aftermath.site

thejevans, do gaming w With Ryujinx Gone, We Can't Trust Nintendo To Be Reasonable - Aftermath
@thejevans@lemmy.ml avatar

Ryujinx did everything right and legal. Let’s see how Nintendo supporters try to justify this one.

thingsiplay,

I’m not Nintendo supporter and play Switch games on emulators. But one justification is, that this is current generation system. And while the developers are not responsible for, this enables easy piracy, and basically each first party game got leaked early and was playable before or shortly after launch. So lot of these people connect the wrong dots and say that the emulator “supports” piracy, which is not true, but depending on the view could be interpreted by some haters.

The Ryujinx isn’t illegal and I am pro emulation (I have terabytes of Roms for all kind of systems) and Open Source. The above statement is not MY justification, but what I think is what most Nintendo supporters will say. I talk about this subject with my bro, watch YouTube videos and read forum comments and that is what I get from them.

Nima, do games w Why People Don’t Catch The Politics In Their Favorite Games
@Nima@leminal.space avatar

Maybe because most people experience the art? and don’t feel the need to inflate their ego by thinking their interpretation or experience is the best way to interpret something?

this feels like a bunch of nerds sitting around complaining that gamers miss stuff, while not understanding that most gamers don’t miss it. they just experience it and don’t feel the need to externalize it.

Freeman,

Imo its the other way around. If you experience art, you think about it and try to get a meaning out of it (even if there is none, as in some modern art pieces). But if you just play a game you are not getting the art-aspect of it, you just enjoy it for the gameplay or maybe even the story but not for the deeper meaning.

HiT3k,

Absolutely. If the value of art were just “experiencing” it without processing it, there’s an argument to be made that soulless blockbuster movies are as significant a piece of art as something with actual substance because so many people like the “experience.”

People who do more than just “consume” the art in front of them are not just self righteous nerds (though many are, sure)… it’s also a prerequisite to, you know, actually creating something of artistic value.

intensely_human,

No, it’s not. The prerequisite to creating valuable art is ability, not some stance toward intellectualizing visceral media.

Nima,
@Nima@leminal.space avatar

how do you know I’m not appreciative of the art as I’m playing?

I’ve seen quite a lot of symbolism, meaning, and expressions through video games. but not every video game is made for artistic expression. they can be, to great effect IMHO.

either way, how the art is experienced is entirely up to the individual player. and there’s no definitive way to experience art. that… kind of defeats the purpose of art, ya know?

zbyte64,

Probably just agreeing, but Why does art need a definitive way to experience, or for that matter, a “purpose”?

I do think that how we talk about art is also part of how we experience it.

Nima,
@Nima@leminal.space avatar

that was my point. there’s no definitive “right way” to experience or find purpose in art.

I would agree that sharing our experience with others is important. they might have a different take.

intensely_human,

No, art is not for thinking. Books are for thinking. Art is for experiencing.

Jayjader,

Art might not be about thinking while you are experiencing it, but it most definitely is about thinking about the experience afterwards, as much as experiencing it in the first place.

Not to mention that books are often art.

intensely_human,

Sure yeah, thinking afterward is great. Just like you can think about sex, music, food, etc.

Just don’t stand there thinking “What am I supposed to be thinking about with this one?”

If an artist’s message is so small it can be put into words, they should just tack a notecard to the wall.

harry_balzac, do games w The Insomniac Hack Reveals The Ugly Truth Of Video Game Hype - Aftermath

I try to avoid reviews for games that haven’t been released or aren’t in an open beta. I am especially suspicious in regards to embargoes that lift less than 24 hours before the game goes on sale.

Publishing peoples’ private info is bad and nobody should be encouraging others to find that info.

On the other hand, info about the games should be published. If a games journalist is willing to tow to company PR lines and withhold valuable info (to players) about games, then they should be willing to cover this. If they aren’t, then they’re just a fan with special access.

vexikron, (edited )

I mean, with extremely rare exceptions, basically the entire field of ‘games journalism’ is just doing advertisement for the industry they are supposed to be critical of, even the opinions and culture commentary just serve to drive what is functionally a gossip generator that makes either hype or hate for whatever particular thing is worth talking about right now, and then its forgotten entirely within 72 hours. Net effect though, is more awareness thus more game purchases.

Fucking coffeezilla played a pivotal role in convicting SBF.

When has any games journalism outlet ever done a 60 minutes style actual investigative journalism about the industry? And actually exposed an issue the public was generally not aware of? When have they done anything like that instead of just reacting to someone already doing that for them on some social media site or youtube and then they just summarize it?

Fuck, I am probably being a bit hyperbolic but Christ it feels like almost all gaming journalism is basically classified ads and opinion pieces.

davidjennes,

People Make Games has IMO been pretty good at this, but that’s a small independent team, not an outlet.

vexikron,

Dang, I appreciate a diamond in the rough, I’ll check them out, thank you!

Neato,
@Neato@kbin.social avatar

Yep. When the industry can cut off the only way for games journalists to reliably make money (pre-release review copies) then they are totally controlled by the industry. A real journalism industry would see one company not given a copy or blacklisted and the refuse to cover their release entirely in solidarity. Otherwise none of them can be trusted.

vexikron,

Instead we get an article here, pontificating on the concept of whether or not its good to report on something that could harm people if its reported on.

It manages to do all the words and stuff to let you know that basically, they can see arguments both ways, but uh in the end its published so kinda just obviously went one way on all that.

The function is, I guess, just to indicate that the writer is conflicted and well informed? But its so obvious theyre just writing a bunch of words to hit a word count because uh its published anyway so the author obviously donesnt care that much for half of what they said.

Then it just ends with like a magical fantasy useless ‘I believe things will get better and we can all be better people’ ending with absolutely no set up or explanation why this might be likely.

Its honestly a baffling piece of writing.

All I can actually take away from it is a hack happened, hacking is bad, the author needed to hit a word count, and I probably should have just read the headline.

I mean here I am commenting on it so thats something, it worked! It got a click rofl!

And with that I need a cigarette.

MudMan,
@MudMan@kbin.social avatar

There is no obligation for publishers to send early copies, although when you don't do it selectively you're sending a bad message that you have something to hide or an axe to grind, so it's pretty bad PR to handle things that way.

Plus nothing stops an outlet from still getting a copy and reviewing the game day one. With so much of today's content being live video the kind of thing you're describing is... pretty inefectual? I get that it's the stuff people remember from the old days when there were more gatekeepers and print media could be reliably delayed by months by doing that, but... yeah, that's pretty anecdotal these days. It's mostly messing with critics' free time, which isn't the best way to get them to be nice to your game, if that's what you're trying to do.

Rose,

You risk losing the audience when the other outlets’ reviews are up days before the game release while yours will be published a week after the game release unless really cutting corners or reviewing a short game.

MudMan,
@MudMan@kbin.social avatar

See, I hear this a lot, and it's a bit disappointing. Because hell yeah, there is great journalism being done. If you want "investigative journalism"... I mean, why? It's videogames, not politics, but yeah, there are people out there doing that stuff (Jason Schreier comes to mind, even if I don't particularly like the guy, but he's not alone). If you want genuine, in-depth documentaries and explorations of the process of game development then I like you more. Noclip and People Make Games come to mind, in terms of sheer production value and coming from the journalism side, but Youtube is full of in-depth looks at games from that perspective based more on documentation and less on talking to the actual devs.

So maybe the question I have is why aren't those better known? Why is the hype machine still what the audience cares about? Because all of those are publicly available, and some even very popular. Why isn't it the default and why do people not actually engage with it even when they claim they do want to engage with it? Particularly when Noclip started doing what they do, it was such a common trope to say that people wanted that exact thing and nobody was doing it, and then the very, very good 2Player Productions documentary on Double Fine's Broken Age happened and it seemed like it was possible to do, so Noclip started doing it... and they're fine, they're good, they're still going, but they certainly haven't exploded in popularity or anything.

Whatever, this is an old argument. At this point most gaming coverage is let's play videos and Twitch streamers. And you know what? That's fine. that's still better than the relentless hype machine. I just hope the good ones doing good work get to keep doing it as well.

vexikron, (edited )

So you say theres great investigative journalism being done and mention Jason Schrier. Agreed, he is the only person that I as well can even think of as an actual journalist in this field, hell, also James/Stephanie Sterling.

But you are… disappointed that I wish there was real journalism around gaming and the gaming industry?

You also say ‘Why would you even want investigative journalism relating to gaming?’

Well uh because to me that is real journalism, and real journalism is historically hugely important to keeping society balanced in a democracy. It acts as a counter to corporate and government propoganda, lies and malfeasance.

Then you ramble about basically how you can find some actual deep dives about how games were made on youtube, (noting that such content is not super popular) and gamers streaming themselves gaming on twitch, and conclude that ‘this is an old argument’ and basically ‘i can watch gaming content somewhere so its fine I guess’.

MudMan.

You are arguing with yourself, in your own comment.

The topic is journalism. We were talking about investigative journalism in this subthread. Journalism as it pertains to the field or industry of video games, how a lot of it is just garbage.

And you spent the vast majority of your reply here /not talking about investigative journalism, not talking about how gaming journalism is largely just advertisements for game companies/.

‘Content’ relating to video games is not the same thing as Journalism.

You opened with being disappointed that I would wish there was real investigative journalism about video gaming, which is a stance you never explained or justified with anything other than ‘other content about games exists.’

Is your stance that its fine actually that there barely is any actual real gaming journalism… because other content about games exists?

Am I misunderstanding you?

MudMan,
@MudMan@kbin.social avatar

Huh. Normally, you'd think when somebody takes longer to rephrase a post than it'd take to read the original they're trying to straw man the hell out of it...

...but no, you mostly got it.

Define "investigative journalism" when it comes to television. Radio? Maybe movies.

At best it's generalist journalism looking into a major issue, like the Ronan Farrow work that resulted in the whole MeToo movement. Other times it's straight-up business journalism, like the mainstream coverage of mergers or tech regulations. There is no reason why gaming can't be treated the same way, and in fact it is, as we saw through the whole Activision/Microsoft merger.

The idea that gaming needs a specific brand of "investigative journalism" as a matter for the daily gaming trades, such as they are, is based on this weird, antagonistic perspective that gaming fandom has about game development and it is, very much, part of the same problem as the hype cycle.

Sometimes, "investigative" journalism comes down to gossip, too, which is less relevant and I do not love. Schreier's brand of "I have insider buddies and they tell me this stuff" coverage can stray into that. He walks the line, for sure. Some of it is genuinely interesting intrahistory, some of it doesn't clear that bar for me.

What I do care about, though, is good journalism, and there are definitely people doing that, including those in-depth, after-the-fact analysis and historical documentaries. If those don't qualify for what you want to see in games journalism, then we just disagree about what is needed.

Ashtear,

Sometimes, “investigative” journalism comes down to gossip, too, which is less relevant and I do not love. Schreier’s brand of “I have insider buddies and they tell me this stuff” coverage can stray into that. He walks the line, for sure. Some of it is genuinely interesting intrahistory, some of it doesn’t clear that bar for me.

This is how the sausage is made, unfortunately. Schreier has to work with the same kind of currency any investigative journalist does, and sometimes that means publishing a piece as part of an agreement. I’ve seen this happen for decades in sports journalism, and in turn, that facilitates a lot of what labor has needed to survive in that industry. Considering professional sports is one of the very last bastions of collective bargaining in my country, I find it easy to overlook there.

Schreier’s work has similarly been important for labor in making games, so yeah, while there’s garbage sometimes, I have zero problem with it.

MudMan,
@MudMan@kbin.social avatar

Schreier has not published any of his gossipy pieces because he had a deal with anyone, at least that I know of. If what you mean is that he publishes the gossip because that's the red meat what keeps him employed at Bloomberg so he can write more thorough coverage of the really interesting stuff.... well, you have a worse opinion of Schreier than I do.

Honestly, you guys are doing little to get me on board with that sort of thing. From the way you talk about it I'm getting the distinct impression that this sort of "investigative journalism", which often boils down to "game development went poorly for reasons", is only feeding into the antagonistic relationship and not, as I'd hoped, creating more awareness of how the process goes so people can have more informed opinions.

MoonMelon, do gaming w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else - Aftermath

At AAA studios you can pour your heart and craft into creating something beautiful along with hundreds of other wonderful colleagues, for years, only to have it ruined by management who literally doesn’t give af. Not only do they not play games, or even like games, they are proud of this fact in a sort of, “sell me this pen” type of way. These people always existed but the “financialization” of the industry means they are everywhere now. Even one of these people in the wrong place can be poison, and they are everywhere. This mutated organelle has made the entire studio system too neoplastic to perform its primary function.

It’s like training for years as a chef, slaving away in a hot kitchen for the big opening, then having the owner (who hasn’t cooked in decades) insist you serve your food in the toilet because “hey it’s porcelain, it’s the same as fine china”. Then when the restaurant bombs you get fired and he gets a huge bonus because he’s a genius cost cutter and you couldn’t sell his vision. Nobody cares that you made the best bisque of your life when its served in a toilet. How many times can that happen before you say, “fuck it”?

Well for me it was ten years. Not laid off, but just couldn’t take it anymore. I could probably get another job with my resume, but I just can’t bring myself to apply again. Through a little planning and extremely good luck I’m not really under any pressure. Makes me feel like a fool because a lot of people work worse jobs, but then I remember how sad and angry I was all the time. When I look at job postings those feelings return. The problem is I still like it and want to do it. I feel forced out because I care about making good stuff instead of just “line go up”. I would take a huge pay cut to work on a team that had the “magic” again.

Cuttlersan,

Maybe it’s time you made your own project (if you’re up to it) :) time to serve that quality bisque in a bowl deserving of it lol besides, things will never change if we stay the route with Jack Welch-esque CEOs running the show; we need more indie devs, more small businesses, people who want to make something great because they’re passionate, or even just folks who want a sustainable future without strangling ourselves with the noose of “line must go up” mentality.

But also that’s a metric ton of work, and owning a project like that is certainly a risk to take!

MoonMelon,

Thank you for the encouragement. I’ve been thinking about it.

Cuttlersan,

No problem! :) If you do opt to try making something yourself I’m sure the folks here at Lemmy would be more than happy to check it out and give you some feedback!

I_Miss_Daniel, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Going rogue is how the TWiT network started I think - when Leo and co used to have a show called The Screensavers but it ended.

sirico,
@sirico@feddit.uk avatar

We also got Digg out of it, while it ended up poo reddit and lemmy wouldn’t be quite the same without it.

Diplomjodler3,

,

Here are a few commas, in case you’ll ever need any.

thefartographer,

Thanks! I’ll use, them liberally and, with reckless abandon! Look, earrings!

,😁,

TexasDrunk,

I remember the TechTV days before G4 took over. AotS was fun but never really replaced Screen Savers. Then G4 did whatever the fuck it did (mostly airing ghost hunters from what I remember) and went off air so we lost that too. Then there was the terrible attempt at revival a few years ago that failed spectacularly.

TWiT is still going though. Maybe something cool will come out of this.

WillySpreadum, do gaming w Kotaku EIC Resigns Over New Editorial Edict
@WillySpreadum@lemmy.world avatar

fta “Kotaku’s staff will be expected to create 50 guides a week at the site.”

Yeah, I’d quit too. I mean, aren’t they just going to be drowning each other out at that point?

betabob,

What’s fta mean?

Davel23,

From the article.

betabob,

Thanks, haven’t seen that abbreviation before

winterayars,

Looks like they’re trying to compete with AI spam.

Either that or trying to push their staff to use AI without saying it.

Carighan,
@Carighan@lemmy.world avatar

I would guess the latter. That’s 10 guides a day. An even somewhat useful guide would take 5 days alone to research and write I would estimate.

What they want is the slew of spam-AI-generated “Here’s how to obtain the third rusty shortsword in age of calamity”-“guides” where it’s 5-10 pages of always the same overly verbose prose that’s totally not done by an LLM, no no. And there’s like 4 words of content in the whole article, about something utterly menial. And these guides exist for every single of 15000 items, in every single video game. Of course they do.

MudMan, do games w The Insomniac Hack Reveals The Ugly Truth Of Video Game Hype - Aftermath
@MudMan@kbin.social avatar

The actual article here gets to a great, very accurate conclusion: that information about unfinished, upcoming games is really not that valuable for users and an entirely artificial hype machine that insists on only paying attention to games before they exist. This is true.

There is very little genuine value in exploring a game in development, that is mostly a commercial concern. Which is fine, this is an entertainment industry. All parties here (publishers, journalists and audiences) are willingly engaging in a bit of a commercial transaction.

But journalistically and in terms of art criticism, the moment that coverage matters is after a game exists, not before. Really, leaking publishing plans or greenlit projects shouldn't be a big deal because publishing plans and business deals should be insider stuff that end users don't give a crap about. The relevant Insomniac game now is at most Spider-Man 2, not Wolverine or any later games they may or may not have deals to make. Mostly because there's no guarantee those games will ever exist or in what form.

But also, screw leaking personal info of game developers.

Carighan, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@Carighan@lemmy.world avatar

24 years ago, I decided that instead of going into video game development like I had always dreamt of in school, I’ll go into business software because at the time there was only one nearby game studio (Blue Byte), they weren’t looking to hire in the next few years and I wasn’t really willing to move very far at the time.

Looking back, that decision was one of the best branching-path decisions I’ve ever made in my life.

Thanks, Blue Byte! Indirectly you got me an amazing job! 🥂

I_Clean_Here,

Mainzer wissen Bescheid.

LiveLM, (edited ) do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Buys publication
Immediately fires what makes it tick

???
I don’t get it. Am I dumb? Are they buying other publications just for the branding?

ahriboy,
@ahriboy@lemmy.dbzer0.com avatar

Quality worsens. Losing a lot of reliable sources for Wikipedia and other free content sites to use.

efstajas,

Acquiring a company just for the brand or even just to make it disappear is pretty common in all of the corporate world.

supersquirrel,

The violence is the point

WalnutLum, do games w Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley

Seems like the thing I’ve always considered true: you can turn a mediocre game into a masterpiece with the right application of music.

Not that I’m saying Stardew is mediocre, but good music seems to uplift a game more than anything other part.

Deway,

I wouldn’t go as far as masterpiece but indeed the music is very important. The best Final Fantasy, in my opinion, have OST composed by Nobuo Uematsu, a musical genius, for example. And they wouldn’t be as good without his work.

savedbythezsh,

That’s how I feel about RuneScape! I don’t find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

music, lighting, and basic game design.

nail those 3 things and don’t fuck up anything else, and people will throw money at your game, because the rest of the industry seems to refuse to provide games that are simply enjoyable without trying to turn you into a dairy cow.

Zehzin, do gaming w AI NPCs Have Potential, But Not The Kind Big Video Game Companies Want
@Zehzin@lemmy.world avatar

I think the best use for it I’ve heard is to make unnamed generic characters sound like more than 3 voice actors greeting you with the same 20 or so lines.

My cousin’s out fighting dragons, and what do I get? Guard duty.

ezchili,

And they can react to in-game state as well

If every action produces logs and the logs are given to every npc along with some flags, suddenly,

Just punched a guard? That goes in the context

Player is rich? That’s in the context

Wearing mage clothes? Context

It’s a cool way to increase immersion for not much effort without breaking anything in a traditional game

daddy32, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Oh no, I love Alice :( She just moved, relatively recently…

I guess I can finally stop reading RPS now.

BeardedGingerWonder,

I remember when RPS started, Kieron Gillen and the the PC Gamer gang. Fucking shite now.

daddy32,

Yes, it went very downhill after the sale. But was still readable, even if barely, thanks to Alice(s) an Sin mostly. Now… screw it.

Draconic_NEO, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@Draconic_NEO@lemmy.world avatar

Ah I remember when people would tell me that working in the video game industry is a dream, then those same people would complain to me about working long hours for no extra pay (crunch) to finish a game before the deadline.

Yeah that totally sounds like a dream job, it’s so great you have to sleep in the office and you don’t get paid for that extra work /s

RamblingPanda,

Nightmares are still dreams

Draconic_NEO,
@Draconic_NEO@lemmy.world avatar

True, I guess one could say that in a way they were correct in that it is technically still a dream to work at a company like EA, just a very bad, very hellish dream. Possibly made much worse by the self-gaslighting (and regular gaslighting) making them think it’s actually a good dream, makes it even worse because you don’t try to escape it because you convince yourself and are convinced by others you have it good when in reality, you don’t.

thingsiplay, do gaming w Valve Let Team Fortress 2 Rot And They Should Feel Bad About It - Aftermath

Compared to other companies, Valve let the community use alternative community servers. Even if Valve does not care about the game anymore (sigh, one of may all time favorites), it’s possible to maintain community servers. This is something any other game wish to had, without hacking the system; it’s just part of the game. And people can even use modded communities and there exist some really cool stuff (admittedly I never tried them, I would play the game if it didn’t have the bot problem).

But please stop review bombing other games with the cry to fix TF2. Those reviewers should get a review ban for misusing the review system.

helloharu, do games w Amazon Lays Off 180 Employees In Its Games Division - Aftermath
@helloharu@lemmy.world avatar

It is an honest shame, there was a lot of talent brought in, but honestly not surprised it ended this way.

SpaceNoodle,

Talent that was wasted and discarded.

A_Random_Idiot,

Is this your first experience with corporate america?

SpaceNoodle,

No, it was just especially egregious with Amazon in this scenario (and often in general with them …)

They had some promising technology and talent, but focused on what creativity they could cram into the flywheel instead of coming up with something good that could then later feed back into the ecosystem. The latter process can yield surprise successes like the Amazon Echo.

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