I’m skeptical whether it was really a bug or not, but I could definitely see how it could’ve been just a bug given the description in the OP. Could’ve also been a “happy accident” they were hoping nobody would complain about.
Since Baldur’s Gate 3 didn’t finish releasing on all platforms until December of last year, I’m going to say that it’s the best game of the year. There wasn’t enough time last year for everyone to experience it. It’s the best game I’ve ever played.
Duck Detective: The Secret Salami (Steam, GOG, Switch)
If you liked The Case of the Golden Idol and want more of it ahead of the launch of its sequel, Duck Detective is a miniature version of that that’s suitable for children and still fun for adults. I won’t say it’s quite as good as Golden Idol, and it’s definitely not as long, but it’s priced accordingly, and it’s a good way to spend a weekend afternoon.
Do you like escape rooms or the first Resident Evil? This is that, but unlike Resident Evil, there are no zombies, and to say it has combat would be misleading. It’s a very strange game, but it will test your puzzle solving abilities. I played through it with my wife, and we love escape rooms, but this game would have been much more challenging without the second person offering their perspective on things you might not have noticed, might have forgotten, or thinking about a puzzle a different way than you did. Give or take a few rare instances, the solutions are very rewarding, too. If you’ve got that other puzzle-solving person in your life to play with, I’d highly recommend it (and would probably still recommend it if you don’t).
My mom got so frustrated at how often I needed batteries for my walkman, my Gameboy, my other toys, and my little stereo I won at the library, that she replaced all of our batteries with a bunch of rechargeables she bought in bulk. All my friends were so jealous
See…was the other way round for me. My mum had a crippling Tetris addiction when I was 7. So much so that I’d get home from school and every battery in the house would be dead. That year for Christmas all I asked for was batteries.
To be clear, it was my Gameboy and my copy of Tetris…
When I was around 22 or so, my mom won a free tablet from a contest online, and got this absolutely terrible android tablet, even by then current (2012) standards. But it did have angry birds. She played so much angry birds that it had noticable grooves in the plastic of the screen from aiming. Lol
My dad (clean now!) decided to try crack at 40 and spent the next 15 years taking us on a wild ride of addiction and absolutely bullshit. I’d definitely take a game addiction over that. Lmao
Will Wright! We need you, now more than ever! We need simulation games! We need llamas! We need a great vision of weird fun you can have! Will Wright is…Will Wright is apparently busy with an AI powered game that looks extremely vaporware. Nooooo…
Man…this question would have SO much more gravity if it weren’t about gaming.
Like if you’re thinking back on your life. You met your wife at a coffee shop, but what would your life be today if they got a bagel instead? Where would your life be, 20 years later?
Or what if you’re single? Did you make the wrong arbitrary choice? Did you walk left instead of right? Did you miss out on meeting your special someone because of a choice you didn’t realize had ramifications?
And how should we feel about that today, knowing nothing in the past can be changed?
Haha I have thought about that too actually. Mainly because my career path and favorite hobby were both decided by small random moments. It’s definitely made me more open to new experiences.
Random encounters tend to be trash mobs, and I hate trash mobs. I know even in the late 90s, there were some prehistoric internet memes about FF7, and having just played it recently, I remember why. There were so many of them. You’d easily forget where you were going and what you were doing because you’d be interrupted by random encounter trash mobs every couple of seconds. They weren’t too hard, so you didn’t have to think very much to get through them, which made them uninteresting, and they also, like you said, just kind of screwed with the flow of the game. So generally, I don’t like them.
That’s a good point. Trivial encounters feel like a grindy and annoying waste of time. I guess it doesn’t necessarily have to be that way though.
I also think Final Fantasy falls too much on the old turn based choose from a menu, watch a cut scene system, when there was room for something more interesting. That’s just taste though I guess. I haven’t even played any other than Final Fantasy I and Tactics Advance maybe they changed.
The annoying thing is, the problem with this from a design perspective was well known and there were already some efforts to improve upon matters as early as the SNES era. Both Chrono Trigger and Earthbound leap to mind. It’s just that following this, most developers forgot to learn a lesson from these for another decade or two.
In Earthbound, all non-story, non-boss encounters are visible on the overworld and you can either:
Avoid them entirely with some foresight and skill
Get a backstab advantage if you manage to maneuver yourself behind the enemy, or
Instantly win the battle if your level significantly exceeds that of the enemy
Battles can be auto-fought with the computer controlling your party if you are e.g. trying to eat a sandwich at the same time or something
In Chrono Trigger, most trivial encounters can be avoided, with some scripted exceptions that always initiate when you cross a certain area presumably to prevent players from completely avoiding all combat entirely and subsequently getting their asses stomped by the bosses. Chrono Trigger’s overworld map also features no random encounters whatsoever. You can wander the world freely and will only encounter monsters if you actually enter a location.
I harp on this a lot, but only because it’s true. Despite its faults, some of which it definitely has, Chrono Trigger had some incredible design innovations and was easily the high water mark for JRPG design not only for its time, but even compared to subsequent games for a long time – maybe even still to this day.
Many trash mob encounters can simply be avoided if you can’t be bothered or are low on resources
Those that can’t can usually be wiped in a single move if the enemy is far beneath you via double/triple techs
Encounters happen on the screen you’re already on, so you don’t get disoriented after the battle ends
Positioning on the battlefield matters for techs, making fights more interesting than the usual you line up on one side/they line up on the other side method…
…However, positioning on the battlefield absolutely does not matter for single magic spells or melee attacks, meaning you never get completely screwed by how the chessboard is laid out
You can walk diagonally (seriously, the inability in even much later games to do this bugs me to no end – Pokémon, I’m lookin’ at you)
If a non-story-critical NPC is yammering at you and you can’t be bothered, you can just walk away even when the text box is still open
Not only can you rearrange your party however you want including not putting the protagonist at the head of the conga line (and even being able to remove him fully, after a certain plot event), but which combination of party members you have actually matters for techs and not just a perpetual case of, “I need one tank, one caster, and one healer” like prior/later games
The entire concept of the New Game+ is called what it is and works how it does because of how Chrono Trigger did it
You can fight the final boss pretty much any time as soon as you learn about him, and if you get your ass whooped trying that’s on you
Etc.
Apparently the Chrono Trigger devs originally planned to give the player even more freedom but several additional concepts such as being able to freely position your fighters on the field were cut due to time constraints and not being able to figure out a sufficiently elegant way to do it on the SNES hardware and controller.
It’s worth noting too that trash mobs aren’t limited to random encounters. Baldur’s Gate 1 and 2 are littered with trash mobs, and none of them are random except for maybe traversing between towns.
I really want to like AC 3 but I just can’t. I’m a big history nerd and it kinda upsets me that I don’t like the game.
I’ve bought Origins and Odyssey. I’ve started Origins a couple of times and haven’t started Odyssey. I keep getting distracted by new games. My entire library is like that. Started and unfinished or waiting to start.
You can have reenactment of actual historical events with your character inserted as the hero, or you can have a vivid open world, but not both. AC 3 goes for the former and has the vibe of being embarrassed of being a lowly entertainment product and aspiring to be one of the worthy but dry educational “games” you’d get to play on the school computers.
As someone from Britain, I never got the educational vibe. I mostly got "is this a reference to something?" as various characters showed up. My knowledge of American history starts in the 1920s, mostly.
Interesting how experiences can be so different. To me Jedi Survivor was an improvement over the first game, which I already enjoyed a lot. As far as I can remember you keep most (if not all) of your abilities. In the first game Cal has almost nothing after he essentially cut himself off from the force after the trauma of order 66. It’s and entirely reasonable explanation of Cal not having most normal Jedi abilities.
Survivor also has better combat, because of the new abilities and weapons, better graphics, and better traversal (looking at you, Zeffo). While I really like the story in Fallen Order as well, I also think that Survivor is better overall. It’s not as clear cut as good vs evil. There’s many different factions and people with different goals. In the end, it’s about everyone just trying to survive the tyranny of the Empire, whatever it takes.
The games definitely does feel very “gamey” though. There’s a lot of places where it’s clear that things are only the way they are because this is a video game. But to me that’s okay. A game doesn’t always need to be the most realistic and life-like experience. I don’t mind that a specific puzzle is totally unrealistic and clearly only there to force you to solve it. I can imagine that some people will not enjoy that though, and that’s okay.
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