FFXIV, but this doesn’t mean much because it’s dependent on what genres you like.
Most historically significant? Ultima 4, Wizardry 1, Pool of Radiance, Mario 1, Metroid 1, FF4, Chrono Trigger, FF7, Mario 64, Zelda OoT, Counterstrike, Starcraft, Diablo 1, WoW, Cave Story, World of Goo, Minecraft, Skyrim, Dark Souls, Zelda BotW
That list is old school solid. I played every one of those except M64 and Counterstrike. Add a few like Adventure, Rogue, Civ 1&2, Populous, Wing Commander, Star Control 2, King’s Quest, Sim City, Katamari Damacy, and Deus Ex. Every one of those titles changed gaming in new ways.
I’ve had 4 - the 1st was around 2012 I think, and it was fucking amazing.
The second was around 2016, and even before plugging it in, it felt cheap. Actually using it, problems started popping up like measles in a red state - one of the side buttons stopped working, scroll wheel was janky.
The 3rd was around 2016, after exchanging the second via RMA. The L-click button was super fucked up right out of the box - it’d do this annoying thing where you push it down once, and like multiple clicks would register (the internet called it the ‘double click issue’ but was was WAY more than double… happened when I was using some art software and I’d have to ctrl+z like 10 times to clear all the actions it registered from a single click).
4th was around 2016, after exchanging the third via RMA >_< it made it a couple weeks without incident, but just when I thought I was in the clear, the cursor started jumping upwards a shit-ton randomly, which was hell trying to click-and-drag on anything. Then the internal LEDs went out (oh well, don’t really care if it’s pretty, but did like being able to see it in the dark). Then the double click thing started again.
Dealt with that for a while cuz I couldn’t afford to replace it and was tired of dealing with Razer’s customer service.
Then I joined the Air Force and didn’t have any time at all to game, so kinda fall out of the scene for a bit.
Separated around 2020, got myself a Corsair Scimitar, and lived happily ever after. Doesn’t come in lefty though. :-/
That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
Hey - you can find them pretty cheap at Vintage Stock too!
I don’t get the reputation. It’s not the greatest thing to grace the Atari, but it’s not really bad. It’s not as bad as say, the Atari Pac-Man port. Just a kind of mid-tier game.
And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.
I remember rolling the scoreboard in Space Invaders or Breakout past a million. It just starts over at zero - absolutely no congratulations whatsoever lol. Took me till like 5am to do it too.
I think you win if you have a satisfying life, career, kids or whatever you personally want to get out of it, and don’t have to be poor when you’re old. I’m not rich or famous but I feel like I won at life.
I played a ton of Cyberpunk 2077. I’ve done a lot of side missions, a bunch of the main missions and then started the DLC, when the game pointed me in that direction. The game still has many bugs and glitches, but they are pretty minor. The DLC seems to be worse than the main game, although even then it’s minor stuff.
The reason it’s forgotten because most people aren’t able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that’s kind of shitty
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Given how different it is to other, normal 3d games, I don’t think the comparison is fair. Additionally there are a lot of other, really great games in VR too.
Regardless, I don’t think the problem is financial anymore. Rather that VR requires a sort of “commitment to inconvenience” where you feel cut off from the outside world (among other things) that I don’t think a lot of people are comfortable with.
Are "plenty of people" enough to make a game commercially viable? And not in an indie way.
I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).
Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.
They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.
"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.
I don’t think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.
It’s both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I’m a Linux gamer, so I’d probably run into a lot of issues before I could run it.
I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I’m really grateful to Valve and their Proton.
I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.
5 years old now and what has Valve released for VR since?
You know Valve has released a whopping 3 things total in that timespan (didn’t include deadlock cuz I’m not sure that’s officially released yet), right? A free steam deck teaser, the card game they’ve been working on for a while, and the CSGO 2 update
Valve works slow, my guy
A single game isn‘t gonna make a hardware
Good thing there are a shit ton of other games, then
It was a failure in the end of the day
No it wasn’t, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too
Hold on. Why are you replying with unrelated things that Valve did instead of focusing on VR to get people onto that platform? Kind of proves my point, doesn‘t it? Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games.
Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games
Your claim was that the game was a failure, my point with COVID was that you would have been extra wrong about that had there not been a pandemic limiting how many headsets they could actually sell, which was the point of the game. In the world that we got they sold out and had Back-orders for a year, had there not been a global pandemic those Back-orders would have been sales, and likely many who couldn’t buy one would have been able to as well
The rest of your comment shows you have 0 idea how Valve works internally. The whole studio doesn’t just work on one project, there are smaller teams that pick and choose what they do. This is why Valve tends to release shit a couple years apart that are wildly different (Alyx and Artefact), but 5-8 years between similar products (Portal 2 and Alyx). It being 5 years or more since their last major VR release is to be expected from them, not a sign of failing at anything
Do you know about gaming consoles? 3D accelerator cards? Graphics cards? Or… CD ROM drives?
People have been buying hardware to play a certain game for literal decades. The games are called “system sellers”. Games so good they sell hardware. It’s usually even the opposite: if your hardware doesn’t have such a game, it doesn’t sell (atari Jaguar anyone?).
VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.
I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn’t get much use, because not many VR games are made to play that way!
Sure, but if people love Half-Life and don’t care about other VR games it sucks that it’s locked behind hardware requirements that even Valve doesn’t give a crap about considering it’s the only VR game they made.
Edit: I’m sure all of you would be pissed if Sony released a new PlayStation with one game from a beloved series and then just said “now it’s in other people’s hands, let them take care of creating more games for our hardware!”
It isn’t up to Valve alone to push forward the industry and release top-tier VR games every other year. They took a risk and created one of the best games I’ve played, and I’m not alone in that opinion. Valve are trying expand the gaming experience, they are trying to be innovative, and people blame them for “not giving a crap”. Say what you want, but I thank Valve for what they are doing.
Most of the common ones now do wireless streaming from the PC for PCVR. But yes, for PCVR games you will still need a PC to run it. There are some VR headsets that are capable of running some games on it without a connected PC, like my Quest 2 can run Superhot or BeatSaber etc.
It’s also way different from the goal of HL2. Downloading a launcher called Steam for free is not the same thing as buying specific hardware to play one game.
The “other reasons” people aren’t buying affordable VR setups is because they don’t trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn’t it.
The only other one ove used is psvr1, and one of those smart phone ones, psvr2 is obvioisly miles ahead of bith, though i cant say how it compares to Index, or quest. Id imagine its probably near quest quality.
I’ve used pretty much all of the headsets on the market. I still haven’t tried a Big screen VR headset though :(
For popular headsets I’d rank them kinda like this
Valve Index - it’s just really old and really expensive now, don’t buy one unless you get a hell of a deal on it used
Quest 2 - Still very very good, screens are getting a little dated now
PSVR2 - its a little janky on PC but it works fine and the OLEDs are sublime
Pixmax Crystal - Money not a problem this is the best headset I’ve tried. The FOV is crazy, displays are beautiful, and tracking is damn near perfect. Its just like $2300 for the whole lot
Quest 3 - Overall the best headset on the market. Its $570 (just get the pro strap, trust me) and gets you so close to the big boys in screen quality, plus it’s wireless, plus it has crazy good passthrough (I use it a lot, most people don’t), and streams PC games perfectly.
PSVR2 has really really really good looking displays, but it has some other downsides which really bring it down in the rankings. I’d stay away from it unless you get a deal on a used one, then it would absolutely be worth it.
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