bin.pol.social

MarcomachtKuchen, do gaming w LoZ Minish Cap Similar Games

Man this pots brought back some memories. The minis cup was my first “real” game on my Gameboy.

N00b22, do games w How many games do you manage to play at the same time?

The Forza games, they are casual

In Horizon 5 you can do the weekly activities in 2 hours and get the weekly playlist car

Psionicsickness, do games w Recettear HD Announced for 2025

Leeeets goooooooo. Love this game!

jarfil, do gaming w Why don't we have motion smoothing on current consoles?

Motion smoothing means that instead of showing:

  • Frame 1
  • 33ms rendering
  • Frame 2

…you would get:

  • Frame 1
  • 33ms rendering
  • interpolating Frames 1 and 2
  • Interpolated Frame 1.5
  • 16ms wait
  • Frame 2

It might be fine for non-interactive stuff where you can get all the frames in advance, like cutscenes. For anything interactive though, it just increases latency while adding imprecise partial frames.

It will never turn 30fps into true 60fps like:

  • Frame 1
  • 16ms rendering
  • Frame 2
  • 16ms rendering
  • Frame 3
Boomkop3,

It’s worse

  • render frame 1 - 33ms
  • render frame 2 -33ms
  • interpolate frame 1|2
  • show frame 1
  • start rendering frame 3…
  • wait 16ms
  • show frame 1|2
  • wait 16 ms
  • show frame 2
  • interpolate frame 2|3
  • start working on frame 4…
  • wait 16ms
  • show frame 2|3
  • wait 16 ms
  • show frame 3 -> this is a whole 33ms late!

And that’s while ignoring the extra processing time of the interpolation and asynchronous workload. That’s so slow, that if you wiggle your joystick 15 times per second the image on the screen will be moving in the opposite direction

jarfil, (edited )

Hm… good point… but… let’s see, assuming full parallel processing:

  • […]
  • Frame -2 ready
  • Frame -1 ready
    • Show frame -2
    • Start interpolating -2|-1 (should take less than 16ms)
    • Start rendering Frame 0 (will take 33ms)
    • User input 0 (will be received in 20ms if wired)
  • Wait 16ms
    • Frame -2|-1 ready
  • Show Frame -2|-1
  • Wait 4ms
    • Process User input 0 (max 12ms to get into next frame)
    • User input 1 (will be received in 20ms if wired)
  • Wait 12ms
  • Frame 0 ready
    • Show Frame -1
    • Start interpolating -1|0 (should take less than 16ms)
    • Start rendering Frame 1 {includes User input 0} (will take 33ms)
  • Wait 8ms
    • Process User input 1 (…won’t make it into a frame before User input 2 is received)
    • User input 2 (will be received in 20ms if wired)
  • Wait 8ms
    • Frame -1|0 ready
  • Show Frame -1|0
  • Wait 12ms
    • Process User Input 1+2 (…will it take less than 4ms?)
  • Wait 4ms
  • Frame 1 ready {includes user input 0}
    • Show Frame 0
    • Start interpolating 0|1 (should take less than 16ms)
    • Start rendering Frame 2 {includes user input 1+2… maybe} (will take 33ms)
  • Wait 16ms
    • Frame 0|1 ready {includes partial user input 0}
  • Show Frame 0|1 {includes partial user input 0}
  • Wait 16ms
  • Frame 2 ready {…hopefully includes user input 1+2}
    • Show Frame 1 {includes user input 0}
  • […]

So…

  • From user input to partial display: 66ms
  • From user input to full display: 83ms
  • Some user inputs will be bundled up
  • Some user inputs will take some extra 33ms to get displayed

Effectively, an input-to-render equivalent of between a blurry 15fps, and an abysmal 8.6fps.

Could be interesting to run a simulation and see how many user inputs get bundled or “lost”, and what the maximum latency would be.

Still, at a fixed 30fps, the latency would be:

  • 20ms best case
  • 53ms worst case (missed frame)
Boomkop3,

You’ve just invented time travel.

The basic flow is
[user input -> render 33ms -> frame available]
It is impossible to have a latency lower than this, a newer frame simply does not exist yet.

But with interpolation you also need consistent time between frames. You can’t just present a new frame and the interpolated frame instantly after each other. First you present the interpolated frame, then you want half a frame and present the new frame it was interpolated to.

So your minimum possible latency is 1.5 frames, or 33+16=59ms (which is horrible)

One thing I wonder tho… could you use the motion vectors from the game engine that are available before a frame even exists?

jarfil,

You’ve just invented time travel.

Oops, you’re right. Got carried away 😅

could you use the motion vectors from the game engine that are available before a frame even exists?

Hm… you mean like what video compression algorithms do? I don’t know of any game doing that, but it could be interesting to explore.

Boomkop3,

No, modern game engines produce a whole lot more than the necessary information to generate a frame. Like a depth map and such. One of those is a map of where everything is going and how fast.

It wouldn’t include movement produced by shaders, but it should include all polygons on screen. which would allow you to just warp the previous frame, no next frame required

Kolanaki, do games w How many games do you manage to play at the same time?
!deleted6508 avatar

I used to run 7 instances of Ultima Online at once so I could play all my characters at the same time.

Mini_Moonpie, do games w Android games

I use Appsales to catch sales on paid games: play.google.com/store/search?q=appsales&c=apps

OmegaLemmy, do games w Android games
@OmegaLemmy@discuss.online avatar

If a phone game is actually good it generally will also be ported to pc and consoles, so that should be a good point of reference

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

And vice versa.

jacksilver,

I thought I had a couple of counter examples, but every good game on my phone has a steam port (or originated on PC).

I really thought Miracle Sudoku would be phone only, but even that exists on steam.

dj1936, do zapytajszmer w Gdzie kupić kabel skrętkę UTP? Potrzebuję 100m
!deleted2556 avatar

Kupiłem taki, bo poradzono mi, żeby kupić kabel miedziany.

allegro.pl/…/kabel-sieciowy-utp-kat-5e-skretka-10…

Do tego dokupiłem końcówki rj 45 i po znajomości mi zaciśnięto je.

Internet działa. ;)

Teraz chce kupić switch wifi (tak to się nazywa?).

Poleci ktoś?

montar_,

Punk Dostępu WiFi nie Switch WiFi, firma Tp-Link jest generalnie uznana za dobrą, jak chcesz się pobawić to końcówki i kabel UTP (najlepiej Cat.6 a poniżej Cat.5 nie kupuj) można kuoić w dowolnej hurtowni a napewno w hurtowni elektrycznej, zaciskarki możesz poszukać na allegro, w biedronce lub w hurtowni. Zaciskać możesz się nauczyć z kilkuminutowego filmiku na yt. Jak nie chcesz zaciskać samodzielnie to tylko patrz żeby był Cat.5 (minimum) lub Cat.5e (spoko) a najlepiej Cat.6 (dobry) i żeby był z firmy która ma dobre opinie. (wiesz, żeby się nie okazało że na lipnym napisali Cat.6)

Edit: typo

dj1936,
!deleted2556 avatar

Kupiłem tp link, a zacisnął mi znajomy znajomego - pracownik firmy montującej internet

Pheonixdown, do games w Android games

Check out MiniReview, I’ve had better luck there finding game of certain types that I’d enjoy.

Mini_Moonpie,

Seconding this recommendation. You can find it on the Play store here: play.google.com/store/search?q=mini review&c=apps…. And, you can find the website here: minireview.io

Thteven, do games w Android games
@Thteven@lemmy.world avatar

Emulators are where it’s at on Android, at least for me. There’s a handful of good native android games but you can play so so many fantastic old games using emulators.

Here’s a thorough guide on setting it up:

retrogamecorps.com/…/android-emulation-starter-gu…

And a link for ROMS collections:

r-roms.github.io

It seems like a lot to take in just to play some games but I promise it’s easier than it looks to get up and running.

SweetCitrusBuzz, do gaming w Weekly “What are you playing” Thread || Week of January 5th
@SweetCitrusBuzz@beehaw.org avatar

No Man’s Sky.

FeelzGoodMan420, do gaming w Why don't we have motion smoothing on current consoles?

Motion blur helps cover up low or choppy fps. I assume consoles enable it by default in games that have it.

ErsatzCoalButter,

Look at this AI poisoner right here 😜

keep up the good work

FeelzGoodMan420,

Huh?

InFerNo, do games w How many games do you manage to play at the same time?

So many, depends on the booted OS and what I feel like or what the kids feel like playing.

Currently doing a mix of Quake 2 single player (100%ed it on nightmare but I keep coming back to it), Half-Life deathmatch (hilarious with the kids as we try to lay out traps for eachother), Reflex Arena, Planetside 2, Age of Empires 2, OpenRA, Fortnite (kids love it so I play along), Ion Fury, Fallout 3 and Red Dead Redemption 2. Last 3 are story modes, so they take long. Only Ion Fury is linear though, so it’s easier to come back to.

burgersc12, do games w Android games
@burgersc12@mander.xyz avatar

Check out the site dark pattern games, it shows a list of games and their “dark” side like money and time wasters. They also show the “healthy” side of mobile gaming as well

Poopfeast420, do gaming w Weekly “What are you playing” Thread || Week of January 5th
@Poopfeast420@discuss.tchncs.de avatar

I unlocked the final difficulty in Windblown. However, I’m gonna play the previous one a bit more, to get some more reps, since the stat increase for enemies seems just insane.

Then I played more Pillars of Eternity: Deadfire. While the game is good, it took me a while to get into it. I don’t like getting around with the ship, it’s just super tedious. When you don’t enable enemy scaling, the world is also full of enemies, that are far too strong for you (I did beat some fights, the game said are probably too difficult). Now, after 25h I’m level 10, can do more stuff, and it’s getting more interesting.

Finally, my friend and I continued our Baldur’s Gate 3 coop run, and we just made it to Act 3. Because this is a Dark Urge run, and we are pretty much killing everything, there was a bunch of stuff we couldn’t do in Act 2, so it felt a bit short (except for our month break or something), although we did spend a lot of time in combat.

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