I’m old enough that I remember when 28FPS @ 320x200 was considered a target, and my vision isn’t as hot as it used to be. So long as I’m not noticing any obvious issues, I don’t really care enough to check.
Yeah, a Sonic metroidvania with gameplay akin to Ori and the Blind Forest would be absolutely top-tier. Ori was largely focused on movement instead of combat, just like the side-scrolling Sonic games typically have been.
Excited for this! It might scratch the Skyrim itch I’ve had for so many years. I know I can go into this without playing the other PoE games, but I’ve been hooked on CRPGs ever since BG3 so I kind of want to play those games first
Can’t speak for PoE1, but the second one (deadfire) is a treat. Though I would not recommend playing it through turn based mode, it feels very much like retrofitting the existing RTwP system into a turn based system, which is what happened.
It takes some time to get used go it (or at least it did for me since I don’t really enjoy RTwP) but still.
RTwP is the only thing that I’m worried about since I’m coming from BG3 and Dnd 5e. Plus, I’m playing it on Xbox with a controller, and RTwP seems better suited for mouse and keyboard, but we’ll see how it goes!
Kingdom Come 2 kinda does that for me, it’s more of a medieval rather than fantasy setting but I get flashbacks to Skyrim because of the melee combat. It’s also funny as shit
Yeah, I didn’t consider that. The game would probably have to design the map in a way that keeps all the characters relatively nearby, or introduce a mechanic for them to converge more seamlessly, like maybe having save rooms that teleport all of them together or something.
I’m just picturing big chambers like Super Metroid, and the characters moving around testing things to see what happens, then putting it together. (Maybe a zoom out button, or the map screen being relatively detailed.) So it could be very similar to the original, just “more”. You’d just need a few sets of puzzles in every chamber, for when they backtrack and revisit areas. Mind you I’m not saying it’s easy to “just” design good levels and puzzles, especially in such a large scale, just that it’s easy for me to imagine it being fun.
Splatoon. You could definitely come up with plenty of cool movement abilities to unlock. And in general I just want to see the IP explored in all kinds of directions. If the franchise had debuted a generation earlier, I keep imagining what kind of straight-to-handheld companion title it would've gotten.
My first thoughts were Final Fantasy because you have all the enemies you need. And they’ve already branched out into monster catching and Souls-like. So might as well.
My second thought was X-men because the Genesis games were already kinda built for that.
RTX 50 just dropped in, they’re in the “beta early adopter” phase, AKA expensive for people with more dough than smarts. They’re the same TSMC 4N process as the RTX 40, and unless you have a PCIe 5.0 motherboard, the RTX 50 makes little sense. No need to go to used market, but I’d personally stick to the 4060/4070 for the time being, or the Radeon RX 7600/7700.
If you need some serious AI oomph… then go to the pro line, there are some nice RTX Ada for less than $10k, or rent some cloud H100s.
Nope, none of that. I was just wondering seeing all these people online not being able to get any GPUs for the last like 5 years now? I have an RX6600 that I got from Facebook for $100 and it has been serving me well. Waiting for the new AMD GPUs to see how good they are (that is where my post stemmed from) so I can snag one and give the 6600 to my son. If I can’t get any of the new AMDs, I was going to get the 7800xt and call it a day.
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