I’ve played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn’t play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there’s that too.
Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).
The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.
The game intentionally gives you a 33 percent chance to have a game you can’t win. That alone is enough to destroy anyone’s mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever – my online mate recently became a fan after arcane season two so it’s been tough.
I’ve personally gotten a lot out of all the AI enhanced graphics technologies, and pretty much consider these applications the absolute perfect use case for the AI we have today. Yes, they shouldn’t be a substitute for optimisation, but overcorrecting the other way and attempting to claim that DLSS is garbage that ruins everything and looks like shit is also bad (and untrue).
Even frame generation has its uses, as long as you don’t play something fast paced where there is a lot of camera movement and/or you’ll feel the added input lag too much.
A special shout-out to the redheaded stepchild of the family too: DLDSR is a fantastic technology and once you’ve tried it you’ll never want to go back.
I Expect you to Die (James Bond themed virtual escape rooms - 3 games in the series so far, all of them are good)
Super Hot (slo-motion first person combat puzzle game)
Beat Saber (a unique rhythm game)
Pavlov (CS:GO but in VR with extensive modding support)
There are other good ones out there but that’s the list that justifies the headset to me.
Also there are some good VR ports of non-VR games out there such as Myst and The Talos Principle. Also there are some good Minecraft mods that add VR support (Java edition of course). Stay away from the Skyrim port though.
Any flight/racing sim (this is actually the biggest selling point I can make. Seriously if you like flight/racing sims, please get one. It’ll change your life)
The headsets have (if you can stomach Meta). Thanks to the combines efforts of Nvidia, scalpers, crypto-bros and AI-nerds, the hardware cost has been sailing into the distance and shows no sign of stopping.
I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.
I had the opposite problem where teleporting makes me dizzy. I only used it as a last resort and can’t survive games that don’t give you the option to not use it.
You’re able to tolerate moving around without teleport? I have a pretty strong stomach and never get sick on boats or planes, but that just completely fucks me up. I can tolerate it for about 20 minutes, but after that I’m ready to hurl. With teleport I could play for an hour or more.
I’m not the person who originally replied but locomotion is significantly more comfortable than teleports. The teleporting makes me dizzy and messes with my sense of balance and orientation.
I also don’t get motion sick in any non-vr setting either.
The trick is to stop as soon as you start to feel nausea. If you keep doing that your body starts to adapt to VR and eventually you won’t get nausea except in really extreme experiences.
I think I’m just use to the movement style and teleporting is a bit jarring and makes me stumble. It takes a good dozen hours to stop getting motion sick in general. Now I can do it drunk.
It took me a long time to get used to VR locomotion.
I still really can’t handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.
While I really enjoyed Alyx, it’s very much a game built around it’s own limitations. It’s more of a survival horror game in a way, because of the limits on ammo and deliberately mechanical reloading. There’s no melee at all, so once you’re out of bullets you’re done for.
For all the roughness of Half Life 2 VR Mod, I find myself enjoying it more because it has fewer limitations imposed by the move to VR. It doesn’t always work (and the vehicle sections in particular really push it), but as a mod of a 20 year old game, it’s really good.
Upscaling is great for older games that don’t support modern resolutions. I’m not really a fan of using it in modern games because of the blurryness you mentioned.
Regarding frame gen… Optimise your damn games! Game optimisation is becoming a lost art and now people think they should spend thousands on new hardware too keep up :(
Doing my second play-through of Stalker 2. Really enjoying the game (140 total hours), but it does still have quite a few bugs. Most of the bugs are minor, but a few have been pretty serious.
I kinda have the opposite problem. I’ll start some sprawling, open world game, get bored with the main gameplay loop and fire up a new world in Valheim.
After being soured by the Roadcraft demo (crashed on Linux day 1) Im happy to wait 2-3 days before buying a new game. (Doesnt fix the $0.13 issue though)
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Aktywne