I don’t think I’ve ever seen someone say that upscaling OPTIONS are bad but I’m worried about games like monster hunter where upscaling and frame gen is used to make the game playable in most cases.
A lot of strategy games fit this bill to me. Mainly the Paradox ones like Europa Universalis or Crusader Kings. I’d much rather play the most recent version (EU4 and CK3). However, it’s interesting that I feel the exact opposite about the Total War and Civilization Series, where I’ll prefer the original Rome Total War and Shogun 2 Total War over many of the more-recent games, as well as Civ V over VI and VII (though I haven’t played VII yet, to be fair).
The Football Manager series also comes to mind. There’s little tweaks and improvements each year (this year being an exception where they are redesigning the entire engine) so I prefer playing the most recent one (even if I still boot up a few of the older games for some nostalgia every now and then).
Upscaling an old game on fixed hardware that can’t output at high resolutions is good.
Upscaling a new game as part of the graphics pipeline instead of optimizing it is terrible and shouldn’t be accepted by gamers that have to spend $1000+ on a GPU
I think upscaling is a good idea. Most of the time I’m running around while dodging bullets, arrows or fireballs, so I don’t really have time to examine the details of the foliage around me at the pixel level. I also will not buy an overpowered space heater so that the grass in my game looks more realistic. I don’t want a triple fan monster sounding like a turbojet near me.
If you play enough, pure random chance will eventually get you a game that feels like a fair fight.
But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly demolish the other.
Or, as a counter-point, perhaps they are nearly evenly matched, and the slight difference in skill between them is disproportionately reflected in the scoreboard. I’ve seen this happen in fighting games, but admittedly, I haven’t really played a matchmade team game in a long, long time, because they kind of stopped making those games for me.
Not so much a counterpoint. It’s actually a factor that I’ve thought about too, and I think it adds to the problem.
In one of my other comments here, I talk about how it’s an impossible problem, and how I’d solve it by not trying to find a bunch of players of the exact same skill level to begin with. You go for roughly even teams, not precisely even players.
If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that’s the only deciding factor that’s left.
But maybe the meme loses its humor by having less of that kernel of truth that a good joke relies on? Like, if you don’t think the matchmaking is bullshit, it’s not going to be funny, you know?
The only kernel of truth required is that most people have experienced completely unfair matches, and attribute that to the shortcomings of modern skill-based matchmaking.
What exactly the mechanics behind those shortcomings are, matters little.
You also have the team synergy as a factor in a team based game. Even if the match is perfectly balanced if people have any grief with each other in the same team(bad previous interaction, bias against certain characters, the good old racism/bigotry against other player or just difference in playstyles) the match is doomed.
I have Grand Bazaar on the ds and I agree its hard going back to that from Stardew Valley. I managed to play through Knights of the Old Republic once and man. Loved it, can’t do it again. (I also had to cheat to make it through the end because “force powers? Nah sniper rifle is fine” turned out to be not fine)
I’m not sure there can ever even be a “best game ever”, but in any case mine is Grand Theft Auto 3.
Picture the scene. You’ve got your shiny PlayStation 2. You’ve got a bunch of games, but honestly, a lot of it could have been done on the PS1 with worse graphics.
And this bad boy drops, and never stops surprising you with all the absolute chaos you can cause. Not much of a story to go on, but the sheer scale of it was amazing. A whole city of driving, slightly wonky shooting and even flying (a bit). It was a game that just felt like the hardware was designed specifically for that.
We were no longer just playing games. We were living in the future. And we’ve never gone back.
I’m going to contradict myself a little, because Vice City is the better game. It’s got an actual story, a great voice cast, helicopter gunships, and the finest soundtrack of any game ever made.
But it was very much built on GTA3. The mind was already blown. It wasn’t going to happen again.
When it dropped my folks were on a trip and I was staying with my grandma. Rolled into circuit city to get a copy and then dick behind the counter told me I wasn’t old enough (12) to play the game. My grandma had my back though and told him off. Good times.
Meh, I’d rather play at lower settings than upscale. DLSS just looks like muck and the rest of them are indistinguishable from just turning down the resolution to like 480p for funsies but also with added artifacts.
I don’t know any game my RTX 3090 can’t crush GPU wise at 1440p at decent settings. I even turned off path tracing in 2077 because I didn’t want to ever use DLSS until I found the mod that drops a few casts for enough performance to hit the mid 40 FPS mark.
But there is one situation where I support the brainrot and that’s on portables. Steam Deck did the right thing by having a nice OLED 1280x800 16:10 screen instead of chasing resolution, it looks great, but if they do up it as most g*mers seem to want them to for mostly nonsensical reasons, FSR could work there, and something like DL DSR could help for games with small details if they go for an 800p screen again which I certainly hope they do.
One thing I won’t miss for sure is TAA, fuck TAA so much all my homies hate that shit. DLAA is at least better but never forget they took SMAA and MSAA away from you for this absurd world where consoles advertise themselves as 4k, 8k while they run games at barely 720p via checkerboarding and what have you and have ray tracing comparisons that you’d swear are satire
I started Monster Hunter with 4U on the 3DS. After World, Rise, and now Wilds, I have a hard time justifying crumpling my hands into a pretzel to play the old games on portable. The movesets are comparatively barebones, and there’s a lot of tedium and jank that the new games stripped away. Veterans will tell you that’s the real Monster Hunter and the new games are infantilized arcade games, but whatever. I play games to have fun, not bang my head against a wall.
When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:
Not sure if it fully counts according to the question, but I can’t imagine playing any version of The Legend of Zelda: Wind Waker that’s not the HD version for WiiU. That dual screen perfects the game and renders all other versions unplayable.
bin.pol.social
Aktywne