I think for a visual novel, you’re probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.
For other types of games, especially more mass market games, they’re more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren’t usually $60.
Just to say that the question might not only concern niche games. Any game that you do not buy shortly after its release might have a negative impact on the franchise (because most sales happen in a few weeks, with rare exceptions of course).
Great point. Completely agree this applies to any niche games or even any niche market as a whole.
My personal connection and the reason I posed this is me considering whether or not to pay full price for the fate/stay remaster as well as the tsukihime release.
Personally I am very willing to pay full price and even occasionally buy pointless extras I don’t care about if it helps reward their passion for a project I see as a valuable contribution. I’ll even pre-order or provide them some free advertising in some cases. Especially if its the sort of dev where it seems like their long-term survival might be in question.
I feel like you can usually tell when the dev needs money or doesn’t.
Microsoft is a fucking ghoulish, evil company. The only reason they bought Bethesda was to own their IP. They have Elder scrolls, Fallout, and Doom Because of ID games. That alone is going to bring them so much money, if they ever want to sell any of those franchises in the future, they can sell them for a fortune. That’s probably the reason why they acquired Bethesda to begin with. Laying off Hi-Fi Rush after they delivered an excellent product was just pure evil.
Try Wakfu. There are a lot of chill trades to grind casually and the economy is completely player driven. There are no NPCs to buy or sell your loot to.
The PvE gameplay loop is really fun. The game has an adjustable level system that encourages players to replay lower level dungeons. Battles are turn based and have a surprising amount of strategy.
The only real problem with the game is that the devs seem to not care about player growth at all. They do zero marketing and sometimes the registration system is broken and won’t get fixed for awhile. It’s like the opposite problem to RuneScape.
Minimal. There’s a unique captcha system in harvesting that makes it difficult to bot. The closest thing to bad bots are people running multiple accounts on single account servers to run dungeons. It’s a bannable offense and people do get banned for doing it.
Bit of an interesting game, when I tried it a long time ago, but it was too much of a grindfest for me. Then again, I never got into Runescape either for similar reasons.
RS was a grind but it was relaxing. That’s what I loved. Come home, chill, chop some trees, level some skills, be a mage and kill some bad guys for slayer. Now it’s just min maxing for end game. The grind is unreal for some people, they kill the same bosses 20000 times for a pet to drop
Come home, chill, chop some trees, level some skills, be a mage and kill some bad guys
Well, that sounds a lot like what I found in Albion Online, though I can’t speak for how it’s changed. From what I understand, it has some extensive guild/clan systems too, where you can work together to build larger projects and wage war with rivals.
Albion Online has a fully player-driven economy (or at least had last time I played it, back in 2022, prolly still does)
You can play it almost entirely as a gatherer, crafter or merchant (auction houses/markets are local to the cities they’re in), avoiding combat nearly everywhere. It does put a lot of emphasis on PVP tho, but at least the areas/maps where that can happen are clearly marked. Higher level materials are only found in these pvp maps, though it can take quite a while until you can even start gathering them.
AFAIK, all gear that drops from dungeons can be crafted as well. Nothing is character bound and being on red or black maps means that you lose all your stuff being carried on death.
I agree. 2009scape scratches the itch that RuneScape provides and it’s playable offline. The game doesn’t have every single quest, but the addictive part is still there.
Not really. It isn’t as good as Far Harbor aeven though the world building is better and more interesting. Of course it’s way worse than Dragonborn. But it’s definitely better than Nuka World and Automaton. And also better than the Pitt and Mothership Zeta even though it’s difficult to make comparisons with Fallout 3
Can we stop posting screenshots of games on here. It has taken over the games sub, and nobody really cares about what you’re playing at this very moment.
I think the only game you mentioned on that list which is actually open world might be Final Fantasy. None of the other games are open world.
Open world games are The Legend of Zelda: Breath of the Wild, The Witcher III: Wild Hunt, Conan Exiles, The Elder Scrolls V: Skyrim, Forza Horizon, Shadow of the Colossus, Eden Ring, Insomniac’s Spiderman.
Some of these have unique traversal mechanics, some of these use only generic kinds, such as walking.
This is going to be a weird suggestion but, if you like the pvm aspect of killing bosses to get powerful loot and take on more difficult challenges, you should play Remnant 2.
It’s a souls like shooter about exploring a few different worlds searching for new gear so you can make better builds, loot is not randomized so there is a clear BiS for your build.
If you’re not excited about Brighter shores then I really don’t know, for some reason no one else has ever tried to make the same type of game (aside from Genfanad and Titanreach, both of which have shut down quickly after release)
You could check out Project: Gorgon, it’s something of a mix between Runescape’s multitude of slow-to-level, interconnected skills on one character and a more typical MMO with distinct classes, buildcrafting and group content. It has a free demo on Steam. All of that said it’s only vaguely similar, and I wouldn’t mention it if there was anything closer to OSRS.
I am blissfully unaware of the differences, and since I’m playing the steam deck on my TV the only HDMI cable I rummaged around for and found in our pile of obsolete cables is doing the job.
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Aktywne