I’ve been playing V Rising lately and it does this weird thing where dodging and blocking are equippable spells with (usually) 8-second cooldowns. In return they also get powerful side effects, but I’d rather have a normal dodge or block button I can use at will than have them relegated to yet another move I use whenever I notice the cooldown has expired.
It doesn’t help that your basic movement speed is glacial. Winning boss fights come down more to your character’s stats than actual player skill since you can only dodge a few times a minute and bosses love throwing out a half dozen AOEs every few seconds, turning them into DPS races.
This is why mages are hard mode in RPGs. You’re limited by mana in how many fireballs you can cast. The sword does more damage and costs nothing to swing even though fatigue is a real thing.
Soloable games that are balanced for multiplayer. It almost always means that basic tasks take ten to a hundred times the resources they should, and arbitrary timers are added to crafting and upgrading to slow down progression.
It’s the bane of survival crafting games especially.
In 3rd-person games with a free moving camera, pressing the joystick not repositioning the camera behind my character. It’s so annoying in action games to have to manually reposition the camera while 5 enemies are happy to attack you from off screen.
Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.
Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.
Hmm… I think for action games it’s somewhat of a necessity because there are so many actions the character can take at any given point, so you kinda need to utilize every clickable button.
That said, I agree it never feels great. No matter how good the controller is, it always somehow feels wobbly, specifically after long-term use.
I guess it would depend on the game, but I rarely play games where those are necessary.
I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.
That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.
To clarify: by action games I’m specifically talking about Bayonetta, Devil May Cry, The Wonderful 101… etc. Among basic movement, combat mechanics, and weapon switching, they typically eat up the entire controller layout.
I don’t imagine Persona, for example, having any strong reason to utilize the sticks like that. Not sure why No Man’s Sky did that either; I haven’t played it, but it doesn’t look like a high-octane game.
I really hate the trope of having a mission around the 50-75% mark where you are stripped of all your gear and unlocked abilities. I know it must be popular because it keeps popping up in games but I just don’t enjoy it personally.
I thought of another one: shitty covers. OMG, The Surge? WTF is that Steam library cover? There are exceptions like Catherine: Classic, but most covers where the protagonist stares at the camera suck so much.
Specifically if it’s an action game: show the character in action, FFS. The Wonderful 101 has a great cover. So does Vanquish.
And when half the cover is the logo… just stop with that already. Or an atrocity like Scarlet Nexus… it’s just a cropped image… like Bandai couldn’t afford to commission a cover.
Combat system that is advertised as skill based but you find out it’s actually damage based and randomized.
Doing really well and winning the impossible mission because you spent time and effort leveling up and honing your skill to defeat a boss or level that you know is going to be difficult. Only for you to fail the mission and get reset or perma death because the plot demanded it.
No controller support on PC
Mobile games with fake game play advertising and demos. In game banner ads or forced ads.
Absolutely, especially with handheld PC gaming becoming more popular. Drives me nuts having to fiddle with settings just to get it functional only to realize I missed something that was critical for a game play mechanic
Getting lost. I like exploring until I’m done exploring, and then I have a low tolerance for wandering aimlessly. I don’t need an indicator and a map to tell me where to go, but I appreciate a sign post or NPC to nudge me in the right direction if I need it. Sometimes level/world design does not help in areas that look samey, so landmarks or some sort of unique feature are appreciated.
I wish more games did better sign posting too. I’m not a fan of following the dotted line, but I see too many games where there’s no other way to do it. The NPC tells you to go somewhere, and doesn’t actually give you directions.
Happened with me in FFVII back in the day… Doing well, had to take a 2 week business trip, got back… “Wait, did I just GET to this town or was I LEAVING this town?” No clue what I was doing, I may have just started over…
I have the same issue with any of those long games that I’ve stepped away from for a while. I usually go back in, wander around aimlessly, accidentally mess up what I was working on before, and then realize why I quit playing it way back when.
I haven’t had any problems, except for fighting that Goliath alien. I managed to take one down solo, but only by jumping across a chasm and then taking pot shots at him while he stared at me from the other side. I could not get clean shots off at him while running away. I actually killed him by throwing a grenade behind him, and when he turned around to shield from the blast, I shot him in his soft unprotected backside until he collapsed.
I personally have yet to die in the game, but two of my friends who joined me just ran off without any introduction to the game and proceeded to get themselves killed over and over again. So if you pay attention to the training at the beginning, it shouldn’t be too difficult.
The farther you wander from your starting area, the more difficult the aliens get. So stay closer to home until you’ve leveled up your weapons and base defenses and you’ll be fine, even solo. Of the 7 bases I currently have set up, only one has been attacked by aliens so far, and they were easy to clean up by myself.
As far as factory automation, it can sometimes be a chore as a single player, but it’s not too hard. As long as you have the patience to plot out resource production lines, it’s not too bad. The hardest thing right now is that there’s no transportation between bases besides walking there yourself, so it can be time-consuming going back and forth to check on various bases. Especially since most of the resource nodes are scattered. And you can’t just build anywhere like Satisfactory, so you need to drop Base Cores here and there so you can run rails between bases for resources.
I still don’t know how large the game’s map is, but what I’ve uncovered so far is massive. It takes me maybe 10 minutes to walk across my currently-explored area, and there’s still a lot of black undiscovered areas on my map in all directions!
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
I had a DS Lite growing up and that thing lived a long life until one day it was tossed by my younger sister in a fit of rage. one day to find it and to try and fix it
I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.
After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.
I played the og gamecube AC for a bit last month. It’s very nostalgic, but damn is there not a lot to actually do. Part of me wants to check out NL or NH … but will I actually play them for longer than two days?! Lol
I hear New Leaf touted as the pinacle of the “old” Animal Crossing. Whether that’s true or not though idk. I’ve never been a big AC guy, i usually stick with them for a day and then forget about them
It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.
Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).
But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).
It’s a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.
But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.
You do get more story in dialogue. So if you don’t mind the odd ambush or icy rebuff, I’d say there’s more to diplomacy than just pain.
And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I’d say something like, “she’s better at it than you” and there’s a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.
I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.
That’s looks like the part of the game where you chase the mob guy with the squeaky voice. I recall having to redo the part several times, if the random goons didn’t kill me, the “boss” sure did.
But then again most scenes in the game were like that, the difficulty felt hella swingy all the time.
bin.pol.social
Aktywne