It might be fine for non-interactive stuff where you can get all the frames in advance, like cutscenes. For anything interactive though, it just increases latency while adding imprecise partial frames.
And that’s while ignoring the extra processing time of the interpolation and asynchronous workload. That’s so slow, that if you wiggle your joystick 15 times per second the image on the screen will be moving in the opposite direction
The basic flow is
[user input -> render 33ms -> frame available]
It is impossible to have a latency lower than this, a newer frame simply does not exist yet.
But with interpolation you also need consistent time between frames. You can’t just present a new frame and the interpolated frame instantly after each other. First you present the interpolated frame, then you want half a frame and present the new frame it was interpolated to.
So your minimum possible latency is 1.5 frames, or 33+16=59ms (which is horrible)
One thing I wonder tho… could you use the motion vectors from the game engine that are available before a frame even exists?
No, modern game engines produce a whole lot more than the necessary information to generate a frame. Like a depth map and such. One of those is a map of where everything is going and how fast.
It wouldn’t include movement produced by shaders, but it should include all polygons on screen. which would allow you to just warp the previous frame, no next frame required
Punk Dostępu WiFi nie Switch WiFi, firma Tp-Link jest generalnie uznana za dobrą, jak chcesz się pobawić to końcówki i kabel UTP (najlepiej Cat.6 a poniżej Cat.5 nie kupuj) można kuoić w dowolnej hurtowni a napewno w hurtowni elektrycznej, zaciskarki możesz poszukać na allegro, w biedronce lub w hurtowni. Zaciskać możesz się nauczyć z kilkuminutowego filmiku na yt. Jak nie chcesz zaciskać samodzielnie to tylko patrz żeby był Cat.5 (minimum) lub Cat.5e (spoko) a najlepiej Cat.6 (dobry) i żeby był z firmy która ma dobre opinie. (wiesz, żeby się nie okazało że na lipnym napisali Cat.6)
Emulators are where it’s at on Android, at least for me. There’s a handful of good native android games but you can play so so many fantastic old games using emulators.
So many, depends on the booted OS and what I feel like or what the kids feel like playing.
Currently doing a mix of Quake 2 single player (100%ed it on nightmare but I keep coming back to it), Half-Life deathmatch (hilarious with the kids as we try to lay out traps for eachother), Reflex Arena, Planetside 2, Age of Empires 2, OpenRA, Fortnite (kids love it so I play along), Ion Fury, Fallout 3 and Red Dead Redemption 2. Last 3 are story modes, so they take long. Only Ion Fury is linear though, so it’s easier to come back to.
Check out the site dark pattern games, it shows a list of games and their “dark” side like money and time wasters. They also show the “healthy” side of mobile gaming as well
I unlocked the final difficulty in Windblown. However, I’m gonna play the previous one a bit more, to get some more reps, since the stat increase for enemies seems just insane.
Then I played more Pillars of Eternity: Deadfire. While the game is good, it took me a while to get into it. I don’t like getting around with the ship, it’s just super tedious. When you don’t enable enemy scaling, the world is also full of enemies, that are far too strong for you (I did beat some fights, the game said are probably too difficult). Now, after 25h I’m level 10, can do more stuff, and it’s getting more interesting.
Finally, my friend and I continued our Baldur’s Gate 3 coop run, and we just made it to Act 3. Because this is a Dark Urge run, and we are pretty much killing everything, there was a bunch of stuff we couldn’t do in Act 2, so it felt a bit short (except for our month break or something), although we did spend a lot of time in combat.
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