Same here, played it about a month ago, fun idea at its core that’s executed extremely well, very memorable. Unfortunately it’s very short, probably around ten hours for me to complete everything, but it have might gotten stale if it went on too far beyond that without significant gameplay alterations. Probably like 70-80% a puzzle game, 20-30% action. My only complaint is that I don’t really like hearing all the terrified screams, but I’m not sure those could be removed without destroying the immersion.
Different genre, but another indie game I want to mention is Eastward, which is actually something I tried playing after seeing a poster here on lemmy give glowing praise just a week or two after it came out. I think it’s the best pixel art I’ve ever seen. The dialogue and story are wonderful overall, heartwarming at times and creepy at others. The charcters have personality. Overall the appeal for me is that there’s a lot of emotion packed into every aspect of the game.
I think the gameplay is fun, but that’s not the reason the game is memorable and the main complaint people have is that there are many long stretches that are just building atmosphere with minimal gameplay. I didn’t mind that at all, but I was disappointed with how much of the story was up for inperpretation after beating it. I spent most of the game excited to see how the loose ends and parts of the story I didn’t get would be tied together, so it was a let-down when the game ended and most of those questions just weren’t answered.
I still see it semi-frequently, but more because I don’t use my computer as much and it’s usually off. So after a week of non-use, Steam has often accumulated enough updates to necessitate a reboot.
It is still not nearly as frequent as new Nvidia drivers needing a reboot, though.
If local supplies are that limited, importing might be your only option short of catching a ferry to the mainland and stuffing a duffel bag with what you’ve been able to buy.
Meanwhile in osrs team they have open communication with the community, new content is released only if accepted by vast majority of players, no mtx or other major enshittification of games, the developers clearly very much care of the game and want to keep it running.
You can’t say that for vast majority of the game developers
Hmm idk… The community is mad half the time at the devs. The voting is awful and simply doesn’t work at all. They’re not a tight knit company anymore either, they’re owned by an investment company
Team Fortress, I’m assuming you mean TF2, was one of the very first games to have microtransactions. They aren’t required for play but they’re definitely there.
the thing about souls games is that people on the internet insist that the only REAL way to play them is through extra difficult self-imposed challenge runs (summons? resin? pyromancy? you didn’t beat the game)
ignore that and you can temper the difficulty down a lot, though you’ll likely still need a good amount of patience and perseverance, especially if it’s your first time playing
Gotta finally make it through The Witcher 1 first and then play The Witcher 2. The first game in the series is so rough around the edges (even after many patches) that this is easier said than done. I hate jumping into the middle of a game series due to the fear of missing out on references and character backstories, which is why I’m torturing myself like this.
Fortunately, if you need character backstories and such, you could instead read the books or watch the TV series instead. I jumped straight into Witcher 3 and had no issues with missing background knowledge.
That’s not to say you shouldn’t play 1 or 2 though, just that there are other options.
I highly recommend skipping straight to witcher 3 unless you really love the series and want to consume everything it has. Still, 3 + the dlc has a lot.
TBH my favorite part of W3 was all the side quests. The writing and dialogue are intriguing and give you more of a flavor for the dark fantasy of the world.
bin.pol.social
Ważne