Getting to the top of the mountain in Celeste. It may not be the hardest challenge in the game (screw you Farewell), but just arriving there with the soundtrack swelling felt so good.
Completing the golden path in Tunic.
Any number of silly things in FFXI that at the time probably felt immensely important.
playing Perfect Dark either story coop or battle simulator with my best friend or brother
getting totally immersed in Ocarina of Time and Majora’s Mask
Silent Hill 2 and 3 with best friend
playing Star Craft online until way too late, also with best friend
not only joy maybe, but FFX was very memorable for me
organising Xbox lan parties at our house playing 16 player death matches in Halo
Adult:
Getting a Switch totally re-ignited my gaming passion. Having a full time work and family it is hard to find the time to sit down and focus on a game, the Switch with its quick sleep/on/off and tv/mobile feature changed that. I felt like a teenager again when I lost track of time (usually late at night) while playing Breath of the Wild and the Xenoblade series
FFXIV and getting immersed once again in a game world
A few years back, testing out new zombie infection game mode in indie VR FPS, 12 of us on the server including the dev. I’m last man standing, everyone else is infected, making scary zombie noises as I pick them off with my trusty bow and arrow. I eventually succumb to the inevitable and get piled on, they’re all too distracted making brain eating noises to notice the martyrdom grenade fall to the floor…
Unlikely to be it since it’s nowhere near from the last 10 years, but CITY 2000 seems like it could be similar at least artistically?
I think the best I can recommend is looking through Steam, searching for “London” and the mystery genre. I didn’t quite catch anything there that fit at a glance, but maybe you will. Similarly could be done on GOG, since it sounds like it could potentially be an older game? Or itch, but maybe the best way to search for that would be by googling london missing friend mystery site:itch.io.
I’m assuming a modern setting, with no supernatural elements and the mystery genre, so that’s the best I could do. It’s going to be very hard to find something without some details being fixed. Point and click? Photos or isometric? Is the player character visible? Do they have any identifying details? Does the pub have a name? Anything like that could do a lot.
You say you watched someone play it on youtube then you might be able to search your youtube viewing history?
I find AI to be really good at this kind of stuff. If you give it as much detail as you can, including random tidbits, it can often find exactly what you’re looking for. I’ve done it a few times, and it’s always found it with, what I believe, was not very good information. If it doesn’t give it to you, just keep adding random pieces of information.
What you’ve provided doesn’t quite seem like enough, because I tried it and didn’t get much luck. The best it came up with was The Silent Age. Try answering these questions:
Was there narration
Was the protagonist male or female
How long ago did you play it? Like, was a game from 2 years ago too recent?
Are you confident it was from the last 10 years, or did you just play it from the last 10 years?
If it was point and click, were there normal animations? Like the character walking over to the thing you clicked?
I think it was voice acted, but not the protagonist.
Male protagonist
I watched it on YouTube, could have been anyone I’ve been looking through the videos of my YouTubers from back then and not found it yet. It was a long time ago 6yrs+.
Could be older than 10yrs but not older than 15yrs, I think it was a new release at the time I watched it.
I think there was the normal animations not 100% though.
As a millennial, I’m probably not alone when I write Red Alert, Atlantis, Diablo and Fallout 2 on a computer without internet connection. Also endless demos from PC Gamer CDs.
The more unusual game I want to add is Warlords 3. Got it as a Christmas gift from my cousins boyfriend (he was maybe 20 years older than me). Probably because he wanted someone he could play shared screen PvP with. Spent a lot of time with that game. The same guy also gave me a pirate copy of Diablo. I should probably give him a call today and thank him.
Also playing Tibia on a 33k dial up connection was special. A very laggy and expensive experience. Always afraid that mom would just turn off the connection because she had to make a phone call. And the true horror I felt when I encountered another player or a new monster deep within an unexplored dungeon. I didn’t like WoW when it came out. Probably because of emotional bluntedness that free PvP in combination with gear + xp loss causes.
It’s hard to discuss such a massive series. It feels as if everything has been said about it and people have largely gotten tired of the formula, but hear me out.
I actually never played any of them, I recently started playing the first one (from 2007) on my Steam Deck and I am actually loving it. It’s such a simple, straightforward game, with a basic but engaging story and honestly gorgeous visuals for the time. The mechanics are delightfully limited, in a sense that it really helps me to turn of my brain and just enjoy myself. I really like the world and how dense it is: all objectives are reasonably close and movement is quick and agile. A real gem for the Steam Deck!
I most certainly will get the sequel trilogy, as that one seems to be loved by a lot of people.
Oh man I wish I’d been old enough to appreciate old assassin’s creed multiplayer before it died. I remember seeing my brother play it but I was like 10 at the time and more interested in cod lmao
Hell yeah it did. I spent 10 minutes sat on a bench not doing anything and it was some of the tensest and best gameplay I’ve had in a multiplayer game.
Chances are, AC2 might absolutely blow your socks off if you’re that much into the first game. It’s a massive step up in nearly every way - except that it went for a softer, more painterly look instead of the sharper, more realistic art style of the first game. The story picks up very nicely too and at least at that point, I was still fully invested in both the Desmond and Enzio part of the narration and how cleverly they were interwoven. There is a tiny bit of bloat, it’s not as focused as AC1, but from the perspective of someone who played the first game not too long after its release, this is highly subjective, since that title almost felt like a proof of concept at times that could have done so much more with its game world than it actually did - and AC2 showed that Ubisoft definitely listened to this kind of very frequently shared feedback back then.
I love the old warning on the Steam store page for AC1, by the way:
Requires a dual core processor or better. Please check system requirements before purchasing.
Those were the days. This was one of the first games I tried on my new gaming PC in 2008 (after the most powerful PC I had regular access to was a machine from 2001, with some 2003 parts) and it was definitely a title that showed off the power of this extremely cheap, yet capable system, just like Crysis and COD4. In a way, this series in particular was a dream come true, since I’ve always been hunting for games that allowed me to truly immerse myself in a 3D recreation of the past. Much earlier, I had gotten a glimpse of that with the basic 3D-rendered scenes of historic buildings in Encarta and the unfortunately very limited (even though I hyped this up to no end before playing it) Pompei: The Legend of Vesuvius (2000), but AC1 far surpassed every earlier attempt at digitally reconstructing historic places.
One can criticize the more modern AC games for a great many things, but one thing they are getting right is that they are putting more of an emphasis on the educational side of things: Origins, Odyssey and Valhalla all come with separate and increasingly fleshed-out educational modes (also available as standalone titles) that remove all normal game mechanics except for traversal and instead offer bite-sized excursions into the world, explaining a little bit of the history, while also explaining some of the decisions the developers had to make during production.
I don’t know if that’s count, but I spent one Summer almost every night playing on an almost dead private WoW-Server with my Brother and my best Friend. Since we were only 3 People and the Server was almost empty, it felt like we had the whole World for us. This was such a fun time back then…
Probably back on dota1 before matchmaking and meta and all that crap, you could play any hero in any role on any lane and everyone was mostly just having fun
Ace Combat 4 and 5 both made me feel awesome, then sad, then vengeful, and then awesome in their campaigns. They start as casual arcade styles, throw in some grief, grow the antagonists’ justification, then the skies start speaking Latin and you systematically destroy some megabase. I was fairly young, so now sad Spanish guitar riffs cause me grief when thinking about Yellow 4 and 13. Is that joy? The memory of a fairly casual arcade game weaving in a heartfelt tragic war story?
At risk of making this my only personality trait, Far Cry 2’s desert at night was a treat for me. I seek out similar experiences in real life now. It didn’t necessarily create that desire, but it was my first open world game, if I remember correctly. It didn’t make me jump for joy, it just made me feel serene.
I’m sure it was driven by the memes, but Portal 1 gave me a great sense of accomplishment. It was mild reaction skill with some decent logic puzzles. The build up, the turn, the fight, the final song. Quite a trip.
Overall most joy might go to Forza Horizon 1. First open world Forza title, first (for me?) open world racing game with decent driving mechanics, excellent variety of cars, hit me at my peak interest in house music and other EDM, showed me Colorado scenery I’d see IRL 10 years later, and the campaign was focused around the Woodstock of a [cars X EDM] festival. I wish that was real and I wish the scene would be respectful. But, unfortunately, you can’t control 300 drivers and prevent them from one-upping each other and making it dangerous and disrespectful. And you gotta pay for parking everywhere nice. See: h2o, ocean city Maryland.
Far Cry 2 brought me joy experiencing the open world format. I fell in love with the desert at night there and now I try to visit real life arid regions at night.
Life is Strange, with the final decision of Bae vs Bay. It made me quit the game for two days before I came back and decided (Bae forever). I love a good, story-impactful decision. That might be weird in this context, but it was so great, and that enjoyment came entirely from the game.
bin.pol.social
Aktywne