Does Japan not have… like… an anti monopoly board. This is an insane merger to even consider. It would make an entity so large it could dominate multiple media industries.
At RPS we like Alices. When somebody comes along with the name “Alice” you don’t just say “oh hi” like some insolent rube. You nod with solemn respect and you say, “Alice”. An Alice is someone you should not take lightly, nor take for granted, nor leave unmonitored. For they will destroy worlds and build better ones while you are not looking. This is dangerous and exciting. Alices are a force to be reckoned with. To treat an Alice poorly is to invite shame, dishonour, and contempt. Here are some of the best Alices in video games!
But that’s it, readers. That’s literally ALL the Alices we can possibly think of. What about you? Can you think of any Alices who deserve to be celebrated?
Guys job will probably fall off a window after this, but God he probably felt awesome when publishing
Small, weak people need an excuse for why they feel so small. One that deflects the blame from where it truly belongs–on them, for lacking the strength and courage to be better than they are. For lacking the spine to take a more difficult, more noble road.
So just believe it’s not your fault, it’s some mighty shadowy conspiracy thing of great darkness. Not just you being a coward and weakling. Much more preferable.
Looking at an unfinished game is the equivalent of looking at an unfinished painting, your seeing the first brush strokes maybe some sketches but you have no realistic idea what the end result will be like.
Looking at leaks is a pontless waste of time, the fact they included personal information just makes the “hackers” scummy
Buying out competition and throwing out the workers confident that investors won’t back a small dog against a big one
In an investor run economy, competition means you might lose a bet. For an investor its better to reduce competition than lose bets. This is originally why anti trust legislation was created: The market needs to be forced to compete or it will amalgamate into a giant blob of noncompeting assets.
High taxes exist to reduce accumulation of assets and slow down the snowballing effect of huge investors. This is what the trump tax cuts look like.
This is originally why anti trust legislation was created
If you look at the history of anti-trust legislation, some of its first uses and biggest targets were labor organizers. Under the Sherman Antitrust Act, one of the first and most notable cases was the US lawsuit against the Workingmen’s Amalgamated Council (also known as the “Triple Alliance” of teamsters, scalesmen, and packers) over what was then the largest labor action in US history.
It wasn’t until the 1914 Clayton Antitrust Act that unions were granted safe harbor from anti-trust provisions. And it took until 1941 for the courts to finally fully decriminalize labor actions - a process that was ultimately reversed starting in the 1960s under Nixon, and extended under Ford, Carter, and then Reagan.
High taxes exist to reduce accumulation of assets and slow down the snowballing effect of huge investors.
That’s the Keynesian approach, certainly. But the Chicago School that came to dominate US economics during the Volcker Era suggested instead that we can adjust the Federal Funds rate to keep malinvestment from derailing an economy. And that this strategy means asset accumulation is now safe and profitable for large corporate interests.
Large investment banks are actually good, because they give us a steady and constant flow of price information on a private market. And since price discovery is the real goal of regulation, the advent of these mega-banks means we can let the institutions regulate themselves without any conceivable downsi- sound of the 2008 market crash
Having other areas of your field with better pay/conditions/benefits can put more pressure on even non union places. Since there will be better contions elsewhere, there will be an expectation of a level of compensation/more people looking at those union places, requiring even the non union locations to at least increase something to compete for talent.
But on a serious note, something as obvious as “Managed Democracy” and quitting your job by signing up for “Early Biovat Reprocessing” and the characters literally saying things like “HELLDIVERS NEVER DIE!” Before being obliterated by a 380? It’s satire. Satire is funny. Like hahaha look at stupid Facist regime, I’ll role play along to get into the mood of the game because the idea is so fucking dumb it’s funny with amazing gameplay.
It’s willful ignorance at some point. I don’t think media literacy has much to do with it. It’s simply listening for what they want to hear, then ignoring the rest, just as real facists desire.
I mean, yeah. It’s an industry that has a near-unlimited supply of starry-eyed fresh college grads to throw into the meat grinder, and the executives of these companies absolutely love to take advantage of that. Maybe if enough devs leave the industry they might finally have to start respecting the people who work for them out of necessity.
People watch star trek and listen to fortunate son and miss the message in both of those pieces of art so I’m pretty sure someone would miss the political message in just about anything.
Does anyone really listen to RATM anymore? Tom Morello is a multimillionaire who hordes money instead of giving charity. Hes a hypocrite and a sell-out.
Music and film don’t demand that you engage with them in the same way as video games. There are some games where you literally cannot play them without engaging with their narrative and message. Spec Ops: The Line is a good example of this. It actively pushes back against the player’s natural inclination to play it like a modern military shooter and not absorb the message.
It’s actually very possible to miss the message of Bioshock. Andrew Ryan built the perfect city and Atlas ruined it. Andrew Ryan cast him out, but Atlas brought the player character as his final ultimate weapon. You eventually rebel, saving the capitalist Utopia.
I have seen people who abided by this interpretation. Any art with any level of subtlety can be misinterpreted. It’s inherently subjective and depends on the viewer’s personal biases.
Are you unfamiliar with capitalism as a theory? Or Ayn Rand? Yes, capitalist utopia. That’s the entire libertarian ethos. Libertarianism is a political framework, pure capitalism is its economic policy.
Don’t get me wrong, the only Libertarianism I’ve ever known is intertwined with Capitalism. But they aren’t the same thing, and I always read BioShock as being a take on Libertarianism specifically.
I dunno how you could miss it in Spec Ops, that game is extremely blatant with messaging. I recently patient gamered it and was rather unimpressed. Bioshock still holds up though.
IMO it was a mistake to patient gamer Spec Ops. The whole point was that it was a pushback against the rhetoric of the US military and simultaneously a critique of Call of Duty: Modern Warfare (and knockoffs thereof), which had just exploded in popularity. By not playing it when the things it was critiquing were in the zeitgeist, you don’t really get the same experience. Plus, the marketing for the game deliberately hid the fact that it was intended as a critique; it was marketed as yet another modern military shooter.
I think you can patient gamer it but it only works if you’re heavily familiar with that time.
I was really into COD4 and grew up during the Bush administration so I knew exactly what Spec Ops was critiquing. If you don’t have that experience though I agree it does not land.
What I didn’t like was the blunt messaging. I was expecting something a little deeper or more subtle than what I got. As a game, the clunky movement/cover system, simple enemy AI, and guns that just didn’t feel great hampered the experience. It’s very linear and there are forced choices (eg white phosphorus) that give you control but no choice but to be evil. The graphics are lackluster compared to its contemporaries, but I did enjoy the soundtrack at times. I really got into it with a few of those songs. Unfortunately that only happened a few times during the weekend I beat it in. It was okay, but I was expecting a lot more based on what people said about it.
Appropriately for the thread, the WP scene had a choice: walk away. It kept telling Walker to walk away. The player could have shut the game off.
That’s the pivot point: if you’re just playing a game about Walker, then having a choice doesn’t matter, you’re just being told a story about a lunatic. But, if Walker is a stand-in for you, and you’re playing the game “because you wanted to be something you’re not - a hero”, then not only is playing on a choice, choosing to play war porn in the first place is a choice.
I was expecting something a little deeper or more subtle than what I got.
That’s the problem when these things gain reputations. The reputation builds it up to be more than the piece of art can deliver.
Now imagine playing it when it was new and you weren’t “expecting” anything but a military shooter. It would still be just as blunt, but it landed back then far more effectively than when you go in knowing the reputation the game has built in the many years that followed.
IMO a lot of the subtlety comes from the imagery and symbols around you as you progress through the game. The vibrant tree that you pass that burns up when you look back, etc.
As far as gameplay goes it is very linear. The only “choice” is to stop playing. If I remember correctly the development behind Spec Ops was very rushed so they didn’t have time to so any of those branching paths.
I appreciate it like I would a visual novel more than I do an interactive game.
a lot of the subtlety comes from the imagery and symbols around you as you progress through the game
One of the things I did appreciate about the game was seeing how grimy and worn down everyone got as the game progressed. That was an excellent small detail.
I like watching it. But i like to see the faves I played throughout the year get recognition and hear a little bit from the Devs when they receive the awards. Announcements are a bonus for me. Plus I prefer to watch things fully even if they had already passed rather than just looking up the winners (in the case of the game awards). It would be like being into a sport but just looking up the results the next morning instead. I prefer to watch the full game unknowing of the outcome, and I take that mentality with me with both award shows (that i care about) and even Nintendo directs and it’s counterparts (which admittedly the game awards is half of)
The main problem with the Steam awards is that they don’t respect the actual release dates. For example, Red Dead Redemption 2, a 2018 game (or a 2019 game if you go by PC only) was named the Steam GOTY in 2020.
Steam also had little to offer in the years that were heavy on Epic exclusives and great games like Kena or Control, resulting in it being hard to think up a nominee.
Moreover, if I remember correctly, they also bar prior winners from their “most supported game” type category, which makes no sense because some games, like Euro Truck Simulator 2, get regular content and technical updates to this day. On the other hand, The Witcher 3 recently won in a category despite having been untouched for years.
Yeah the dates thing is an issue but it is because they take the Steam release of the game. That and they take from the last award to the next one not a calendar year. So RD2 was a 2020 game awards on Steam.
But yeah it feels weird I agree.
The most supported one I understand but the idea is to not have the same game every year even if it has been supported plenty otherwise Terraria would still be there…
The Witcher case I do not know… But the issue there is like any public voted stuff people don’t always vote based on category but they vote what they like. Or maybe they only played that game of the category so they vote that one etc… Some places might play with the numbers around behind the curtains and choose another one if it doesn’t make sense… but that also doesn’t feel right.
Hitman VR won the VR title despite being a bad port to the best of my knowledge. Because people without VR saw it as an option and said that sounds cool then picked it.
If you want it to be good, it will still take hard work. Your own training data, your own ideas, your own work. There’s no way to do anything worthwhile with an LLM that takes no work or thought.
This. AIs are basically garbage in, garbage out systems. More general an AI system harder it will be tailor to a specific game. That means companies will need their own training data to supplement it. AI is not “plug anywhere, do anything” type of a solution.
That’s not maximum profit, though! They could have created timed content, events, literally anything and would have probably made more money because of the cultural relevance…
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