Raccoin is a coin pusher rougelike. I thought the game was out in early access or it had a demo, but it turns out they just did a play test for August. Hope it gets the full release soon, it was pretty fun
I always watch at least 10+ gameplay videos and critiques before buying games, especially AAA. For indies, I don’t do it as much, more like “surprise me” kind of experience.
I have a bit of an odd one for you; Ephemeral Fantasia. It’s a jrpg for very eclectic tastes. It’s a game in which you’re dealing with time loops. You can think of it as a mix between Groundhog Day and your average jrpg. Little bit like Majora’s Mask but more extreme I’d say.
Absolutely amazing game. Just Cause kind of captured some of the same energy, but never quite there. There’s nothing quite like being able to deploy cluster bomb strikes at will.
I loved it, and don’t take this as a dig because tons of games had this problem. It was one of the first games in played where environments were fully destructible. Trees? Nah. Trees are invulnerable to everything, including literal bunker buster bombs.
Borderlands 4. Max leveled vex last week and am on the grind for gear now. Not a huge fan of the level of rarity of legendary gear tbh. It’s fine when you’re not looking for perfect rolls but if you are its kinda bullshit.
I recently got the relatively new Hatsune Miku Mega Mix on sale on Steam. Not a big fan of how it was cheaper to get the song pack DLC and cosmetics DLC bundled with the game than just getting the game and DLC separate, but otherwise the game has been fun enough.
I also got Cloverpit and it’s fun enough, assuming RNG lets me get a good run going. Lemon meta for the win.
I also finally decided to move on from Hotline Miami 1 to HM2 despite not having everything in the first. Just wanted to play the second, and so far I am not disappointed.
Slogging through Cronos: The New Dawn, probably around the 60% mark now, maybe a bit more? I’m at the Hospital area, which I think is the final main area out of three. I have a lot of things to say about this game, and not too many of them are positive sadly. I’m really on the verge of dropping it and have actually taken a break from it today playing other games.
And it’s a shame because Cronos does have its qualities. It’s beautiful to look at, both visually stunning and with environments displaying immaculate art direction. The atmosphere is on point, and both the alternate-reality Poland with its brutalist nightmare architecture and the sci-fi future tech is fantastically realized - with the caveat that the “Travellers” the protagonist belongs to might be a tad derivative of Bioshock Big Daddies.
Where the game falls flat, sadly is the gameplay. First of all it’s a survival horror with a heavy emphasis on survival and a very weak “horror”. The game is not really particularly scary, even accounting for the occasional cheap jump scare. Instead it’s an absolutely gruelling action slog where the real horror is inventory management and ammunition scarcity. And this would have been fine if the action gameplay was good, but it’s just… boring, stale and uninspired.
The enemies are just the blandest garden variety zombies you can imagine, the touted “merge” mechanic feels cosmetic at best and doesn’t factor in as much as you’d think and without a dodge button a lot of the fights are just running around kiting and waiting for a chance to charge up a shot and repeat. Most enemies are slow enough that it doesn’t even feel particularly thrilling, you’re not really in danger and are just waiting for them to go into an animation you can punish.
On top of that the ammo scarcity is so ridiculous that I often feel compelled to reload my last save if I miss more than two shots in a fight as I don’t want to risk getting soft locked. I know I’m not a god gamer and my aim isn’t the best, but it feels too harsh. And yes, I’m charging every shot to conserve ammo already.
On top of that the body-burning mechanic combined with the restrictions on flamethrower fuel dispensers leads to repeated situations of running back-and-forth between bodies and a dispenser for like 10 minutes straight, which feels like an enormously unfun waste of time and just adds to the endless tedium and frustration the game delivers constantly.
And it’s a shame because the story is actually kinda intriguing. It’s what’s kept me going this far. I do like the world building, the mysterious “Collective” you belong to has me interested still and when the story delves into some more philosophical musings occasionally I am enjoying myself. It could still all fall flat though, as this is a time travel story and those often devolve into timey-wimey messes full of plot holes that fall apart under close inspection. But so far I’m still wanting to see how it ends.
I finally finished satisfactory! I’ve played during early access but there wasn’t really an ending for it then. 2,600 hours total in game, 550 of those were this last factory. It’s done!
bin.pol.social
Aktywne