First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
There are some points I would like to comment on even if I have not played the game myself. Firstly there is the Aspect of effort. While I can see how beeing on your own or exploring can be a rewarding experience, it creates the tense setting where the developer needs to assess exactly how much effort a player will put into the game. And personally I feels a game like this is mainly cozy and should not put up barriers in front of the player.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet. Not everyone wants to put themselves out there, maybe they dislike the attention. They became a developer and not a social media manager after all.
First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
Apologies, still new to the posting style here on Lemmy. It cut off the TLDR which I have added back in
There are some points I would like to comment on even if I have not played the game myself
I don’t get it. How can you provide your commentary on something you have never experienced? Like, I get what you’re saying and respect to your opinions but like… You kind of have to try it and live through it for a little while to really get it.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small
If you look at their actual team website, they have a huge team. I think there’s no excuse for them to have no community presence, considering that concerned ape is just one person, he’s just one dude developing the entire thing himself and he has been very vocal and very active. Their website shows that they have at least 10 members on their team, and they barely interact with the community. It just feels like a cash grab when you take that into account. Sorry if that sounds harsh but it is what it is
My comment about the lenght was not a critisism. I appreciate details about your opinion.
I wanted to comment under your post because some of your points don’t feel specific to the game and I think my opinion might offer you a different view. Also this is a social platform and I just like to interact with people who take the time to express their opinions.
I still disagree with you point about community managers. Just because Concerned Ape is a stellar developer who likes to interact with poeple doesn’t mean everyone need to do it his way. There are so many devs who got swarmed by toxicity, not wanting to potentially deal with that is perfectly valid.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.
I took fault with that as well.
I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.
But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.
I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.
Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?
It’s a toxic metric and would strongly recommend removing it.
The Council, The Wreck, Haven, Orwell, Life Is Strange, Journey of course, The Stanley Parable, The Beginner’s Guide, Everything by Christine Love, Everything by Jonathan Blow, Inside and Limbo, Get Even, Betrayal, Kentucky Route Zero, Never Alone, Tell Me Why, A Plague Tale (both), Deathtrap Dungeon (interactive video adventure), Kholat, Asemblance, Firewatch, Her Story, The Vanishing Of Ethan Carter.
The game feels like it gradually got worse as the game progressed, but that was typical for JRPGs back then. Still had plenty of great moments, though!
There is also The Crew, Forza Motorsport, Forza Horizon as well as Gran Turismo to mention a few more that I have played. Plus a whole slew of hardcore F1 titles, Nascar titles and the Trackmania series.
There might be something in there that catches your attention. Could just be a case of these not surfacing in your algorithm to get noticed.
Gran Turismo is Playstation exclusive and has only released two games the last decade. Quite sad since I have heard a lot of great things about it.
Haven’t played the crew, but it seems to follow the same “drive a supercar around a track” that Forza has.
Not saying there are no racing games, but there is a lack of variety besides the four flavors of: Microsoft racing game, EA racing game, Ubisoft racing game or Codemasters (Recently acquired by ea) racing game. Compare this to the huge variety in strategy games or shooters.
The only thing keeping racing games relevant for me are the amazing indie games, but the lack of content hinders them more than other genres imo.
Do you want themed racing games in different time periods?
If you’re using realworld(or alikes) cars, there isn’t really much more to go for, you’ve got circuit, street, rally, drift and touring cars - which really the only thing you can start to really differ is locale or time period.
F1 is F1 and F1 fans will slaughter anyone who tries to mess with F1. But also there are yearly games, since the rules change every year and the new game is the new rules.
Do you want more arcade style?
What are the indie games that have piqued your interest?
The thing is miss is immersion and progression. It feels like you get a 1000hp lambo five hours into the game, and the gameplay is just driving around a track interrupted by navigating clunky menus.
Some of my favorite indie games are “art of rally” and “revhead”, the former having great driving but no progression and the latter having great progression and customisation, just very mediocre driving.
There was a 2010 2D platformer released as Sonic 4 which was meant to be the spiritual successor.
I’d say the real spiritual successor on Genesis/Megadrive was Sonic & Knuckles, which came out after Sonic 3 and for all intents and purposes may as well have been called Sonic 4. But they had to push the Knuckles aspect because the cartridge had a passthrough that would accept another Genesis cartridge and allow you to play e.g. Sonic 2 with the Knuckles sprite, iirc.
No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.
They had 1 game, Sonic 3, and somehow split it in 2, and sold it twice. I mean, I guess it was kind of cool playing with Knuckles if you also owned Sonic 2, but it would have been nice if they’d have made it compatible with Sonic 1 somehow.
And would it have killed them to let you play as Tails in Sonic 3? Or use the dual screen multiplayer mode?
I feel like Sonic 3 was so great, but also somehow also a huge ripoff. I only got Sonic & Knuckles. I never had Sonic 3. And I tried showing my dad the whole interlocking cartridges thing. I said "See, if I had Sonic 3, I could insert it here, and play that game as Knuckles. And he asked “Can’t you play as Knuckles in this one?” And I said “Well…yes…” and he said “Great. Problem solved! Not like you won’t be playing with your knuckles soon enough as it is!”
Which I’m just now getting was a masturbation joke. My dad made a masturbation joke to me when I was 11…gaaahhhhh…forever unclean! forever unclean!!!
Well joke’s on him! I was too dumb to know that masturbation was a thing until I was 19! First time I cum, it was inside a girl…which I felt really bad about, because I felt like I was about to start peeing inside her…and I wanted to stop…but sex…and then it just happened. And I was like :O and she was like :D and somehow, she didn’t get pregnant. Looking back on that story, maybe I should get my sperm count tested. I’ve NEVER gotten a girl pregnant, as many times as I’ve been not using a condom. I’m sure some of those girls were just gold diggers too. Then when they didn’t get pregnant, they must have been like “WHAT THE FUUUUCK???”
Actually, knowing my dad…is it possible for a father to secretly give his infant son a vasectamy when he’s just 1 month old? I wouldn’t put it past him…
No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.
It’s not though? Sonic & Knuckles has unique stages and story vs. Sonic 3. Unless you mean they were designed as one game and split at the end before release; that I don’t know.
I second Deep Rock. I’ve recently got back into Destiny 2, which could be an option too. But it’s also a lot more than a simple fps. Plus it’s infuriating and addictive.
I used to be a big Destiny 2 player, but my friends (UK) and I (US) could never line up timezones for raids etc. so I used to just solo patrols and got bored with the rarity grind. I did hear the last expansion was excellent but also fuck Bungie for greedy practices. I was excited for Marathon, but that’s dropped a little.
Yup PVE only. It can be as chill or as hectic as you want depending on the difficulty you choose. Lots of upgrades, 4 unique classes, plenty of mission types, good solo or team gameplay.
You’re lucky if the game has reasonable climate progression like this. Most games the frozen zone is right next to forest zone which is right next to the volcano zone.
Same here, played it about a month ago, fun idea at its core that’s executed extremely well, very memorable. Unfortunately it’s very short, probably around ten hours for me to complete everything, but it have might gotten stale if it went on too far beyond that without significant gameplay alterations. Probably like 70-80% a puzzle game, 20-30% action. My only complaint is that I don’t really like hearing all the terrified screams, but I’m not sure those could be removed without destroying the immersion.
Different genre, but another indie game I want to mention is Eastward, which is actually something I tried playing after seeing a poster here on lemmy give glowing praise just a week or two after it came out. I think it’s the best pixel art I’ve ever seen. The dialogue and story are wonderful overall, heartwarming at times and creepy at others. The charcters have personality. Overall the appeal for me is that there’s a lot of emotion packed into every aspect of the game.
I think the gameplay is fun, but that’s not the reason the game is memorable and the main complaint people have is that there are many long stretches that are just building atmosphere with minimal gameplay. I didn’t mind that at all, but I was disappointed with how much of the story was up for inperpretation after beating it. I spent most of the game excited to see how the loose ends and parts of the story I didn’t get would be tied together, so it was a let-down when the game ended and most of those questions just weren’t answered.
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