bin.pol.social

De_Narm, (edited ) do games w A game you "didn't know it was bad 'til people told you so"?

Final Fantasy Tactics Advance

People only ever talk about Final Fantasy Tactics and dismiss any of the other games. However, going by the original release, Tactics Advance is by far my favorite. It’s my favorite GBA game and at least in my Top 25 JRPGs, despite having played almost nothing else for the past 20 years. I like many of the things the game gets criticized for.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Marche and the general lesson of FFTA are great, to me. I love the strategic map mechanics. And honestly, I think the Laws (except in the cases where they're intended to be screwy) are neat additions that make you have to think.

frank,

I loved FFTA and have replayed it multiple times. I’ve played FFTA2 some as well, which was definitely not as good.

I thought A was much better than the original. I didn’t even know it was “not good”

De_Narm,

Usually, whenever people talk about A, you get a few of the following arguments:

  • The story is bad/too childish
  • Laws/Judges are overall a terrible mechanic
  • Learning skills from equipment is bad
  • SRPGs need permadeath
  • Send missions are bad and just there to promote the game with having 300 missions

Of course, I disagree with all of these. Actually, these are some of my favorite things about this game.

frank,

Yeah I don’t see those are negative honestly. The send missions inflated the numbers and I don’t love that you can get locked out of stuff easily but it’s totally fine

ICastFist,
@ICastFist@programming.dev avatar

I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can’t get the most powerful magic because you can’t get the equipment, because it only unlocks later during the story)

As for the judges, I don’t think they add enough to game to make combat more interesting

Coelacanth,
@Coelacanth@feddit.nu avatar

Bruh, FFTA is a great game and I will hear no slander of it.

ryven,
@ryven@lemmy.dbzer0.com avatar

This is the one where we bully our little brother into going back to the world where he can’t walk, right? :P

pinball_wizard,

That’s the one! We can also bully him with snowballs in the opening scene, if we want to.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Joining the future zombies in abusing Mewt is the fastest way to get past the tutorial.

pinball_wizard, (edited )

And that’s critical, because it’s one of the longest tutorials in game history (because it’s so slow).

I’ve ganged up on Newt every time, after my first playthrough. Poor kid.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Yep. It's terrifying when you really put together the story with that being part of what Marche does - but he escaped being made into a zombie (which is such a great piece of foreshadowing).

datavoid,

Probably my favourite gameboy game across all generations

joenforcer,

FFTA is great if you never played FFT. If you did, however, it is a cheap imitation that turns it into “baby’s first SRPG”.

FFTA2 did a better job, but those of us that started with FFT were highly disappointed with FFTA as a “sequel”.

De_Narm,

Funnily enough, I really didn’t like FFT. The only thing I could get behind was the story. However, I’m planning on giving the remaster another shot.

ICastFist,
@ICastFist@programming.dev avatar

I really hope square doesn’t fuck up the remaster like they did with the PSP and Android versions, both shipped with a stupid bug that caused a huge slowdown on every magic-like animation.

match,
@match@pawb.social avatar

FFTA is great but a hidden gem, I don’t think it counts. It’s weird though because I have never met anyone who has played all lf FFT, FFTA, and FFTA2, but I know a lot of people who love either FFT or FFTA

De_Narm,

I’ve played them all! Although, I haven’t finished all of them. I’m planning on fixing that with the FFT remaster, however, I had to drop the original release.

Personally, it goes FFTA > FFTA2 > FFT. I don’t think I’ve ever met someone who likes FFTA2 the most.

afansfw, do games w A game you "didn't know it was bad 'til people told you so"?

Enter the Matrix, I loved the slowmo effects and the fights, the first hallway scene felt like it was straight from the movie. Using the computer terminal to unlock stuff felt magical. Only later I learned that Path of Neo was supposed to be a better Matrix game while Enter the Matrix was universally panned. And I’ve played it too, but didn’t get as much enjoyment out of it, it just didn’t have as much soul

obrenden,

Enter the Matrix was dope. Fuck the haters.

Sylvartas,

I loved enter the matrix. It was lowkey more fun with the cheats though

TheAlbatross, do gaming w Don't hate the player

Ain’t payin no $80 for no game

Venator,

Just wait 5 years until it goes on sale for $20

steamdb.info/app/578650/

missphant,
@missphant@lemmy.blahaj.zone avatar

Or $0

gg.deals/game/the-outer-worlds/-historywww.pcgamesn.com/…/free-before-avowed

Venator,

That’s a bit more of a rare occurrence: I wouldn’t count on it happening for OW2 as well.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

It was even free at some point

Psythik,

To be fair, I wouldn’t pay $1 for no game. If I’m paying money—no matter the amount—I expect to actually get a game.

UKFilmNerd, do games w Resident Evil fans, meet your Victorian cousin
@UKFilmNerd@feddit.uk avatar

I can’t believe we thought that tank controls were good back then.

suswrkr, do gaming w Don't hate the player

it’s free on usenet. just saying.

Stillwater, do gaming w Don't hate the player

You criticize society, yet you participate in it!

explodicle,
@explodicle@sh.itjust.works avatar

We’re basically forced to buy this game.

aeronmelon,

Curious.

unhrpetby,
figjam, do games w A game you "didn't know it was bad 'til people told you so"?

Final Fantasy 8. I loved it but apparently I was in the minority.

Twinklebreeze,
@Twinklebreeze@lemmy.world avatar

I still love it.

Strobelt,

8 is a very solid game. The issue is that it was always compared to 7 and 9

caseofthematts,

Which is funny since I’ve played all three of those for the first time recently, and FF7 doesn’t hold up in comparison to 8 and 9. But I can see at the time how 8 could be seen poorly in comparison to 7 and 9.

ampersarnie,
@ampersarnie@lemmy.world avatar

FF8 has been going through a bit of a resurgence lately where it does seem to be getting a fair amount of praise. It used to get slated though.

duchess,

It still feels fresh.

DamienGramatacus,

I also loved FF8. I’d be more interested in a remake of that one than 7 tbh.

AquaTofana,

Another FF8 enjoyer here! My husband and I got married on Halloween, so for the reception, I was Rinoa and he was Squall!

10/10 fantastic game!

NotProLemmy, do gaming w Weekly “What are you playing” Thread || Week of June 15th

Currently playing Factorio: Space Age.

It is peak automation. It also has a lot of replayability thx to mods. It’s also cross-platform.

Battle_Masker, do games w A game you "didn't know it was bad 'til people told you so"?

Yoshi’s Story. Yeah it’s short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it’s a YOSHI game. That’s a quarter of the appeal! It’s a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.

Plus almost everything in that game is adorable. And 64 bit sprite art is goated

otp,

I dunno, Yoshi’s Island can get pretty hard…

missingno,
@missingno@fedia.io avatar

Story (N64), not Island (SNES).

otp,

I was referring to where they said

Bro, it’s a YOSHI game

Going based on the expectations set by Yoshi’s Island, one wouldn’t be off to expect challenge in Yoshi’s Story, its follow-up.

whygohomie,

Its the context and expectations. The last “Yoshi” game was a mainline Super Mario World 2, and people expected similar scope and challenge but in 64 bits. Super Mario 64 had further primed people for crazy genetlrational leaps. Yoshi’s Story was a fine game, but it wasnt SMW3 by a longshot.

Zarxrax,

Exactly this. Yoshi’s Story was a follow up to Yoshi’s Island, often considered one of the greatest 2d platformers of all time. I spent weeks if not months completing Yoshi’s Island. Then when Yoshi’s Story came out, I rented it and completed it over the weekend.

criss_cross,

I loved Yoshi’s Story as a kid. Never knew there was hate for it for a long time.

Rai,

I loved it but I was sad I completed it before the rental period was up.

Iceman, do gaming w Don't hate the player

Microsoft sets the price and they whant you to subscribe to gamepass so they can lock you in and eventually shitefy it

deathgrindfreak, do games w A game you "didn't know it was bad 'til people told you so"?

Dark Souls 2

teft, do gaming w Don't hate the player
@teft@lemmy.world avatar

Once again I have to remind people that inflation exists. Game prices go up just like everything else and the last few years have seen insane inflation rates and game prices haven’t really climbed since the 90s. $60 in 2019 would be worth $75 today. $60 in 1996 would be worth $122.

FerretyFever0,

Inflation rises, but wages do not. We'll pay more when we have the money, and the workers are paid fairly.

glimse,

I agree with you but it’s so hard to talk about. Most major publishers are leeches who artificially drive up price and force developers to release unfinished games…yet at the same time, the cost of development has gone up. Indie games are proof that you don’t NEED fancy graphics with mocapped actors to make a good game but it’s irrelevant when there’s bigger demand for “cinematic experience” and that stuff ain’t cheap.

But because I used to pay $30 for a game in the 90s, I think games should be $30 forever.

grysbok,
@grysbok@lemmy.sdf.org avatar

When I was in elementary school my dad introduced me to the concept of inflation using the “candy bar index”. Candy bars were 50¢ when I was a kid. They were, like, 25¢ when he was a kid. Nowadays they’re $1.25.

I still want/expect them to be 50¢.

Prunebutt,

Why do publishers increase the price of games, though? It’s not like the price of the rare components to make games increased.

NotForYourStereo,

Once again I have to remind particular morons that inflation is a convenient excuse for execs to never take a pay cut, only ever exorbitant raises and bonuses.

dangling_cat,

And 4k TV gets cheaper. What’s your point?

Swedneck,
@Swedneck@discuss.tchncs.de avatar

i love how inflation is just always magically a reason for companies to charge arbitrarily large sums for their products, how the hell do you people think people are supposed to afford things?

seriously, if everything just constantly increases in cost, how precisely do you envision the economy functioning?

explodicle,
@explodicle@sh.itjust.works avatar

Long story short:

  • Keynes wrote a fairy tale about inflation raising wages and shortening the work week
  • Richard Nixon started inflation as we know it
  • Economists worldwide fell into line
  • Shockingly, wages didn’t go up, the work week didn’t shorten, and we now have record-breaking inequality (due to the Cantillon effect).

To this day, people who paid to “learn” the fairy tale insist that inflation is good.

bestboyfriendintheworld, do gaming w Don't hate the player

Developers need to eat and pay rent.

ImplyingImplications,

So the developers of $20 games are homeless?

yamper,

you know that games are made with different numbers of people on a team right

bestboyfriendintheworld,

Lots of Indie game developers actually don’t make enough to live off.

Ep1cFac3pa1m,
@Ep1cFac3pa1m@lemmy.world avatar

Let’s not pretend developers are going to get any money from these price increases. It’s all going to the publisher’s shareholders.

RedditRefugee69,

Which is why I avoid games with big publishers and shareholders.

sundray, do gaming w Poor lil guy

I thought Jedi were forbidden to love. Or was that gamers?

DragonTypeWyvern,

Yeah there’s a rule but they just don’t let you become a master unless you have a note.

bjoern_tantau, do games w What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality
@bjoern_tantau@swg-empire.de avatar

Neverwinter Nights

The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.

But it’s hard to remember the mid games. Because it is very likely that they didn’t leave any lasting impression.

And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.

Droechai,

The original single player is so bad I’m certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions

umbraroze,
@umbraroze@slrpnk.net avatar

Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - “do these four smaller thingies and then go kick the main baddie” - because getting that approved by WotC was easier.

Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don’t want the headache of dealing with WotC.

umbraroze,
@umbraroze@slrpnk.net avatar

Neverwinter Nights is the best PC game I’ve played, all thanks to the custom content the players made.

Bioware made the toolset and modding support a big part of the prerelease interviews and live demos. The message to the tabletop RPG crowd was “hey, you can finally build and run your D&D modules as a real DM-led multiplayer group experience online”. Probably the only problem with that marketing was that making modules from scratch was still an involved process and making usually needed scripting skill, so maybe the TTRPG crowd didn’t end up as enthusiastic as they could. But people still ended up making boatloads of great singleplayer and multiplayer-capable adventure modules! And the multiplayer persistent worlds were essentially like MMOs but in small scale.

I think the built-in campaign was more of a hindrance in retrospect, because if you hadn’t heard this, you probably expected another game like Baldur’s Gate 1/2. A lot of people went in thinking that the official NWN campaign was the main offering. The campaign was incredibly mediocre by Bioware standards because Wizards of the Coast was incredibly needy. They wanted high level of control, and essentially only approved a committee-built pile-of-meh plot, leaving Bioware to build something around that.

This, by the way, led to Bioware swearing they’d not work with needy licensors anymore and ended up designing Dragon Age instead.

(And if anyone is saying “wait, didn’t this just happen again with Baldur’s Gate 3?” Yes. Yes it did. WotC is basically impossible to work with.)

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