Wlasnie słyszałem w radio audycje o Indonezji. Prowadzący mówił o tym, że ruch anarchistyczny jest tam nieźle rozwinięty, m.in. infoszopy, biblioteki, różne grupy, od ilus lat organizowanie demonstracji pierwszomajowych (m.in. w roku 2019r. - można o tym znaleźć na YT filmik). Mówił, że bunty na ulicach są spowodowane m.in. przez militaryzację kraju, czyli próbę oddania większej władzy wojskowym, co kojarzy się ludziom z poprzednimi reżimami. Mówił, że ten i poprzednie rządy używają słowa “anarchizm” jako straszaka i że są miasta, które szczycą się tym, że są wolne od anarchizmu, a mimo to anarchiści w Indonezji są silni, bo od 30 lat się organizowali i dziś jest bardzo silny.
Last game I played from GOG was Disco Elysium which worked perfectly on the Deck. Most of the original team were pushed out of the studio during a hostile takeover, so can’t really recommend to buy right now.
How well does KCD II run on the Deck? I’ll take 60fps over visual fidelity any day, but sometimes it’s simply not possible.
I haven’t ever been too picky with FPS when playing on the Steam Deck, so I’m not the best to ask. They have optimized it far more than the first KCD. And to me? It ran beautifully.
I really hate most subscriptions, because the prices are often too high, they rely on locking stuff behind paywalls, instead of providing a good service.
Here is the difference, I am ok paying monthly for storage space, servers, and hosted/managed open source web services, because there is competition and standard interfaces there. They do not hold you (or your data) hostage to their service, what they provide is good on its own.
For example, if GOG invests money into writing open source libraries, apps and APIs to efficiently and easily share save games between devices. Let people self host the open source backend, but offer up a subscription for a managed instance, with maybe some voting rights for new features or support for games/platforms to be integrated into the open source front & backend, then I would be willing to support this.
And other stuff like this.
Use subscriptions to offer good services, which also allow you to improve the whole ecosystem, while also not putting yourself as the gatekeeper, and locking people into their service.
How about instead of this subscription talk, GOG could:
-Remake GOG Galaxy. The client is slow with tons of bloat. Focus on your store, and make a native Linux client.
-Help fund Wine. I find it weird that the main non-DRM store is so againat Linux. I know people that would leave Steam If GOG came to Linux.
-Different version and a tool to backup games should be part of the new launcher and not part of a subscription. You guys talk about game preservations and then try to put parts of it behind a paywall…
-A more realistic Dreamlist. Who had the idea of letting people submit any game they want? Dreamlist would work better if GOG choose a list of games and the community voted for what game for GOG to focus on. People really think that games that were console exclusive or old FIFA/NBA/Gran Turismo games will come to GOG.
-There are some games on GOG that don’t work, FIX THEM! (Looking at you Kane and Lynch)
With regards to the Dreamlist, this is so that they have ammunition to bring to rights holders. They just started bringing previously console exclusive games to GOG as well, so that barrier has been broken down. If there’s money in it, any game could be done.
What console exclusive came to GOG?
I don’t belive GOG or EA would buy the license of old FIFA players just so they can publish old FIFA games.
It’s better to have a smaller curated list where players can vote and GOG choose a game to focus on. Right now the fact we can vote for dead live service games to come to a non-DRM store is just weird.
God of War came to Steam first, it wasn’t because of GOG efforts. The games that GOG manage to bring back (RE games and Dino Crisis for exemple) had japanese PC clients.
Pretty sure it released on both platforms at the same time, as far as I’m concerned any games that show up on GoG with no DRM take a bit of effort from GoG to actually verify and host the installers, more so when the contracts expire and they have to delist them and try to get them back
Yes GOG takes a bit more time to verify the installer, but I’m sure when Sony put the games on PC the reason was the massive Steam (and maybe Epic) userbase, GOG was an afterthought.
You know, I just checked the ones I was confident on, and it turns out they each had an obscure Windows port back in the day that I never heard of. Still, the other popular trend going on right now for porting old console games like Tomba and Mega Man is to run them through tools that emulate the game and then output native code, and I wouldn’t consider it a waste of time to show where the demand is. For old sports games, it may be difficult or impossible to acquire the old rights, but if it’s at all possible, and these are customers that aren’t making them money on the modern iterations, that’s still worth it too.
I’m not saying that it’s a waste of effort. I’m just saying that it’s a way to disapoint people that don’t understand what the dreamlist is for.
Internet can be a bitch when people don’t get what they want.
I just did a quick search and saw Pokémon games there and some romhacks… No way in hell Nintendo would sell their games on PC in a non-DRM store.
There is, if the money is there. Nintendo’s also under new management these days, and if the old strategies don’t work, they could pivot, just like Microsoft and Sony have.
Nintendo would most likely sell PC games from their website first, and then after some time sell them on Steam. But the odds of Nintendo porting Switch games for PC is extremely low.
I agree, but it’ll be the only way they get my money. Everyone can see that PC line going up and that console line going down, so we’ll see how long they hold their ground; probably one generation longer than Sony does.
Sony and Nintendo won’t go anywhere any time soon. Console gaming is easier and “cheaper” than PC gaming, and most people don’t care (or know about) non-DRM.
Consoles won’t go away, but they’re in the process of transforming. Peak spending on consoles was all the way back in 2009 and has dropped ever since. There are perhaps dozens of reasons for the change, but one of them might be that the average consumer picked up on the air quotes around the ways consoles are cheaper. As for non-DRM, as long as piracy remains better than the official option, there’s money being left on the table, and I have confidence that a lot of that will change too, though it will be far slower than I’d like.
I’ve been messing around with a “headless” Dirtywave M8 on my Steamdeck… best bit of money I’ve spent in a long time. Even had a buddy print me a Gameboy cartridge case for it with a clip-on cartridge slot for the deck. Did my first ever jungle noodlings with the Amen break… having a great time!
I’ve actually got a trio of DMG-01s that I grabbed in Japan a few years back… slapped in some RCA and backlight mods in and then quickly lost interest because my eyes just aren’t good enough to deal with those screens. I thought LSDj and the crusty old Gameboy sound chips were really freaking cool… but I’m happy to say the M8 blows LSDj out of the water on features and QoL, and I can stare at my Steamdeck screen all night!
Sadly the price of Japanese consoles went up a heap over Covid, though you can still get some amazing deals with proxy bidding and buying services, if you take your time!
No haven’t seen GBOperator before… that’s really cool! Perhaps a bit redundant for LSDj but very cool for gaming.
I like this whole idea of hardware attachments for the Steamdeck. Hopefully Valve will add some sort of standardised mounting points on future iterations so we don’t have to rely on flimsy printed clip-on bits so much… I reckon a VESA mount could be good!
The only thing that I could think of that would make paying worth anything would be if they had GOG servers for online play from games that their servers shut down. Aka GOG’s KALI
I think if they need an extra income stream, it should be physical manuals, discs/disks, boxes, and feelies. Say that GOG has System Shock, Ultima VII, Thief Gold, and TIE Fighter planned for a limited edition boxed edition, but needs pre-orders. Plonk down $20-40, get those things when the funding goal is reached.
The things I would be ok paying a subscription for:
Rotating free Games that I get to keep. Like epic but only for subscribers. The game should be mine even after I quit the subscription.
Extra insights in preservation, or goodies
voting rights on what games should be free next month for the sunscribers.
discounted price on games.
Things that I feel it shouldnot be locked behind subscription and paywall:
tool for backing up offline installers
ability to install previous versions of game
and definitely not voting rights on games to bring into the preservation program.
If the tooks for backing up offline installers or ability to install previous versions of game are paywalled, that is going to invite more reasons for piracy.
I love these posts, but I need to make a bug report for the Boost app, because for some reason these posts are unreadable in that app. Scrolling is just way to sluggish. Not sure if it’s the length, or number of images.
Drat! I had users complain last time about Boost. It has to be the amount of images / GIF inclusion I have in these, but using Thunder and Jerboa, I see zero slow-down, so it has to be specific to Boost!
You seem to emulate a lot on Steam Deck (right?). May I ask how smooth the emulation of Switch games goes?
I have been heavily debating between Switch OLED and the Steam Deck (and then emulate Switch games). But keep hearing different things about how smooth things run.
Steam deck going to cost €700 while Switch €550 (switch + get someone to mod it).
Also; I assumed that BlueSky can see posts from Mastodon but unfortunately can’t find you through BlueSky.
The Switch can be a hard one to say. If you get the last release (the ‘Early Access’) of Yuzu, and you use the GreemDev build of Ryujinx he maintains now (he was a Dev of Ryujinx proper, before it closed shop) - then you’ll be totally fine.
Even tricky games such as ToTK have dedicated mod packs like this one known as the optimizer (which is which greatly improve performance, heck I even wrote my own mods to make it play well.
I had a vast Switch collection before my Steam Deck, which I then sold because I emulated it all on the Deck so well.
Then you’ll find titles like BoTW which play far, far better through Cemu. Cemu emulates Wii U games, and Breath of The Wild on the Steam Deck is perfection - high FPS, higher resultion, mods, you can even tweak how much or how little cell shading you have, or fog on the landscape. It is the single best way to play BoTW.
In the end, I’d recommend a Steam Deck. You get:
your Steam library
GOG, Epic and Amazon titles through Heroic or Junk Store
emulating every system through RetroDECK, with fun things like Retro Achievements, mods, texture packs etc
My biggest two issues I’ve found on specific Switch games has been Tears, which doesn’t run perfectly (but is playable) and Metroid Prime Remaster (there is a literally fraction split-second load time at each door)
I’d recommend the Steam Deck, because it can do so much more. If you have specific questions, you can reach me on Matrix if you’d like!
As I’m uncertain how strict this instance is regarding sailing high seas, I’ll just mention that 95% of my games are through sailing the seas including emulating.
I’d recommend a Steam Deck
Alright! I will message you on Matrix but if it is okay, it’ll be on Saturday or Sunday due to work.
Heavy emulator user here, the Deck made my Switch obsolete but I did play Tears of the Kingdom on my PC so I can run it at 60fps. On the Deck, ToTK can struggle to reach even 30 in many areas without community modpacks. Smaller titles like the latest Zelda and Metroid run flawlessly.
However, the Deck can also run every other console up until Switch/PS3/Xbox 360 as well as my full Steam and GOG library and it has a full desktop on it.
If you don’t mind the tinkering to get the emulators configured, the Deck is a no-brainer for me.
If you want to save some money, you can also get the smaller Steam Deck. It is trivially easy to swap the SSD if you later decide you need more storage.
Heavy emulator user here, the Deck made my Switch obsolete
Oh wow, that the Steam Deck had such an effect on the usage of the switch.
If you don’t mind the tinkering to get the emulators configured, the Deck is a no-brainer for me
I don’t really mind tinkering with it, already know my ways with emulation on PC. However, I have no knowledge on Linux and that’s what worries me a bit.
However, the Deck can also run every other console up until Switch/PS3/Xbox 360
So the Steam Deck can run the PS2 emulation and play these games (just as the PC can?).
Most of the games of the Switch I’d like to play are the Mario games. I can name them all if necessary but will do it later (at the moment at work).
On the Deck, ToTK can struggle to reach even 30 in many areas without community modpacks.
Can the Steam Deck run Breath of the Wild without issue?
I don’t really mind tinkering with it, already know my ways with emulation on PC. However, I have no knowledge on Linux and that’s what worries me a bit.
If you know your way around PC emulation, you’re not going to have any problems. EmuDeck takes care of installing all emulators. You only have to manually add your key files, firmware, BIOS, etc. It works just like on Windows and the KDE desktop is in many ways identical to Windows.
You might also want to check out KDE Connect. It is pre-installed on the Deck and can pair with your PC for remote input, file sharing, etc.: kdeconnect.kde.org
So the Steam Deck can run the PS2 emulation and play these games (just as the PC can?).
Yes, the Deck is an emulation beast. Finished Mario Galaxy 1 and 2, Ico, Wind Waker HD and Echoes of Wisdom entirely on the Deck.
Most of the games of the Switch I’d like to play are the Mario games. I can name them all if necessary but will do it later (at the moment at work).
The less demanding games like the Mario Party games and Mario Kart run with no issues in all emulators.
For more demanding games like Breath of the Wild and Mario Odyssey, you might want to grab the last yuzu EA AppImage that released. You can find it quite easily by searching but you can also DM me if you need it.
For reference, the last release was version 4176 with an MD5 checksum of 9f20b0e6bacd2eb9723637d078d463eb.
Can the Steam Deck run Breath of the Wild without issue?
There are 3 ways to play Breath of the Wild on the Deck:
Ryujinx/Ryubing (installed by EmuDeck out of the box)
yuzu (no longer available)
Cemu (the Wii U version)
I spent dozens of hours in Breath of the Wild on the Deck in yuzu to collect a few Koroks when I’m bored. Since I dumped my savegames from my switch, I just started where I left it on my Switch.
Ryujinx unfortunately struggles running Breath of the Wild, it runs the most demanding areas at about 20 fps. Which is on par with how the Switch natively runs the game but yuzu can reach 30 fps easily in those areas. Ryujinx also has quite severe shader stuttering when first entering an area, which yuzu does not have.
Cemu runs the game flawlessly, but it is the Wii U version. Doesn’t make much difference which version you play on PC since you can mod either to look good. I just played on yuzu because my savegame was from my Switch.
Wait so currently you can’t install previous versions of games you only get the most up-to-date version. That’s daft to expect people to pay for, that’s a free feature on Steam.
I honestly thought this was an option, but I can’t see it in the client, and the offline installers only offer all patches and the latest version. Not the original version.
I agree that’s daft, and hope that feature doesn’t get paywalled. The more people who do the survey and stress these points, the better.
That’s not an official/proper feature on steam, there’s nothing in the interface to select an older version, right? Just the beta system that lets developers have multiple branches available, which is often used to keep a limited number of previous versions available.
I thought it was a command that you could launch steam with that would give you access to older versions. I’m sure I have done that when trying to mod GTA and it needed a particular version.
Ah, seems you’re partially correct - steam has a command for downloading a specific depot version. You need to know the specific ID to download, and notably games can use multiple depots to form the game files, but I thought you needed to use something like SteamCMD or DepotDownloader for that.
I’m still upholding the fact that it’s not a “proper” feature, while I appreciate having those kind of utilities put in the user’s control, this isn’t something most people could figure out themselves.
That is absolutely not a free feature on Steam. Some publishers like Paradox leave old versions as ‘beta’ branches to allow us to reinstall them, but Steam as a whole is very against you playing anything but the latest version.
You cannot instruct Steam to not update a game. When you launch a game, Steam will update regardless, unless you have gone offline, or you launch it in a way that bypasses the Steam client. If you ever forget to go offline before launching a game, Steam will forcibly update it
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