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Suavevillain, do games w Games that force you to make hard choices
@Suavevillain@lemmy.world avatar

Fallout New Vegas. You get it up and running with the GOG and some decent mods you’ll have a great time.

Shard, do games w Games that force you to make hard choices

Mass Effect 3.

Choosing between the 3 primary colors was the toughest choice of my life.

Marsupial,
@Marsupial@quokk.au avatar

God damnit.

I’d completely forgotten about that shit. What a let down after a years long multi game play through.

Every choice made in every game led to none of it mattering.

maquise, do games w Games that force you to make hard choices

The X-COM series is pretty much these choices all the time, though less in a moral sense and more a strategic risk and reward sense. What do you use your limited time and resources on, how much do you risk when the stakes are high, etc. It’s a little different than the sorts of decisions you’re thinking of, but quite interesting.

Habahnow,

I would second Xcom and add: unlike other strategy games, where each character is a nameless unit, Xcom names your units. Not a big deal, but it is a big enough change where you start to create your own stories, even in your head, for the characters. Playing the game in a not easy game mode, causes you to lose soldier from time to time. This really heightens tension when certain characters die, whom you remember, and when some miraculously live. Its a very small, yet somehow meaningful addition to what would otherwise be an endless sea of soldiers.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.

But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.

Habahnow,

You bring up a good point, what I was lacking in my post was the combination of names, permanent death, and the very real threat of death. Not certain if Tactics works in a similar way.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.

Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.

Bbbbbbbbbbb,

And on a similar note, Massive Chalice is a Kingdom under attack from an otherworldly source. Do you choose to defend point A and let point B and C receive corruption points? Do you take your party of developed, well leveled but older than dirt characters into the fight to guarantee success, ensuring they die of old age while your young upstarts grow old and feeble from lack of combat experience?

alphapuggle, do gaming w If you could gift a videogame to anyone, what would you give to whom? And why?
@alphapuggle@programming.dev avatar

I’d give the Pope a copy of undertale

fwygon, do gaming w Valve needs to step up on Anti-Cheat

Most anti-cheat software can’t do much on the client side. Really all it can do is look around at it’s environment where it’s allowed to look and see what’s going on.

Most Cheat Software will run on a higher privilege level than the game; whether that’s as an “Administrative” user or as “root” or “SYSTEM” in a context where it’s running as an important driver.

In any case, the only thing the Anti-Cheat can reliably do on the client side is watch. If it’s cleverly designed enough, it will simply log snippets of events and ship them off for later analysis on a server side system. This will probably be a different server than the one you’re playing on, and it won’t be sending that data until after the match has ended properly.

Sometimes it might not even send data unless the AC server asks it to do so; which it might frequently do as a part of it’s authorization granting routine. Even when it has the data there may not be immediate processing.

Others have also mentioned that visible action may be delayed for random time periods as well; in order to prevent players from catching on to what behaviors they need to avoid to get caught, or to prevent cheats from getting more sophisticated before deeper analysis could reveal a way to patch the flaw or check to ensure cheating isn’t happening.

Since cheat software can often be privileged, it also has the luxury of lying to the server. So clever ways to ensure that a lying client will be caught will probably be implemented and responses checked to ensure they fit within some reasonable bounds of sanity.

CosmicApe, do games w Whats your favorite Main Menu music?
@CosmicApe@kbin.social avatar

Morrowind, hands down

tuckerm,

I liked the music from Morrowind so much, I found the audio files in the game's install folder, burned them to a CD, and printed out my own cover art to make a soundtrack album. I was 11 years old; I probably still have it in a box somewhere, haha.

slazer2au,

The entire discography is on YouTube I remember ripping off there years ago.

Mechaguana, do games w What moment from a video game made you cry?
@Mechaguana@programming.dev avatar

League of legends. Top picked teemo. Mid was saying that he couldn’t speak because of chat ban. Jungler went afk after dying to wolves. Bot yelled at me all game for his feeding.

I cry everyday.

ItsMeSpez,

I’m not usually one to victim blame, but playing League is a choice.

HatchetHaro, (edited ) do gaming w How are you all playing these insanely complex games?
@HatchetHaro@lemmy.blahaj.zone avatar

Here’s a fun thing you can do: just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

Baldur’s Gate 3 may be very daunting at first, even with its genius tooltip system, so I just went straight into it with a Dragonborn barbarian with no real thought put into it other than “he’s hot and totes my new fursona”. You’d be surprised at how far you get and how much you pick up naturally over the next 80 hours of gameplay.

That being said, it’s still not for everyone, as much as it tries to be, and if even Overwatch is too complex for you already, it might just be that the evolving game design in the industry is becoming more misaligned with your tastes, and that gamers are becoming more and more serious about the video games they play.

helenslunch,
@helenslunch@feddit.nl avatar

just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

Haha I mentioned this elsewhere but that’s kinda what I did. Just picked random everything. I just feel like I’m going to get my ass kicked in the first altercation with a weak-ass character and be stuck there permanently.

Faydaikin,
@Faydaikin@beehaw.org avatar

Don’t worry too much about it. It’s part of the Role-Playing charm.

After my own first couple of playthroughs with “serious characters” I just started screwing around with fun builds.

The “Double Chaos” sorceror is fun and stupid way to complete the game. Sometimes I’m a doomsday machine in battle, others times I’m a sheep…

bipmi,

Unless you do obviously dumb things, like not doing anything at all and letting the enemies hit you, you literally could not fail at baldurs gate on default difficulty. I actually find it way too easy to succeed and far too forgiving. You could genuinely go through the whole game with your “picked random everything” character. Youll get your ass kicked a few times, but youll never get stuck anywhere. The only part thats complex is the story IMO. There are dozens of alternative endings and secret story bits and hidden interactions between characters. Almost every quest, no matter how small, has multiple endings. You could probably sink 1000 hours into BG3 without going through most of the story content.

helenslunch,
@helenslunch@feddit.nl avatar

Thank you

Don_alForno,

Then you respec your character.

helenslunch,
@helenslunch@feddit.nl avatar

And start over completely?

Zozano,
@Zozano@aussie.zone avatar

I wonder how long before someone starts getting offended on behalf of cavemen for the phrase Ooga Booga.

Seriously though, perhaps RPG’s just aren’t for OP. Some people get enjoyment from taking things slow, learning all the mechanics, and building the most powerful character possible within the limits of the game.

Many people choose not to cheat in games like this to give yourself max stats because that’s where the fun is, as opposed to a a game like borderlands, where an already maxxed out character can still be challenged with the endgame content which scales to their level.

mammut, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

This seems counter to Microsoft’s gaming accessibility push though, doesn’t it? Now if some niche manufacturer wants to make a controller designed for use by people with some rare mobility condition, the manufacturer will have to go through extra hoops to get this license bullshit out of the way.

Nice job, Microsoft. We all know the ticket to accessibility is more hurdles.

Kit,

To play devil’s advocate, I suspect that the majority of unauthorized 3rd party devices were designed for cheating versus mobility needs. Microsoft has fantastic accessibility accessories first-party that hopefully will meet the majority of needs.

beyondthegrave,

A lot of devices are just adapters to allow you to play fighting, racing sim, flight sim, rhythm games with controllers from other platforms because these niche genres are even smaller on Xbox and go completely ignored by large accessories companies.

That’s not going to change once these devices are blocked. It’s a very heavy handed (and potentially lucrative) approach to stopping FPS cheaters.

They were making strides with the FGC getting SF6 and adding Guilty Gear Strive to Gamepass and then do this. Makes no sense.

shadowSprite, do games w Would you prefer if games had a separate difficulty setting for boss fights?

I agree. I honestly hate boss battles. I love playing video games on hard mode, but for some reason boss battles have never filled my soul with joy or given me a sense of satisfaction when I’m done. They just irritate me. I definitely have games where I’m on the hardest difficulty for normal game play and then right before every boss battle I’m going into settings changing the difficulty to story mode so I can knock them down in 5 hits and move on with the game.

cabbagee, do games w Would you prefer if games had a separate difficulty setting for boss fights?

I’ve come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It’s probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.

ArmoredCavalry,
@ArmoredCavalry@lemmy.world avatar

Agreed, I think the first game I saw this in was Tunic. It was a great addition!

cabbagee,

Control for me! It was mind blowing. Not a difficult game but it really improved my ability to enjoy the game at some points.

NocturnalMorning,

That’s called cheating, and there’s usually a way to do it in most games.

cabbagee,

If it’s pvp then sure it’s cheating but why would it be cheating for a single player game? Isn’t the point to have fun?

NocturnalMorning,

Anything that circumvents the design of the game to gain an advantage is technically cheating. I wasn’t necessarily saying it shouldn’t be there. Just pointing out, there is usually a wat to do it in most games. The devs have to have a way to test things and move the stories forward without playing hundreds of hours of game.

bogdugg,
@bogdugg@sh.itjust.works avatar

Is it cheating to skip a paragraph in a book?

Buddahriffic,

Why read it in the first place if you’re going to skip paragraphs?

bogdugg,
@bogdugg@sh.itjust.works avatar

Maybe you’ve read it before and you want to skip to the good parts. Maybe it’s non-fiction and you’re only interested in something specific. Maybe there are parts of the story that make you uncomfortable, but you’re enjoying it overall. Maybe a page is missing. Maybe it’s an abridged version and it’s not up to you, that’s just what was available.

And to the original point, what of translations? Maybe the original author is dead, and somebody translated their book. Are you ‘circumventing’ the author’s original intent to ‘gain an advantage’? I mean, yes. Does that mean you’re ‘cheating’?

What about audio books? Was the book intended to be read on a page? Are you cheating by having the book read to you?

Calling these things ‘cheating’ is silly and unnecessarily loaded, and they assume that the goal of a work is completion. That the only reason you would start a thing is to finish it. I don’t believe that’s the case for any art. One might say that the challenge in a game is the point, but that’s only sometimes true, and challenge is relative. If something comes naturally easier to you, is it ‘cheating’ to use mods to make the game more difficult, because you’re gaining the advantage of improving your experience, against the original intent of the game? I don’t think so, so I don’t see why it is any different the other way around.

To think about it another way: if you subtract that paragraph from that book, does it cease to be a book? No, it’s just a different book, and that can still have value to people. You’re not ‘cheating’, you are making a new experience for yourself.

I could go on and on so I’m gonna stop myself here.

papabobolious,

I mean this has been in games for a long time between the 90s and 00s and has always been called literally cheat codes

Cybersteel,
@Cybersteel@lemmy.ml avatar

Wrong wrong wrong think again game sharks

teft,
@teft@startrek.website avatar

I like Jedi: Survivor’s method of accessibility. They let you slow down the game if you need a little more leeway with the bosses. You can crank that slider down to like 10% speed and it’s like being Neo in that scene where he dodges bullets. You can still fuck up but it’s pretty easy. I used it for the platforming because I hate platforming so much.

TerrificTadpole, do games w Looking for a survival sandbox game where you progress through technological ages

Maybe Ark Survival? You go from caveman to future tech. There’s dinosaurs and I like the story.

DeathsEmbrace,

It’s not good without modifying a lot of the numbers solo at least

TerrificTadpole,

Yes, I forgot to mention. The game is tuned for multiplayer and is waaaaqy more enjoyable with resource boosts and timer reductions.

Duke_Nukem_1990, do gaming w Pro Tip: Select the smaller penis in CyberPunk 2077 to unlock faster cars

Body shaming isn’t cool

Varyk, (edited )

I think it has its place. Referring to the rapist president as baby hands, for instance.

Trudge,
@Trudge@lemmygrad.ml avatar

I agree. Homophobia, ableism, transphobia, and body shaming against republicans and dictators are fine.

Shame on anyone who dares use such discriminatory language against liberals. You should know better than that, bigot.

1984,

It’s fun when done right. Humor is a thing. And we can joke about these things. At least I can, you can do what you want. :)

If you think about it, humor is much needed in the world today. It’s healthy and good for you to joke and laugh about these things, unless you are pointing at a specific person. You have to know the difference between bullying and humor.

Candelestine, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

When I was a teen I used to run them frequently, tons of great memories. First was in a medium-sized MUD (early purely text-based mmorpgs), playerbase of around 100ish. Had active pvp, which made things harder for the newbies, which kinda capped the server’s growth.

Since my teen self named us “Souls of Chivalry” and we had grown into the second strongest guild, we set out to protect the defenseless.

It became common for a chi member to teleport in shortly after a new player joined. Tutorials didn’t really exist yet, so we’d answer questions and give them a prepared bag to help them survive the early levels. We’d patrol pvp-heavy areas looking for high level players spawn camping and shit, whereupon we’d kill them and confiscate their stuff. If a player bought land or something and came under attack while they were farming, a single server shout could bring half our guild teleporting in in the next 45 seconds, sometimes to quite the war.

Fun times.

ArmoredCavalry,
@ArmoredCavalry@lemmy.world avatar

That’s awesome when you can organize an in-game group like that to achieve something you couldn’t do alone. Sounds like fun times for sure! :)

trustnoone, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I wish I could choose size of font, so many games have a font that only works on certain TVs or played in handheld mode.

Also I wish we could all align in settings menu at some point, so I’m not hunting down these weird unexpected settings.

brie,

Search bars for settings are pretty great, especially when they match against alternate names for the same option.

Zoop,

Dear God, yes, font size options, PLEASE! I cannot express just how depressing it is to finally get a game I’ve been wanting to play so badly for years only to immediately realize I can’t play the damn thing because I can’t see the text to read it and figure out what the hell is going on or what I’m supposed to do. :(

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