The same player isn’t going to perform identically every session, and accounting for every possible weapon or character/class they might play, potential synergies with teammates, or potential advantages/disadvantages in matchups against any given opponents…
It all makes for a literally infinite number of variables, all of which must be accounted for.
The correct way to get interesting matches, imo, is to make it semi-random, and not try to have all the players on both teams be exactly the same skill level. Rather, put players on both teams from a range of estimated skill levels. This way both teams have weaker links for the other team to potentially exploit, and both teams have strong players which will try to stop that.
Instead, the system should just enforce common sense stuff, like not pitting someone who is literally playing for the very first time, against a team with someone who is 2000 hours in, and hence might straight up deny the new guy a chance to play at all.
I should know. I literally wrote THE team balancer for titanfall 2 community servers. For a time it even used the Tone online database of player stats, to know how to balance players that had never played on a given server before.
I was genuinely shocked how good the resulting games were. All I did was take the completely random players that decide to join a server, and simply figured out a slightly smarter way than other balancer scripts at the time, to divide them into two teams that are close enough to equal.
Update: moved to Monday (tonight) because transparency sucked and I was tired.
Seeing: very little or slow twinkling
Transparency / Light pollution: Polaris visible, only one of the cup stars of Ursa minor visible to the naked eye. This is actually slightly better than normal for my area.
Equipment: 12" dob, 1520 mm focal length, 2" 2x Barlow, 2" 34 mm wide field eyepiece.
What I hit: M44: sketched it from my 10x50 RACI. I love finding M44 because cancer is dim as fuck, and I’ve got a cool trick where I just make a right angle with my left hand, pointer finger touching Pollux, thumb touching Procyon, M44 will be right in the 90 degree angle.
M65, M66 again. M66 was actually readily apparent to me, for some reason, where M65 took a bit of work to resolve. Did not manage to resolve NGC 3628. I also accidentally resolved another galaxy about three degrees south of and about two degrees below Iota Leonis. Found it purely by accident, couldn’t find it again, looked very slender, stretched almost across the view in 100x (34 mm wide field + 2x Barlow).
What I attempted: Bode’s galaxy. Spent probably an hour trying to starhop to it with different tricks (I think the thing that got me closest was drawing a line through UmA’s front elbows and shoulders and following that down to the level of Alioth. That got me onto a very neat little square of stars with a trail pointing towards the horizon, which I followed again and again to nothing. Very frustrating. I tried again to hit the owl nebula and cigar Galaxy, also no dice. Not sure if I just suck this bad at star-hopping or if the light pollution is really kicking my butt.
I spent so long on it that I ran out my clock and had to choose one last thing to do. Bootes was now plainly visible in the mid-altitude east, so I decided to try and hit M3 by making a right triangle with epsilon bootes as one angle, Arcturus as the right angle, and M3 as the last angle. Didn’t work. Tried a few other spaghetti plate strategies to find M3 and got nowhere. I mostly tried slowly slewing over at 100x mag, which I know is low for globs, but I figured it would at least stand out as a kind of weird bullshitty star that I could investigate, but nothing stood out.
I just picked it up for like $1. I haven’t played it much, but it is definitely interesting. I like older games because they were more experiemental and less “safe.” So they tend to be more unique than modern games. I dont hate all modern games, but they are beginning to feel extremely “same-y” in recent years.
Yeah I still remember team fortress classic servers I would go back to all the time. It was nice to go into a server where everyone knew your name. It was like being a regular at a restaurant or bar.
Yep i also ran my own server with a the sniper war mod. If you wanted to play that mod my server was only a handful servers setup to play it. We had a good group Randos would come in and the ones that stuck around became mods and any changes to the server. We held a vote with the regulars and the mods and myself. There were times I was even out voted and we implemented stuff I didn’t agree with.
The last time I had something like that was when BF3 was still the most revent entry in the franchise. I knew how the game would go by looking at which side had more names that I recognized lol, good times
I’ve played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn’t play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there’s that too.
Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).
The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.
The game intentionally gives you a 33 percent chance to have a game you can’t win. That alone is enough to destroy anyone’s mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever – my online mate recently became a fan after arcane season two so it’s been tough.
I’ve personally gotten a lot out of all the AI enhanced graphics technologies, and pretty much consider these applications the absolute perfect use case for the AI we have today. Yes, they shouldn’t be a substitute for optimisation, but overcorrecting the other way and attempting to claim that DLSS is garbage that ruins everything and looks like shit is also bad (and untrue).
Even frame generation has its uses, as long as you don’t play something fast paced where there is a lot of camera movement and/or you’ll feel the added input lag too much.
A special shout-out to the redheaded stepchild of the family too: DLDSR is a fantastic technology and once you’ve tried it you’ll never want to go back.
I Expect you to Die (James Bond themed virtual escape rooms - 3 games in the series so far, all of them are good)
Super Hot (slo-motion first person combat puzzle game)
Beat Saber (a unique rhythm game)
Pavlov (CS:GO but in VR with extensive modding support)
There are other good ones out there but that’s the list that justifies the headset to me.
Also there are some good VR ports of non-VR games out there such as Myst and The Talos Principle. Also there are some good Minecraft mods that add VR support (Java edition of course). Stay away from the Skyrim port though.
Any flight/racing sim (this is actually the biggest selling point I can make. Seriously if you like flight/racing sims, please get one. It’ll change your life)
The headsets have (if you can stomach Meta). Thanks to the combines efforts of Nvidia, scalpers, crypto-bros and AI-nerds, the hardware cost has been sailing into the distance and shows no sign of stopping.
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Aktywne