After being soured by the Roadcraft demo (crashed on Linux day 1) Im happy to wait 2-3 days before buying a new game. (Doesnt fix the $0.13 issue though)
Never got to play this as it was never released for non vr players, can’t help but think this terrible decision cost valve a lot of money from potential customers
Somewhat hot take… I’d argue Boneworks (not Bonelab) was “better”, at least if you’re used to VR and if you judge by freedom and replay value. Don’t get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by “abusing” physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It’s what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.
I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It’s decent game, but without VR it’s nothing special.
Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now (edit: and affordable for over half a decade now). When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don’t have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.
365 days is probably my goal. A good year sounds great, after that i plan to reevaluate whether i can afford to keep doing it with my time so i don’t accidentally fill my schedule to much
I was really hoping for a PSVR2 port of Alyx, and the timing with a lot of PS games coming to Steam had my theorizing that was a compromise they made with Valve to make it happen but I think that was just wishful thinking now.
Whoa. A bit off from your point but I was going to say if you could use the psvr2 on pc it would have sold a lot better. Turns out Sony seemingly shadow dropped a pc adapter and now you can!
Honestly if that was a launch feature I would have probably bought one since ps5 doesn’t really have a compelling library for it to be worth it alone. Now I’m too broke to justify it :(
FFXIV, but this doesn’t mean much because it’s dependent on what genres you like.
Most historically significant? Ultima 4, Wizardry 1, Pool of Radiance, Mario 1, Metroid 1, FF4, Chrono Trigger, FF7, Mario 64, Zelda OoT, Counterstrike, Starcraft, Diablo 1, WoW, Cave Story, World of Goo, Minecraft, Skyrim, Dark Souls, Zelda BotW
That list is old school solid. I played every one of those except M64 and Counterstrike. Add a few like Adventure, Rogue, Civ 1&2, Populous, Wing Commander, Star Control 2, King’s Quest, Sim City, Katamari Damacy, and Deus Ex. Every one of those titles changed gaming in new ways.
I’ve had 4 - the 1st was around 2012 I think, and it was fucking amazing.
The second was around 2016, and even before plugging it in, it felt cheap. Actually using it, problems started popping up like measles in a red state - one of the side buttons stopped working, scroll wheel was janky.
The 3rd was around 2016, after exchanging the second via RMA. The L-click button was super fucked up right out of the box - it’d do this annoying thing where you push it down once, and like multiple clicks would register (the internet called it the ‘double click issue’ but was was WAY more than double… happened when I was using some art software and I’d have to ctrl+z like 10 times to clear all the actions it registered from a single click).
4th was around 2016, after exchanging the third via RMA >_< it made it a couple weeks without incident, but just when I thought I was in the clear, the cursor started jumping upwards a shit-ton randomly, which was hell trying to click-and-drag on anything. Then the internal LEDs went out (oh well, don’t really care if it’s pretty, but did like being able to see it in the dark). Then the double click thing started again.
Dealt with that for a while cuz I couldn’t afford to replace it and was tired of dealing with Razer’s customer service.
Then I joined the Air Force and didn’t have any time at all to game, so kinda fall out of the scene for a bit.
Separated around 2020, got myself a Corsair Scimitar, and lived happily ever after. Doesn’t come in lefty though. :-/
That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
Hey - you can find them pretty cheap at Vintage Stock too!
I don’t get the reputation. It’s not the greatest thing to grace the Atari, but it’s not really bad. It’s not as bad as say, the Atari Pac-Man port. Just a kind of mid-tier game.
And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.
I remember rolling the scoreboard in Space Invaders or Breakout past a million. It just starts over at zero - absolutely no congratulations whatsoever lol. Took me till like 5am to do it too.
I think you win if you have a satisfying life, career, kids or whatever you personally want to get out of it, and don’t have to be poor when you’re old. I’m not rich or famous but I feel like I won at life.
I played a ton of Cyberpunk 2077. I’ve done a lot of side missions, a bunch of the main missions and then started the DLC, when the game pointed me in that direction. The game still has many bugs and glitches, but they are pretty minor. The DLC seems to be worse than the main game, although even then it’s minor stuff.
bin.pol.social
Aktywne