Personally, I’m quite happy with less exclusives and more multiplatform games that I can play with all my friends regardless of what device they bought.
My biggest issue with gameing now is that PC has too many exclusives and I can’t play my favorite games with a lot of friends because they wanted a console instead of a device that can be used for any digital workload.
The kinds of games Sony makes have gotten bigger and taken longer to make. Taking longer to make means you get fewer of them. There were three Uncharted games and The Last of Us between 2007 and 2013. Naughty Dog today hasn’t put out a new game since the PS4. When Sony spends $300M on Spider-Man 2 but they’ve actually sold fewer PS5s than they sold PS4s at the same point in the console lifecycle, you need to start getting your money back in other ways, like porting the game to PC. Helldivers II is a Sony joint, but the vast, vast majority of its sales came from PC, not PlayStation, and now it’s even on Xbox.
Exclusives are just going to be less and less of a going concern as time goes on. As for what Sony’s studios are cooking, Sucker Punch has a game this year, Intergalactic from Naughty Dog is at least a year away (but probably more), Sony Santa Monica still has their sci-fi project that Alanah Pearce wrote for that still hasn’t been announced (so likely at least a year away), Guerilla “just” put out Horizon: Forbidden West in 2022 (meaning at least another year on their next game), etc. At this point, all of the pent up projects from these studios are looking like they’re going to attempt to sell a PS6, with the same cross-gen situation we got for the PS5, where it comes out on both. Combine that with the talk about there being two SKUs of PS6, one of which being a handheld, acting as a Series S to the regular PS6’s Series X, and that’s what Sony’s output looks like to me. That, plus the collapse of Bungie following Marathon’s release and the collapse of Haven Studios regardless of whether or not Fairgames even comes out.
No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.
Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.
Lmao time truly is a flat circle. People used to (they might still, but I don’t follow anymore) say this about Blizzard and Overwatch, except not in a positive way
I really REALLY want a game where its like 40 vs 80, where the 40 have great tech, information and drone systems, but long respawn timers, vs 80 insurgent style players with cold war weapons, little to no armor, and litte information, but have fast respawns. And the game tries to keep weapons realistic rather than balanced.
Thanks for sharing your thoughts, really cool to hear. We just started a Realm for our 8 yr old and his friends and I hope he has fond memories when he gets older.
I’m not OP but I wanted to say that’s really cool! My dad set up a server for me and my sister when we were kids and some of my core memories from my childhood are playing Minecraft with friends.
Natomiast - zakładając że chodzi o same granice - sam sięgam po pliki SHP (np. tu: gis-support.pl/…/granice-administracyjne/), otwieram w QGIS i sobie exportuję do SVG po ewentualnych modyfikacjach.
jak to mają być osobne mapy poszczególnych jednostek adm. drukowane w różnych skalach, to raczej nie widzę innej opcji niż import danych i dopasowanie stylów/szczegółów pod konkretną skalę, która jest sporo większa niż do oglądania w internecie. Bo zakładam, że nie chodzi o mapę całej Polski skoro ona jest do kupienia. Jak chcesz przykład takie mapy w QGIS z danych pobranych ze strony gis-support to zobacz sobie taki projekt: cloud.citizen4.eu/s/polska-adm . To jest zrobione na kolanie więc nie wygląda idealnie ale wszystko tam można łatwo modyfikować żeby wyszło całkiem jak z tego linku wyżej.
I’m sure it’s a good time to mention Portal though. Many gamers have said they want tighter, more focused experiences that are really worth the price tag. I guess question being, is this game all that amazing, and are gamers honest about that thinking towards prices.
To be fair, games that allow only a handful of players to grab a vehicle, while everyone else has to play walking simulator on foot are bullshit. (Looking at you, Battlefield.)
Either provide enough vehicles for everyone who wants them, or don’t provide them at all, plain and simple. Otherwise a handful of players will hog them the entire time, and I’m stuck hiding in a foxhole for most of the match.
i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes
‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’
‘That McCree stun is such bullshit. It’s like ten minutes long.’
‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’
‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’
‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’
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