bin.pol.social

afaix, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?

Titanfall 2.

And the fatal flaw is that it’s basically dead, the sequel will never release, and the “sequel” we’ve got in Apex Legends is nowhere close to how good tf2 was

Lucky_777, do games w Signatures skyrocket for **Stop Killing Games** campaign after big youtubers take up the cause, resulting in 100k signatures in 48 hours. (Details on how to help in text body of post)

Fuck, I would sign but I’m a piece of shit American.

ProdigalFrog,

Helping spread the word is still an option, and would be greatly appreciated! :D

Drusas, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?

Don't Starve Together. Fatal flaw: it's too hard for most people to want to play, and you have to play it repeatedly to get any good at it.

Fiivemacs, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?

Wow (warcraft)

It’s too convoluted and the entire world is useless. The entire game needs to be remade and no more expansion layers added on it. Levelling from 10-30 should not render more then half the zones as ‘outlevelled’

Minnels,

Guild wars 2 do this brilliantly. All zones and content is pretty much always relevant even at max level and been playing for years. It is strange that other games doesn’t do this.

ImplyingImplications, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?

Rocket League. I find myself going back to it because I like the concept but you need to have chat turned off completely and even then the games usually devolve into one or more players throwing a hissy fit a minute into any match because something didn’t go perfectly.

Ghostalmedia, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?
@Ghostalmedia@lemmy.world avatar

Halo

Fatal flaw is that 343 Industries sucked in comparison to Bungie, and released such shitty products that the player base has fallen through the floor.

I miss couch co-op.

charonn0, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?
@charonn0@startrek.website avatar

Left4Dead

Fatal flaw: Versus mode (PvP) with random strangers is almost always awful. Only well-balanced teams of roughly equal skill can have a good time, which is unlikely when playing with randos.

As opposed to the co-op campaigns where it’s OK if some players are better than others because we’re all on the same team and a good player can carry several n00bs.

maxwells_daemon, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?

Used to be Destiny 2, just after launch.

It became the worst case of pay to win I’ve ever known…

slimerancher,
@slimerancher@lemmy.world avatar

I tried Destiny 2 when it was free on PS+, the base version or something, and loved the gunplay. The feel and handling of guns and shooting was really good, but the story part was pretty confusing, so didn’t continue playing.

Croquette,

Destiny 2 gun play is god damn good, but the new player experience and the monetization is downright pathetic.

Amnesigenic,
@Amnesigenic@lemmy.ml avatar

I swore Bungie off during Destiny 1, and every new thing I’ve learned about 2 has completely validated that decision

Kolanaki, (edited ) do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?
@Kolanaki@pawb.social avatar

Currently it’s The Finals, though I have been taking a break. I need to fire it back up to see if my biggest issue with it has been fixed… It was the fact that the netcode was garbage and the entire match could be completely out of sync to the point that what you actually see other players doing is nowhere near the reality of what is actually going on in the game.

The dev made a post that they knew about the problem and even identified the cause, but as of the last time I actually played, it hadn’t been fixed yet.

Second place is Crossout. It’s essentially F2P Twisted Metal but you build your own vehicles. The biggest flaw with it is the grind. It takes so much time and rounds played to advance to unlock new parts and earn resources. I’ve been playing for a month and I’m only level 11, and still stuck playing the super basic starting modes until I have enough “PS” to open up the others. 😮‍💨 I think it might actually be P2W with how other players at the same rank can have full blown mechs while I am still stuck with the shittiest car parts going off the normal, free level of progression.

Then again, it also had ABSOLUTELY NO TUTORIAL beyond the basics of driving your car. It doesn’t explain any of the menus, how to build, how to share, etc. I could just be missing something.

edgemaster72, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?
@edgemaster72@lemmy.world avatar

I’ll give two answers

  1. Final Fantasy XI. Main flaw is that I don’t have the time to put into it to justify a subscription.
  2. Rocket League. Started taking itself way too seriously (both the game and player base).
ICastFist,
@ICastFist@programming.dev avatar

Have you tried a private server for FFXI? No need to pay a sub on those

edgemaster72,
@edgemaster72@lemmy.world avatar

Nah, too sentimental about my character to start all over

tetris11, do gaming w What is your personal favorite multiplayer game and what is it's fatal flaw?
@tetris11@lemmy.ml avatar

Bonk.io, fatal flaw is that the dev simply does not a give a fuck.

By that I mean:

  • Nazis everywhere, mostly edgelord kids.
    • You just ignore their chat, or compliment them only on their game, and soon they stop with the toxic chatter or leave the room.
  • Script mods that expose parts of the game
    • Could be easily mitigated, but everyone has them.
    • It’s not cheating, you can just see more.
  • Sometimes a hardcore hentai image appears on the welcome screen.
    • 1/500 occurence.
    • Rare enough that you’re not sure it happened.
  • No mobile support, despite hardware.not being an issue.
    • Just needs a virtual controller stick

Such a great game otherwise

Rekorse, do games w Signatures skyrocket for **Stop Killing Games** campaign after big youtubers take up the cause, resulting in 100k signatures in 48 hours. (Details on how to help in text body of post)

Still think this is pure selfishness from players, but hey if you get a law passed then more power to you.

FooBarrington,

How is it selfishness to want to keep the product you bought? To preserve things that contribute to art and culture?

Rekorse,

Of course things are so simple. I like the “everyone’s art” argument as well.

Uebercomplicated,

You wouldn’t mind elaborating on “of course things are so simple”? It feels like an awfully vague answer…

Rekorse,

I think this movement is based on feelings. It feels bad that a game died, so we should fix it. Unfortunately the real world is more complicated than that, and overly broad rules are goint to cause unintended consequences for small developers.

The art argument is nonsense, although the other extreme is too. Artists need protections so they can earn a living, but the protections currently last far too long.

Either way, nothing is stopping a company creating a game similar to any number of often referenced “dead” games, and there is nothing wrong with letting something run its course and die off, to allow room for new creativity.

FooBarrington,

I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.

The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.

And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.

Rekorse,

You can call it ridiculous but it doesnt make it less true.

FooBarrington,

Of course it’s ridiculous and untrue. You can’t “just” develop a game like Assassins Creed 2.

Rekorse,

Why not?

FooBarrington,

Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …

It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.

Rekorse,

Are you saying noone would play a better version of assassins creed?

FooBarrington,

First, how the hell did you get that from what I wrote?

Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.

Rekorse,

I never said to take it from people. If a company makes their end of life shitty and thats impoetant to you don’t buy their shit.

FooBarrington,

But that’s what’s happening, games like AC2 are being taken from people.

How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?

Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.

Rekorse,

Can you give some detail on the assassins creed 2 thing? I can’t find anything in a search and I’d be interested in reading about that as it might change my view.

Phegan,

Absolutely not, we paid for something, and they can take it away. This is the fight for digital ownership.

Rekorse,

We do love our pointless fights don’t we?

SaharaMaleikuhm,

How do those boots taste like?

Armok_the_bunny,

I don’t think it’s unreasonable to want a game that I paid for to remain functional long term. In my case I have a copy of the Hitman trilogy in my Steam library, and as it stands when the servers for that game go offline it will become nearly unplayable just because the unlock system is reliant on the publisher’s servers. It would be easy for them to just release a patch as they decommission those servers to allow the unlock system to function offline, but right now there is no guarantee of that happening, nor any real reason to do so besides some consumer goodwill.

Rekorse,

Thats an interesting example, what do you mean by the unlock system requiring servers?

Armok_the_bunny,

I mean that you straight up cannot unlock new equipment, costumes, starting points, and the like while offline and/or disconnected from the game servers. IIRC the game just doesn’t track stage mastery without a connection.

Phegan,

You never win if you don’t fight.

RedFrank24,

I think you’re allowed to be selfish when it’s your game. I paid £80 for that game, I should have the right to play it for as long as I have the hardware to run it, even if I have to do some fiddling and modding to get it to work.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

This is about maintaining the compromise that is intellectual property law.

IP law has been so perverted that I see a lot of the takietarians around here wanting to abolish it completely. That’s not a good idea. The US constitution empowers Congress to make laws that for a limited time give creators exclusive rights to their creations. FOR A LIMITED TIME. That’s the key feature. I know this is an EU petition, I imagine they have a similar concept of IP. That it belongs to the creator for awhile, and then enters the public domain as the heritage of all mankind.

Do away with copyright protection entirely, and you kill a lot of people’s jobs. The rate at which things will be created will drastically decrease. Throughout the 1980s, how many decade defining or genre defining video games came out of the United States? The nation known for a video game industry crash that decade? How many came out of the UK? How many out of Japan? How many out of the Soviet Union?

Okay so let’s make copyright permanent! Well no, because then you get Disney, a collection of stuffed suits who have MBAs instead of souls holding as much western culture hostage as they can in perpetuity.

So, we compromise. You create something, you get an amount of time of exclusive right of way, then it becomes public domain.

That length of time has gotten longer and longer to the point now that it’s more than 2 human lifetimes long. To an individual human, that’s as good as forever, so it has the problems of permanent copyright.

Especially in the realm of computer software and video games, where the life of a platform averages 10 years. There’s a whole body of software and games written for OLD systems that are still protected under copyright, but finding the copyright holder is damn near impossible. I’ll make up a game: Turtle Adventure for the Commodore 64, copyright 1985 by Bedsoft Inc. Bedsoft Inc was a sole proprietorship operated by Bartholomew Teethwick in Bristol, England. Mr. Teethwick published Turtle Adventure, a typing tutor game that didn’t really work right, and an advertisement for a Pacman clone to release in 1987 was circulated but that game was never made. The “company” was shut down in 1988 and Mr. Teethwick died of AIDS in 1991, unmarried, no children. Who’s going to sue me for posting Turtle Adventure on Github? Whose rights is copyright law protecting here?

Then you get into this model where video games don’t work at all without a central server somewhere. That’s just an end around of the deal. This software is supposed to end up in the public domain eventually. By copyrighting it, that’s the deal you made.

To patent something, you’re required to submit a technical description of your invention in sufficient detail for it to be replicated, because patent law is a similar compromise. You invent something, it’s yours for awhile then it belongs to humanity. You cannot have a patented trade secret. Why do we allow closed source software to be copyrighted?

The rules for software weren’t created for software, they were created for human readable works of literature, and they’ve been misused in ways that benefit large greed-based organizations like Microsoft.

Requiring game developers to publish their server side code when the game goes defunct is holding them to the deal they made when they installed that copyright notice. It is what they owe humanity.

Rekorse,

Thats all a great argument for far shorter copyright lengths, sort of a pity this bill isn’t asking for that but maybe thats how it will shake out anyways.

cRazi_man, do games w A retro gaming handheld console has been amazing for me and I want to recommend it
@cRazi_man@europe.pub avatar

.

renamon_silver, do gaming w Did you even try?

Bro probably spent hours grinding before that drop

inb4_FoundTheVegan, do gaming w Fuck Dice. This is how you decide your meal
@inb4_FoundTheVegan@lemmy.world avatar

Yeah! Fuck d-ICE!

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