I really like the hunter call of the wild. it’s not perfect visually, but there have been moments when i just stop to look around and not even care about hunting
Grids certainly don’t slow me down, though they do reduce the spectacle and I suppose lower immersion. They certainly make me more aware that I am playing a game rather than taking actions in a world that actually exists. I’d say this is a feature rather than a bug though as they are often used in games that I want to be handling in that analytic piece moving fashion.
Yea, the games I mentioned are all turn based, so I’m not sure that immersion is really what I’m looking for. I will say that the opening combats in BG3 felt very chaotic, and I guess more immersive, but I also felt like I made a lot of dumb mistakes because I was treating it more like a shooter/hack & slash, rather than thinking my moves through.
Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.
I’m really confused as to why everybody’s saying BG3 doesn’t have a grid. It’s not visible, but it’s there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They’ve done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.
Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.
I love most of these but one I don’t think anyone knows about is Bloody Roar on PS1. Typical fighter but each character could also transform into a different beast mode with a new move set. Tons of fun although I don’t think it’s aged well at all.
That was BR2. BR1 was kinda distinct because instead of the bat lady it had a heavyset middle-aged warthog woman - most anime-styled fighting games only include female characters for T&A (like the bat lady).
I find grids helpful when I’m the game master, because they simplify the job of fairly resolving distance and AoE mechanics, and speed the game along. Also in big strategy games, because they allow me to plan ahead on a map with many (often stacked) units without unfair surprises.
I’m enjoying the gridless approach here, though. The computer handles the geometry crunching, there aren’t too many actors for me to keep track of, and the freedom of movement lets me play with tactics that would be impossible on a grid.
Worth noting: I don’t think D&D has ever required a grid, so it might be inaccurate to say this game has gotten rid of it.
Fair enough. I started with 3.5 and the PHB does have a section on the battle grid, though of course it’s never listed as a requirement, only an aid. I think there are certain times the grid really helps the strategy, both in tabletop and video game scenarios. Something as simple as ‘I want to block this doorway’. With the grid, it’s very obvious which squares need to be occupied. With a GM at the table I suppose you could just say ‘I block the doorway’. But, at least so far, every time I’ve tried to block a doorway in BG3 (limited play time, granted), they’ve just moved right past me, making me look rather foolish, and usually leading to my early demise.
I’ve played more BG3 now, and maybe I’m an idiot, but I can’t figure out how to block anything. E.g. I’ll stand at the top of a ladder to block enemies from climbing up, but they’ll happily climb up and walk right through me. Or standing on a narrow beam, and somehow they go to stand next to me on the narrow side to push me off? What am I missing? How are you able to block any space?
Super impressive reviews so far. I think we can expect the average score to go down slightly more as more mainstream journalists find the time to play it, but still huge props for getting such high praise.
Edit: The average rating has since gone from 95 to 90
Of course this had to come out in the most busy time of the year… I’m already trying to finish Blasphemous 2 before starfield comes out…
I feel like a lot of design decisions downstream are dependent on that choice. You could absolutely lock gridless combat to a grid, but I don't think it'd feel the same.
I'm trying to remember a game that has done that, because I'm pretty sure there's at least one.
Unless they start offering on-prem or there are some very high profile server hacks I don’t see that being possible. Unlike media and client software they don’t need to provide the core functionality to end users, just the output.
I prefer grids myself, I’ve never gotten very far in gridless strategy games I’ve played (Mario+Rabbids, Valkyria Chronicles) because I just have too hard a time keeping track of what I can do with any given unit when I don’t have the grid for reference. That said, I can understand the appeal to some as an immersion enhancement, as others have said, and as something of a “modernization” of turn-based strategy allowing for more freedom of movement. Cool if you enjoy that kind of thing in strategy, but just not my jam. I was raised on Fire Emblem in the genre, lol.
Books3 corpus would like you to know that all the data in it is from copyrighted books. It has reportedly been widely used in closed-source AI LLMs. “Rules for thee, not for me” shit. They’ll break copyright and then copyright what they made from it.
You’re allowed to train on copyrighted works, it isn’t illegal for anybody. This article by Kit Walsh does a good job of breaking it down. She’s a senior staff attorney at the EFF.
This has the same vibe as Github (owned by microsoft) training its AI Copilot on repositories under the GPL license, which specifically forbids any work based on it not be made proprietary. Literally a blatant disregard for the license, but it’s ok because it’s a mega-corporation doing it
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