Even though I’m a huge Zachtronics Fan, I never bought Exapunks until recently. And I love it, of course. I get so much satisfaction out of improving my solutions, I often think about it outside of the game.
I could definitely see them being inspired by the same creature. they have that same kind of ambience to them. I believe all the Legendary Sumi-e in the game are based on Mythology too in some way (i can’t say for certain though), so i wouldn’t say it’s too far of a reach
I play Fantasy Critic with some friends. We allow remakes in our league but not remasters. This one counts as a remake for purposes of this site, with a flag on it to note that it was contentious. This game definitely blurs some lines on some definitions.
I don’t know. As far as I can tell, it’s only searchable for the current calendar year, and we can view games we had on our roster in the same league in previous years. No one had any of those games on their roster. The site differentiates between remasters, remakes, and reimaginings, with a reimagining being something like Resident Evil 2 or Final Fantasy VII Remake. We used to not allow remakes, but we changed the rules for our league starting last year (personally, I voted against it, but I was outvoted). The league commissioner can always override a decision that the site makes when categorizing a game.
I managed to find aoe3 and aom on the site by using a site-filtered Google search. Couldn’t find 1 or 2, but with both of those that I found being “remake”, I suspect the two I didn’t find would be the same.
It’s interesting, and perhaps highlights how vague the line is between remake and remaster. AoM I can see being called a remake (at a bit of a stretch), but 2 & 3 are pretty solidly remasters in my mind, due to being entirely in the original engine with just a bit of new QoL features and improved graphics added.
Yes, it is fantasy sports but with video games. You draft games, and your points are determined by their score on Open Critic. Over 70 gains points, under 70 loses points. Every point over 90 is worth double. The way my friends and I structure our league, we have one counter pick during the draft, and the counter picker gets the inverse of the points of that game; so if I have a friend who drafts Kirby Air Riders, and I counter pick it, and it scores 67, my friend loses 3 points and I gain 3 points. If I counter pick a game that scores positive points, I lose those points instead.
The only game on my roster that has released so far is Knights in Tight Spaces, which only got me 6 points (I aim for about 13 points per game), because it scored a 76 on Open Critic, and I was perhaps a bit too risky when I drafted Pony Island 2: Panda Circus, because I got counter picked on it, and it doesn’t have a release date, so I might be stuck with a game that scores 0 points due to not releasing this year.
But you don’t always know about every release a year in advance (I mean for games that weren’t announced yet at the time of your draft)… Are there “seasons”?
Lol sorry, I’ve just never heard of this and I’m intrigued.
Correct, you don’t know that. You can speculate on releases, like I did with Pony Island 2, and get counter picked as a punishment for the risk. As long as it’s in the site’s database, it’s fair game. I drafted “Unannounced 3D Mario Game” this year, but then I picked up “Unannounced 3D Donkey Kong Game” after the draft for 1 in-game dollar (no one else put in a bid for it), as a hedge, since the rumor was that either a Mario or a Donkey Kong game would be made by the Mario Odyssey team for the Switch 2 launch. No one counter-picked Mario, so I’m allowed to drop it, and the Donkey Kong entry automatically updated to Bananza. The “season” is a calendar year. We do our draft early in January, and typically the first release of the year will be like halfway through the month, and the score that each game earns is whatever score it has at the stroke of midnight on January 1st.
Because we don’t know every release a year in advance, A) this game got a lot harder starting back in 2022, because that’s when game marketing cycles got way shorter, and B) some of the best reviewing games of 2025 probably won’t even be announced until this coming June.
They have their own database. If there’s a release or a rumor they don’t know about, you can suggest one, but they ask you to cite your sources. If it’s got a Steam page and you provide that link, they’ll basically add it right away, which is what happened when I got Total Chaos added. Fantasy Critic also gives league commissioners a lot of power to house rule just about anything.
When I saw the post’s title I was hoping for a good, perhaps even balanced, critique of the remake’s choices, or the underlying engine’s shortcomings, or perhaps even the original designs.
Just to clarify one thing while i agree with you on some stuff this is not a remake it’s a remaster. the OG game engine is running underneath and UE5 for just the updated models and terrain. The fact they are charging so much for it is what kills me. What this should have been is a $30 game of the year edition and maybe an discount or a free upgrade of you owned the original like they did with doom and quake remasters that nightdive did.
I have no idea what’s your complaint are though, and it’s not a remake, it’s a remaster that is significantly better than a lot of other remaster have to offer. They could’ve gave us widescreen support, some lighting change, some new horse armour and call it a day, but they somehow able to snap an UE5 rendering on top of gamebryo, some modern QOL, new character models, modern lipsync, while retaining the charm that spawned an entire genre of meme.
There’s a reason Witcher 1 isn’t getting a remastered but a remake. Gamer these day is so jaded and just can’t seems to satisfied with anything, that a witcher 1 remastered will get hated forever.
Morrowind was my first Elderscrolls game. I loved morrowind and I would buy an remaster of it.
Oblivion came out when I was an adult. I sunk thousands of hours into it when it came out. It was my favorite game by far at that time.
Skyrim I didn’t enjoy. It was fine, I guess. But by the time Skyrim came around I started to see Bethesda change. Fallout 4 and then Fallout 76 sealed the deal for me turning from a Bethesda fanboy to a hater.
Overall, I do not believe Bethesda will ever put out another new original game that is polished or quality. Bethesda rips off their biggest supporters and lies to their customers.
That being said. I’m very happy with this remake. Because it’s been 20 years since I first played, I genuinely only remember a few strong moments. All the minor quests and even the main story I barely remember the details of. So, it’s nice to revisit the game as a more mature adult. I think they did a fantastic job keeping the feel the same but it looks great considering.
Can’t run it on my LegionGo that’s my only complaint. I’m happy with having bought the remastered version of Oblivion because I’m sure as hell never buying a new original game from Bethesda ever again. Not unless they do an about face.
You think this is a half assed remake? To me this feels like a significant upgrade (and not just to graphics) while maintaining the core experience and I’m kinda shocked at how good it is.
It’s a remaster of a game from 2006 with a fresh coat of paint and some QOL changes and that’s basically all it ever could be. 70% of the game did not age well and they honestly did the best they could. If they did a complete remake and “modernized” the game all the old-school fans would be pissed. If they kept it as true to the original as possible besides a facelift they’d make it harder for new players to want to pick it up. I feel like a good 7/10 was the best they could shoot for under most circumstances.
And if you ask anyone where Bethesda fell off, depending on which game was their first, they will all give you a different answer. For me Morrowind and Oblivion are the best in the series and that’s with over 500 hours in Skyrim. They’ve been dumbing their games down with each new iteration since the 90s as they try to “modernize” the newest game each time and reach new audiences. Like, good luck playing Morrowind or Daggerfall these days without losing your patience in a matter of hours. And Morrowind especially is barely playable without mods these days.
I still hated Starfield, though. Gave it the old college try and left so underwhelmed I couldn’t tell you a damn thing about the story.
The story was the most interesting thing about Starfield, since like me, the writers of Starfield also really loved the movie Interstellar. Unfortunately, nearly every plot line sort of wrapped up in an unfulfilling way for one reason or another.
I think the gist of Bethesda games is that what they did was truly impressive 20 years ago, but each individual piece of them is kind of bad. The combat is bad, the story is bad, the RPG systems are way worse than their pen and paper roots, the NPC schedules tend to do little more than make quest givers just appear in slightly different locations, and what should be dynamic uses of physics and NPC line of sight never manifests in anything more interesting than putting a bucket on a shop keeper’s head to steal things.
There’s nothing quite like a Bethesda game, because I think when another developer sits down to make a new game, they try to make one or more of those pieces way better than a Bethesda game rather than implementing everything that Bethesda implements, because plenty of it is bad and will be bad without being able to focus on it.
All I wanted from the remake was character models that didn’t look like cartoons and a leveling system that didn’t punish suboptimal builds, and by God that’s what they delivered.
People keep clamoring for a Morrowind remake, and I disagree. It’s perfect the way it is. Oblivion NEEDED this.
It might be nostalgia speaking, but I think the real issue is that a 20 year old game can actually be this good and popular. How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)? Doesn’t that say that game companies in general have dropped the ball on game design, focusing on graphics and money over content and gameplay? As I said, it might just be me stuck in my wonderfully comforting blanket of nostalgia…
I think it's almost definitely nostalgia speaking.
Granted, by the point Oblivion was made I was the nostalgia guy talking about how Bethesda games kept getting smaller and less ambitious. Most people saying that then did so because they were coming from Morrowind. Not me, I am a proper dinosaur and I was just pissed that after Morrowind dropped everything interesting about Daggerfall to make a console game they just kept moving further in that direction.
Was also not a fan of Fallout getting turned into Oblivion 40K instead of a proper turn-based CRPG.
Which goes to show this conversation isn't new and gaming is old enoung now that it has gone in cycles.
I mean, seriously, Daggerfall was continent-sized and was using procedural generation to make dungeons and build dialogue and quests and essentially reimagining how games could be made in ways that wouldn't resurface until what? No Man's Sky? Oblivion is bad Lord of the Rings. If anything it's the awkward middle child now, because man, the Imperial City in Oblivion feels hilariously tiny and basically deserted against modern RPGs. There are five people running loops and having canned conversations. Coming from Baldur's Gate 3 or Cyberpunk to this is... a bit of a shock.
"Why is an old game good?" feels like an odd question. It would be silly to ask that of any other medium, wouldn't it? The most beloved classics being beloved isn't an indictment of modern stuff, especially when cherry-picking the greatest hits and ignoring how many flops existed back then too.
Clair Obscur came out the same time and it’s probably the best RPG I’ve ever played, and I’ve played every noteworthy one in the last 40 years at least. GOTY at the LEAST.
I hear this rhetoric a lot, which shows me that a ton of people have a much harder time than me finding the good stuff, even though there’s so much of it out there.
I mean I am all for criticising creatively bankrupt mush like Ubisoft et al pushes out and Call of Duty 420: Black Ops 69 or FIFA or whatever but we can’t pretend there are literally no good games being released nowadays either. Just now we had a month with both Blue Prince and Clair Obscur: Expedition 33 being released within weeks of each other. BG3 and Alan Wake 2 releasing in the same year was just two years ago.
There are plenty of not just good but great recent games.
How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)?
Possibly because you’re buying the wrong games? Don’t get me wrong, I’ve got a massive nostalgia-on for Oblivion, and I picked up the Remaster, and it’s cool…
But there have been a lot of great games so far this year. Just this month alone, Blue Prince and Expedition 33 have both been fantastic. Both better than the Oblivion remaster imo.
The Indiana Jones game is cool. I haven’t played Split Fiction yet, but it looks really good as well. Just to name a few.
Edit: More that I remembered: Kingdom Come: Deliverance 2. Like a Dragon: Pirate Yakuza in Hawaii. Wanderstop is pretty chill. Xenoblade Chronicles X was finally released on Switch (game map is like 5x the size of Skryim or something…). Atomfall. Lost Records: Bloom & Rage is pretty cool if you’re into that kind of thing.
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