Wow, congrats on beating Silksong! I’ve been watching my partner play and am afraid of the bosses, not sure how far I’ll get in it.
I’m slowly working through Baby Steps and having a blast with every tumble. It’s hard at first but after a handful of hours I’ve got a rhythm to scramble up most inclines. I find the navigation fun in the same way I like Snowrunner’s exploration: difficult terrain that can be learned and quickly traversed.
I’m also finishing Sniper Elite V2 because I never completed it and I didn’t want to buy the new Resistance game.
I actually didn’t know that until a few days ago, I’m playing the original! They definitely went the right route in the newer games with the sandbox level design, but I’m still having fun with the linear levels
I have been procrastinating and exploring every nook and cranny of that world. Its amazing how much it feels real and lived in. Like they have the whole thing figured out down to why some screws are more rusted than others.
I am so reluctant to start act 3 cause i already struggled with the first funeral. Its gonna break me i just know it.
Most mobile games. They follow one of a few basic formulae, they rarely have anything original, and they’re full of bloated ads and other garbage. But they know how to give that dopamine hit.
Hmm… I think this one is gonna be personal because people enjoy genres to varying degrees.
For me, it’s Konami’s PES (eFootball now, or FL2025 if you’re modding)
Start career mode, buy players, play a season, forget about it, and repeat like a month or two after. It’s a fairly mindless activity to me and I do it when I wanna give my brain a break.
Cyberpunk 2077. (At first I was thinking CoD but I’m no multiplayer player) There’s no new mechanics, if you know the source material there’s also nothing new. Dialogues are so so and the expansion story line is awful.
In my opinion it’s a basic game with a new gen console veneer, anyway I’ve played the story 2 times
Cyberpunk have clear gamification mechanics in it but that’s not the point.
Fast food food are easy to digest with low effort production, Cyberpunk don’t try to incentivize something new, it used mechanics that we have seen a hundred of times and clear story beats for all its plot points.
Don’t get me wrong, you’re allowed to have fun with it but there’s nothing new in there
Ooh, that is an interesting idea. Isn’t 8’s version of the map a little different? Maybe after 21 years, at some point the expansion is finished and that’s actually what we’re driving on
As a plot and gameplay device i love when games with party mechanics remove the Main Protagonist from the party for a bit and have you control someone else.
Same! These moments always feel special. I also really love how Wall Market is depicted in this chapter.
To nie pytanie, tylko komentarz. Dziecko lil masti nie ma jeszcze 2 lat, a już ma ślad internetowy. Dziecko to nie jest zwierzątko, z którego można robić kontent. Najgorsze w tym jest to, że istnieją ludzie z parafilią dotyczącą niemowląt dla który takie zdjęcia mogą być soft porno.
Czy nie bo się, że stworzone swojego rodzaju wyścigi szczurów o lajki, ale w którym to dzieci będą brały udział, będzie miał jeszcze gorszy wpływ na rozwój dziecka i jego postrzeganie świata?
Drugie pytanie, to jak on odpowie że odziera to dziecko z prywatności, samostanowienie, dziecko jest traktowane jak towar, jak atrakcja dla widzów. Co jeśli dziecko nie chce takiego życia, jeśli w przyszłości sobie nie poradzi w bardzo toksycznym świecie celebrytów i influ?
I really don’t get the hate for the Library. It’s one of my favourite levels in CE. The Flood are a creepy and scary new enemy (on the first play-through at least…) who back you into a corner and attack relentlessly. You’re left fighting for your life with no way to retreat or charge past. It’s one of the rare times in the whole series where you’re forced to play defensively.
It’s also the level that introduces rocket launcher flood, wtf is up with them? So unfair that the enemies get such a good weapon!
It is tedious, with repeated samey layout and a limited selection of flood enemy types. The mod mixes up the environment and adds more flood enemy types for variety.
Now for the bad news, you are easily at the best part of an otherwise pretty mid game that fails in many ways that you wouldn’t expect from such an expensive title. This game is just troubled in so many ways that I couldn’t even really feel comfortable giving it a 7 out of 10 as it maybe deserves a 6.5 at best.
bin.pol.social
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