World of Warcraft player complaining that they can’t solo all the endgame raid bosses. Sure, you can’t. They weren’t designed to be fought solo. We could try to nerf them down to the point that you can fight them solo, but then it’s no longer a raid boss, you’ve lost the essence of why people wanted to come to this fight in the first place.
Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.
Compare base game Morgott and Nightreign Morgott and I think you’ll see what I mean here. Boss enemies are much more cracked out with longer combos and shorter downtime than in Elden Ring proper, because the developers expect you to be trading aggro with your teammates to give yourself a heal break.
Both with friends and with random players. The map pinging system honestly works so well for the pace of the game! The goal to be as efficient and quick as possible generally doesn’t leave much room for arguing or debates which makes things feel so not toxic. Someone usually just takes control of routing, puts a pin down, you or the other player can place a pin in the same location to second the vote, or you can place a pin where you think is best and the other players can second it or not. When I’m playing with friends they leave the routing up to me, but when we’re playing with a matchmade player it’s 50/50 if they’ll be routing or I will. Sometimes it’s chaos, but it’s usually super smooth!
I was watching a friend who got it and he tried it solo initially before swapping to online play and it seemed waaaay harder. Not sure if he screwed up a setting and it was really the 3 player version or something.
No. No it does not. Piracy is legally copyright infringement, not theft. Stealing requires that the thief deprive the original owner access to the stolen thing. Piracy is not stealing because there is no deprivation of access.
If I made a copy of your car, but you still had access to your car and could drive it like normal, I didn’t steal your car.
Sea of Thieves is such an amazing game. I love just taking my boat and doing the treasure hunting. I haven’t played in over a year because the one thing i can’t deal with is the pvp. I am not good at it and frankly i have zero interest in it. But it is forced on you and people will sometimes just chase you till the ends of the ocean to take you out. I know there is now a “safe seas” mode but it is soooo limited. You aren’t even allowed to take your own ship 🥺.
I always played with my partner and my little sister. But my little sister just ends up getting drunk, eating all the food and falling off the boat hahaha. So we put her ass in the jail sell till she sobers up.
But fuck do i miss this game… alright time to reinstall!
I love your posts btw! I check and read the whole post every day. Always gets me excited to play the games you are currently playing.
The dislike for forced PvP resonates with me. I thought about picking up Sea of Thieves (after a Pirates of the Caribbean marathon don‘t judge me) but the user reviews mentioning bad experiences with PvP put me off again. Maybe we‘ll see an unofficial shard server in the future.
It’s been hours now (and a very busy day), but I swear that half of that comment (including that section) wasn’t there when I commented regarding safer seas.
But there’s no mark showing the comment has been edited either.
But my little sister just ends up getting drunk, eating all the food and falling off the boat hahaha. So we put her ass in the jail sell till she sobers up.
When I first read this, I thought your sister was doing this IRL lol
My brother and I played a few times, but he’s not into it.
I like playing alone sometimes but then it gets boring and repetitive playing by myself. I’m not into PvP either so I’m okay with meeting AI enemies, but as soon as another human comes around, I usually noped out because I just don’t want to be bothered.
I’m not hog on the PvP either, especially when you get people who are so deep in the Meta that they’re employing advanced strategies. I’m not against the PvP, but I wish there was a way to just toggle it on or off while still being public. Because I do genuinely enjoy it from time to time.
I hope you have fun reinstalling. And thanks for enjoying it. I like seeing people try games i suggest. Makes me happy I convinced others to try new things (or pick up old ones in this case)
Clair Obscur: Expedition 33 could be what you’re looking for. The main story areas are significantly easier than all the side content.
You’ll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?
But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.
I’ll be honest I was a bit hesitant because of the hype. F the hype this is amazing. Turn based but active with parry/dodge/crit. Story makes me want to cry.
A best of is something I’ve thought about for one year. Either that or I’d show off some of the rejects bin of screenshots (I always end up taking a lot of photos most of which don’t make it). Both would take a lot of time though so I’m still debating. I should probably decide soon though because I’m reaching a month and don’t want to run out of time
I don’t think Blackmist has a hot take here. The Ubisoft formula is: navigate to a tower. Tower gives you a checklist of things to do. You do the things, then look for a new tower.
Breath of the Wild is different. Yes, you start by navigating to a tower, but then… no checklist is given. You look around, you explore, you find things to do. Maybe you find everything, maybe you miss things, maybe you miss everything. You can always come back and explore more later… and when you’ve done everything, you can’t really be CERTAIN that you got it all. The lack of a checklist dramatically shifts the gameplay from doing a list of events, with little difference from selecting them from a menu, to actually having to explore the world and look around.
To call it the Ubisoft formula is to vastly misunderstand what the Ubisoft formula is. The formula is a list of things to do. BotW does not have that. Not even slightly. The towers are just something to aim for to get you started, and a place you can use your eyes to look around from, also to get you started.
And to add to that, it also gives you the tools for discovery. It’s not just “Ubisoft, but they hide the icons”.
The shrine detector (which can become an anything detector), the ability to look through binoculars or whatever it is and stamp a limited number of visible waypoints onto the map. Tears of the Kingdom gives you a slightly obscure ability to highlight all the cave entrances nearby, which you can then try to mark up and see if you’ve been there.
Other games have started trying to do some of this, but I think a lot of it is added late on in development and doesn’t really work well. Like Jedi Survivor gives you the ability to mark things with icons, but what for? You can’t see the markers when you’re walking around. There’s not really much to discover from a distance, and it’s pretty far from being a vast open world.
Is it perfect? No. The last few shrines are often a complete ball-ache to find, although a lot of them are just a generic fight and they’re pretty optional, it feels like you should do them.
Is it better than a world as a menu screen as offered by Ubisoft and those that copy them? Yes.
I think in general a lot of developers should take a long look at what they’re actually trying to make before going with the open world approach. It’s getting tired, and they’re mostly doing it badly.
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